OctaneRender 2019 for Daz Studio - New Free Tier!

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Comments

  • choice is always a good thing

    I like Octane myself,

    some people like 3Delight, some exporting to to Blender and using cycles

    each to their own

    most will be happy with iray as its integrated and works out the box with no fuss and thats good too.

    I am just glad we can have choices

    the ProRadeon users need to get theirs too and everyone will be sparking joy yes

  • Ghosty12Ghosty12 Posts: 2,065
    edited December 2019

    Well playing around with it and I like it a lot, but have one big issue and that is clothing, for some reason it seems to displace clothing which is a pain.. Must be missing something just not sure what, the image below shows what is happening.. :(

    I found my original installation did weird stuff like that if you didn't use the textured viewport, it didn't update

    try reloading maybe

    Thank you for that info it is working now, no longer getting that displacement issue.. Now just have to be able to work out how to do night time scenes and lighting.. Below is the same image but now working, also turned on the Out of Core Memory option as well.. :)

     

    Sitting 1.jpg
    1150 x 1650 - 795K
    Post edited by Ghosty12 on
  • DustRiderDustRider Posts: 2,800

    choice is always a good thing

    I like Octane myself,

    some people like 3Delight, some exporting to to Blender and using cycles

    each to their own

    most will be happy with iray as its integrated and works out the box with no fuss and thats good too.

    I am just glad we can have choices

    the ProRadeon users need to get theirs too and everyone will be sparking joy yes

    +1

    This could also be a great option for anyone on a budget with a GPU that has 4Gb or less thanks to out of core memory. Posibly ideal for people with 2Gb. They can use theiir GPU to render larger scenes, no more dropping to CPU!

  • marblemarble Posts: 7,500

    What I am not clear about is how this free tier plugin differs from the paid version. I saw the announcement saying that it can only use a single GPU (I am only using one anyway) and no network rendering (again, I don't think that concerns me). I understand that the latest version of Octane will not be available as a free tier. That 2020 version includes RTX support which is very significant to those who have upgraded to the 20xx series GPU. Otherwise, is this free version able to do all that the paid version was able to do until now?

     

  • marblemarble Posts: 7,500
    DustRider said:

    choice is always a good thing

    I like Octane myself,

    some people like 3Delight, some exporting to to Blender and using cycles

    each to their own

    most will be happy with iray as its integrated and works out the box with no fuss and thats good too.

    I am just glad we can have choices

    the ProRadeon users need to get theirs too and everyone will be sparking joy yes

    +1

    This could also be a great option for anyone on a budget with a GPU that has 4Gb or less thanks to out of core memory. Posibly ideal for people with 2Gb. They can use theiir GPU to render larger scenes, no more dropping to CPU!

    I'm having a discussion in another thread about how I am getting CPU fallback with 8GB of VRAM. That with only two characters in the scene. I'm having to reduce texture sizes and delete out of camera objects just to avoid that. So I will be looking hard at this plugin. 

  • TheKDTheKD Posts: 2,702

    I guess their daz3d faq is outdated, as it says

    1. I have 2 NVidia cards with 3.5GB VRAM in total; will the DAZ plugin use all this memory for rendering?

      No. OctaneRender needs to load all scene data (geometries, texture maps, ...) into every GPU separately. This also means that the card with least VRAM available will set the limit for the whole rendering.

    making it sound like it works exactly like iray with vram gimping it lol

  • rrwardrrward Posts: 556
    edited December 2019

    I've been playing around with Octane for a while. Got the plugin for Poser and for Studio. It's always the texture conversion issue that stops me from using Octane for anything serious. While I really like the results Octane gives you (when the textures work) more than IRay, I'm just not willing to spend the time needed to get most textures working. And I do have to say, network rendering support is real nice when your main rig runs out of PCIe slots.

    [Edited because I can't spell.]

    Post edited by rrward on
  • Strange, when I click on the link to go to the DS octane free download, I am sent to a Blender version, Unreal engine version, and Octane server version.

    There is nothing about DS.

    Am I doing something wrong?

  • TheKDTheKD Posts: 2,702
    edited December 2019

    It's the last link that says windows. Looks like they messed up the formatting on the page or something, but "OctaneRender® Prime for DAZ® Studio Updated 2019-11-27" should probably be on it's own line, with the windows link under it to make it more clear.

    Post edited by TheKD on
  • Thanks, TheKD.

    That was a big help.

    I have it installed now and DS shows it is there.

    I will try it soon.

    R

  • marblemarble Posts: 7,500

    It seems that the Live DB doesn't work in the free version. I tried the update and it took a long time apparently downloading the database but it installed nothing. There were errors reported about "preview not downloadable".  I looked in the cache folders and the sub-folders have been created but they are all empty.

  • TheKDTheKD Posts: 2,702

    Try running DS as admin, see if that helps, if you are able to on your OS. There was something about live DB getting stuck, and running DS as admin and updating gave it a kick in the ass.

    So far, I am not really impressed. I loaded up like 5 scenes I recently rendered, they were all prettymuch black. Seems the lights don't transfer over or something. Like iray, outdoor renders are super fast and easy, but indoor stuff is a royal pain in the ass. Gonna look for some video tutorials, see if it gets better lol.

  • TheKD said:

    Try running DS as admin, see if that helps, if you are able to on your OS. There was something about live DB getting stuck, and running DS as admin and updating gave it a kick in the ass.

    So far, I am not really impressed. I loaded up like 5 scenes I recently rendered, they were all prettymuch black. Seems the lights don't transfer over or something. Like iray, outdoor renders are super fast and easy, but indoor stuff is a royal pain in the ass. Gonna look for some video tutorials, see if it gets better lol.

    filter out bulbs, flames etc in materials and select and rightclick create emissive surfaces textured

  • TheKDTheKD Posts: 2,702

    The octane window is freezing up on me until I switch tabs to kickstart it again, and vanishing on me completely, this is not very fun stuff lol. One of my scenes, the scene items were in completely different spots in the DS viewport and the octane render window lol.

  • Now for those who want to use this to replace Daz Iray don't. I would use this for composits renders. If a render is too large for your video card in daz Iray! Just render in Octaine first for background stuff and then render in daz iray for main character after deleting everything else but main characters then composite in your favorite photo editor. Adobe Photoshop has gone over to the dark side, so I highly recommend free opensource GIMP. As soon as the Linux community gets rid of the dos mentaility to get everything done, I will be switching over to Linux permantly. If Linux were to go user friendly it would ruin MS, but windows is safe because Linux developers are very hard headed and refuse to change.

    root sudo install daz studio hahahaha

  • TheKDTheKD Posts: 2,702

    Yeah, I got really excited at first. Slopped a G8 girl into the blank scene and rendered, was like holy crap, fast! Then I remember the same thing happened when I first tried iray lol. Yeah, hdri outdoor scene with nothing but a girl or 2 is super fast! When do I even make renders like that though? Better nip it in the butt and try one of the scenes I actually do render. Ended up disabling the plugin for now, don't have the time do dive into yet another render engine and relearn how to do everything again. Need to just make art!

  • I think it is still easier than trying to go to Blender etc for Eevee or Cycles though because you are still in DAZ studio and can update and tweek stuff. If I have to use 3Delight as my option because iray won't render the scene animated fast enough for me Octane certainly wins.

    I see it as complimentry, I use Octane for Carrara a lot but still use Carrara native render often too, I even use 3Delight in DS sometimes too.

  • TheKDTheKD Posts: 2,702

    I will probably mess with it again, when I have a few days in a row to devote to it. I just wish it could autoconvert iray spotlights, instead of needing to do the emissive surface thing again. I remember having a hard time with that in reality render back in the day. The window really needs to stop freezing up on me though, makes it impossible to work like that.

  • marblemarble Posts: 7,500

    I just had an odd thing happen. I loaded a scene, turned on the Octane Preview and within that window several of the figures/objects in my scene has changed positions or rotated while the normal OpenGL viewport remained true to the original (no change in position or rotation). I could view both at the same time and they were significanltly different. Why should a render engine move objects around?

    I would persevere with this except that the deeper I get, the more problems I am finding. To work around them all might cost more time than to render the scene in IRay - assuming I can and it doesn't drop to CPU which is my main issue right now.

  • Ghosty12Ghosty12 Posts: 2,065
    marble said:

    I just had an odd thing happen. I loaded a scene, turned on the Octane Preview and within that window several of the figures/objects in my scene has changed positions or rotated while the normal OpenGL viewport remained true to the original (no change in position or rotation). I could view both at the same time and they were significanltly different. Why should a render engine move objects around?

    I would persevere with this except that the deeper I get, the more problems I am finding. To work around them all might cost more time than to render the scene in IRay - assuming I can and it doesn't drop to CPU which is my main issue right now.

    Yeah I have had the same issue, not sure what does it and probably never will but it does get annoying.. One thing that I havve done though is to have Octane Render work in the beta of Daz Studio, and not the release version of Daz after having Daz be bogged down by Octane converting scene textures.. And if the scene has a lot going on in it, it can take a while for it to finish.

  • marblemarble Posts: 7,500
    edited December 2019
    Ghosty12 said:
    marble said:

    I just had an odd thing happen. I loaded a scene, turned on the Octane Preview and within that window several of the figures/objects in my scene has changed positions or rotated while the normal OpenGL viewport remained true to the original (no change in position or rotation). I could view both at the same time and they were significanltly different. Why should a render engine move objects around?

    I would persevere with this except that the deeper I get, the more problems I am finding. To work around them all might cost more time than to render the scene in IRay - assuming I can and it doesn't drop to CPU which is my main issue right now.

    Yeah I have had the same issue, not sure what does it and probably never will but it does get annoying.. One thing that I havve done though is to have Octane Render work in the beta of Daz Studio, and not the release version of Daz after having Daz be bogged down by Octane converting scene textures.. And if the scene has a lot going on in it, it can take a while for it to finish.

    How did you get the objects/figures back to their correct positions/poses? The DAZ Studio viewport shows them as they should be but the Octane Preview is all wrong.

    I've done the opposite to you in that I have installed Octane in 4.11 and left 4.12 Beta as my main option for creating scenes and posing etc.

    Post edited by marble on
  • DustRiderDustRider Posts: 2,800
    edited December 2019
    marble said:
    DustRider said:

    choice is always a good thing

    I like Octane myself,

    some people like 3Delight, some exporting to to Blender and using cycles

    each to their own

    most will be happy with iray as its integrated and works out the box with no fuss and thats good too.

    I am just glad we can have choices

    the ProRadeon users need to get theirs too and everyone will be sparking joy yes

    +1

    This could also be a great option for anyone on a budget with a GPU that has 4Gb or less thanks to out of core memory. Posibly ideal for people with 2Gb. They can use theiir GPU to render larger scenes, no more dropping to CPU!

    I'm having a discussion in another thread about how I am getting CPU fallback with 8GB of VRAM. That with only two characters in the scene. I'm having to reduce texture sizes and delete out of camera objects just to avoid that. So I will be looking hard at this plugin. 

    I was getting ready to install my Octane V4 plugin for DS on my new machine when this announcement hit for the very same reason. I had a 6Gb GTX 970m, and my new 8Gb RTX 2070 tends to run out of RAM more often with fairly simple scenes, no doubt due to Win10 eating up some of the memory, and RTX eating up some more.

    As I understand it, for now RTX support won't be in the free version. Even without RTX support, it's faster than Iray, and a whole lot more flexible (can put as much as you want in the scene and still use the GPU). I don't know what other new features there are in 2020, but the free version has a lot a features not available in Iray. The free tier includes AI denoiser, AI lighting, and motion blur just to name a few, I can see why they are limiting RTX to the pay for version for now. It provides a huge incentive to upgrade with speed improvements up to 15X (much greater than Iray with RTX), it could make the Studio version very attractive.

     

    marble said:

    It seems that the Live DB doesn't work in the free version. I tried the update and it took a long time apparently downloading the database but it installed nothing. There were errors reported about "preview not downloadable".  I looked in the cache folders and the sub-folders have been created but they are all empty.

    Octane Render for DS (ORDS) work differently than DS. For LiveDB shaders to work, you either need to 1) drag and drop them from the LiveDB library onto the object/surface in the OR view port, 2) drag and drop them onto the listed surface in the materials tab of the Octane Pane, or 3) double click the shader which will put it in the shader list, then drag and drop it onto the proper listed surface. I strongly recommend reading the manuals before attempting to do much with ORDS , it's a full implementation of Octane Render. This means unlike Iray which is integrated into DS, to expose all of the features of Octane via a plugin there are some compromises that had to be made. It also has has a rather checkered history with several different developers, and the last developer (faceoff) wasn't a DS user. There will be a lot of old information on Otoy's website/forums, because when Iray became available in DS, it seems like many (most) of the users gradually switched to Iray, so IMHO there wasn't a lot of incentive to keep everything current (though the plugin as kept pretty current).

    The ORDS manual will help a lot with understanding how the plugin works, and the OR Standalone manual will help to understand shader setup, and what the different shader settings are, and how to use the different features in octane (the ORDS manual is here, and the Standalone manual is here). Keep in mind, Octane is designed as a commercial production render engine, and has many of the complexities associated with this type of product. So it won't be as easy to just muck around and figure out what you are doing as it is in DS/Iray (again, not designed to hide functionality from the user to make it simple, which unfortunately makes it a bit more complex).

     

    marble said:
    Ghosty12 said:
    marble said:

    I just had an odd thing happen. I loaded a scene, turned on the Octane Preview and within that window several of the figures/objects in my scene has changed positions or rotated while the normal OpenGL viewport remained true to the original (no change in position or rotation). I could view both at the same time and they were significanltly different. Why should a render engine move objects around?

    I would persevere with this except that the deeper I get, the more problems I am finding. To work around them all might cost more time than to render the scene in IRay - assuming I can and it doesn't drop to CPU which is my main issue right now.

    Yeah I have had the same issue, not sure what does it and probably never will but it does get annoying.. One thing that I havve done though is to have Octane Render work in the beta of Daz Studio, and not the release version of Daz after having Daz be bogged down by Octane converting scene textures.. And if the scene has a lot going on in it, it can take a while for it to finish.

    How did you get the objects/figures back to their correct positions/poses? The DAZ Studio viewport shows them as they should be but the Octane Preview is all wrong.

    I've done the opposite to you in that I have installed Octane in 4.11 and left 4.12 Beta as my main option for creating scenes and posing etc.

    Are you using the perspective view, or do you have a camera in the scene. ORDS needs a camera in the scene. If your using a camera, make sure the OR view port is using the same camera (it can use a different camera than the DS view port).

    Hope all this helps a little.

    Post edited by DustRider on
  • TheKDTheKD Posts: 2,702

    The same weird issue happened to me with moved objects lol. It wasn't like the whole scene shifted, just certain objects in the scene had moved. Like in the viewport my girl was sitting on a chair, in the octane view, the chair was like 8 feet away from her. Was using a real camera, I only use perspective camera for finetuning poses and such things.

  • DustRiderDustRider Posts: 2,800
    TheKD said:

    The same weird issue happened to me with moved objects lol. It wasn't like the whole scene shifted, just certain objects in the scene had moved. Like in the viewport my girl was sitting on a chair, in the octane view, the chair was like 8 feet away from her. Was using a real camera, I only use perspective camera for finetuning poses and such things.

    That's odd. I would guess that forcing the view port to reload the scene might help??? (It usually does for me, but I haven't really used Octane much for a couple of years)

  • marblemarble Posts: 7,500
    edited December 2019
    TheKD said:

    The same weird issue happened to me with moved objects lol. It wasn't like the whole scene shifted, just certain objects in the scene had moved. Like in the viewport my girl was sitting on a chair, in the octane view, the chair was like 8 feet away from her. Was using a real camera, I only use perspective camera for finetuning poses and such things.

    My scene originally had the X-Ray camera (I have recently bought the Paper Tiger sets) but I suspected that might be the problem so I deleted it and reverted to the default camera (not Perpective - like you I use that for tweaking poses when I don't want my default camera to move).

    @DustRider ... many thanks for your advice. I agree that some intensive reading of the manual is going to be necessary. I watched a tutorial by Valzheimer (a PA here, I think) yesterday and it helped me get an idea of how decent renders are possible with a little tweaking. To get something as good as IRay would take a bit more experience, I am sure.

    As for the LD materials, it doesn't look like it is possible to drag them because they don't download. If I look in that tab, this is what I see ...

    Octane_LDB.png
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    Post edited by marble on
  • DustRiderDustRider Posts: 2,800
    edited December 2019
    marble said:
    TheKD said:

    The same weird issue happened to me with moved objects lol. It wasn't like the whole scene shifted, just certain objects in the scene had moved. Like in the viewport my girl was sitting on a chair, in the octane view, the chair was like 8 feet away from her. Was using a real camera, I only use perspective camera for finetuning poses and such things.

    My scene originally had the X-Ray camera (I have recently bought the Paper Tiger sets) but I suspected that might be the problem so I deleted it and reverted to the default camera (not Perpective - like you I use that for tweaking poses when I don't want my default camera to move).

    @DustRider ... many thanks for your advice. I agree that some intensive reading of the manual is going to be necessary. I watched a tutorial by Valzheimer (a PA here, I think) yesterday and it helped me get an idea of how decent renders are possible with a little tweaking. To get something as good as IRay would take a bit more experience, I am sure.

    As for the LD materials, it doesn't look like it is possible to drag them because they don't download. If I look in that tab, this is what I see ...

    Hmmm, that's odd. It takes a while to download, but first I would try refersing them. In the preferences tab, press the "Clear Cache" button, then press the "Update Now!" button (Note: On my system, the LiveDB download didn't take too long, not even a couple of minutes, but populating the material images in the material tab took a looong time)

    Post edited by DustRider on
  • DustRiderDustRider Posts: 2,800
    edited December 2019

    Oh, forgot to add if that doesn't work you might want to look at the paths to make sure all locations are assessable without elevated privileges. 

    Post edited by DustRider on
  • marblemarble Posts: 7,500
    edited December 2019
    DustRider said:

    Oh, forgot to add if that doesn't work you might want to look at the paths to make sure all locations are assessable without elevated privileges. 

    Thanks again. Followed your tips and it is somewhat better now but still no icons other than the selected material. At least I don't get errors now. I did change the default paths so I made sure they were all accessible with full control.

    Octane_LDB_02.png
    852 x 1146 - 449K
    Post edited by marble on
  • Ghosty12Ghosty12 Posts: 2,065
    marble said:
    Ghosty12 said:
    marble said:

    I just had an odd thing happen. I loaded a scene, turned on the Octane Preview and within that window several of the figures/objects in my scene has changed positions or rotated while the normal OpenGL viewport remained true to the original (no change in position or rotation). I could view both at the same time and they were significanltly different. Why should a render engine move objects around?

    I would persevere with this except that the deeper I get, the more problems I am finding. To work around them all might cost more time than to render the scene in IRay - assuming I can and it doesn't drop to CPU which is my main issue right now.

    Yeah I have had the same issue, not sure what does it and probably never will but it does get annoying.. One thing that I havve done though is to have Octane Render work in the beta of Daz Studio, and not the release version of Daz after having Daz be bogged down by Octane converting scene textures.. And if the scene has a lot going on in it, it can take a while for it to finish.

    How did you get the objects/figures back to their correct positions/poses? The DAZ Studio viewport shows them as they should be but the Octane Preview is all wrong.

    I've done the opposite to you in that I have installed Octane in 4.11 and left 4.12 Beta as my main option for creating scenes and posing etc.

    Yes and no, I had an issue with Octane displacing clothing on my figures.. After getting some info in this thread and trying a few things I got it to play ball somewhat, but I do have one scene where it rotated an object that should not have.. The reason I did it that way with putting Octane in the beta, is that I am using Nvidia's vMaterials and for some reason they only seem to work in the release version of Studio..

  • it took about two hours! but my live database populated and I have icons

    I have to under preferences check something 

    I did not choose the refresh one or daily thank goodness given the time it took, cannot look now its rendering

    but I select a material and click the live DB material I want to replace it with, did a mirror in my scene I am rendering 

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