I often use it to decimate an item of clothing before attempting to use it in a dForce simulation. dForce will crawl if the clothing item is very high poly (100K or more), so it is good idea to reduce that first.
I should add this is mostly needed for items that were not designed for dForce. Items that were, tend not to not have high poly counts.
I tried Decimator several versions ago. It was a hot mess that crashed DS constantly. I don't know if I was doing something wrong, or if the Mac version was kneecapped compared to the Windows version.
Nowadays, if I need to do any decimating, I just import my scene into Blender and use a decimation modifier. An inelegant solution, but it works well (and it's free).
I picked up Loretta Lorez and LoRez figures Male, when they were on sale to use as background characters and they trully do render lightning fast but the clothing and hair options are extremely limited so I am curious if the decimator route would yield the same speed if used on characters and clothes and hair as Loretta and LoRez. Does anybody know if there is an advantage either way?
I tried Decimator several versions ago. It was a hot mess that crashed DS constantly. I don't know if I was doing something wrong, or if the Mac version was kneecapped compared to the Windows version.
Nowadays, if I need to do any decimating, I just import my scene into Blender and use a decimation modifier. An inelegant solution, but it works well (and it's free).
I did that too - export OBJ to Blender. But then I remembered that I had purchased Decimator years ago so I re-installed it. A bit more convenient but Blender did the job. I was trying to get some DAZ figures into Unity and assumed that Unity would need low-poly versions. However, I'm a complete novice when it comes to Unity so it was all experimentation.
I tried Decimator several versions ago. It was a hot mess that crashed DS constantly. I don't know if I was doing something wrong, or if the Mac version was kneecapped compared to the Windows version.
Nowadays, if I need to do any decimating, I just import my scene into Blender and use a decimation modifier. An inelegant solution, but it works well (and it's free).
Sorry to hear that. I have used it a bunch, both for DAZ work and for crating LOD models for some game mods. I find the results much better than what I get from 3DSMax or Ultimate Unwrap 3D
I purchased Decimator today while it is 60% off. However, when I checked for installed plugins, it shows a red plug icon. What should I do in order to make the red plug icon green? What did I do wrong?
Comments
Yes.
How much use an individual gets depends on them.
If you render in 3Delight, I'd think it is more useful as geometry makes more of an impact there.
I use it on occasions, and I don't use 3Delight.
I often use it to decimate an item of clothing before attempting to use it in a dForce simulation. dForce will crawl if the clothing item is very high poly (100K or more), so it is good idea to reduce that first.
I should add this is mostly needed for items that were not designed for dForce. Items that were, tend not to not have high poly counts.
I tried Decimator several versions ago. It was a hot mess that crashed DS constantly. I don't know if I was doing something wrong, or if the Mac version was kneecapped compared to the Windows version.
Nowadays, if I need to do any decimating, I just import my scene into Blender and use a decimation modifier. An inelegant solution, but it works well (and it's free).
I picked up Loretta Lorez and LoRez figures Male, when they were on sale to use as background characters and they trully do render lightning fast but the clothing and hair options are extremely limited so I am curious if the decimator route would yield the same speed if used on characters and clothes and hair as Loretta and LoRez. Does anybody know if there is an advantage either way?
I did that too - export OBJ to Blender. But then I remembered that I had purchased Decimator years ago so I re-installed it. A bit more convenient but Blender did the job. I was trying to get some DAZ figures into Unity and assumed that Unity would need low-poly versions. However, I'm a complete novice when it comes to Unity so it was all experimentation.
Sorry to hear that. I have used it a bunch, both for DAZ work and for crating LOD models for some game mods. I find the results much better than what I get from 3DSMax or Ultimate Unwrap 3D
Does decimating using Blender, or other tools retain the rigging? Decimator does, so that is an advantage of that route.
I purchased Decimator today while it is 60% off. However, when I checked for installed plugins, it shows a red plug icon. What should I do in order to make the red plug icon green? What did I do wrong?
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