OctaneRender 2019 for Daz Studio - New Free Tier!

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  • takezo_3001takezo_3001 Posts: 1,997
    edited December 2019
    TheKD said:

    Where do you see a expiration date? Oh, I see it, on the subscription page. I am going to be super pissed if it goes to paid after I learn how to use this lol.

    Hmph, I knew there was a catch to this... time to uninstall it then as I don't need rent/shareware infecting my installs! I could understand buying the full version if it was a reasonably priced non-rentware licence, but rentware is much more expensive in the long run for the end user!

    **And don't give me the development costs excuse, (**Not you specifically, speaking in general!) as Pixelogic has been doing fine with single-licenses! (They have rentware; yes, but as an option, not a mandate!)

    Post edited by takezo_3001 on
  • I doubt very much that the Prime Edition actually expires and prompts you to pay, it doesn't say anywhere that is timed. But if you really want to be sure, you could just ask in the OTOY forums.

    Also, you can buy it. You get a perpetual license for the standalone version and a plugin of your choice. The one-year thing that you get when you buy the Enterprise Box is just the access to all the plugins you didn't choose.

  • TheKDTheKD Posts: 2,702
    edited December 2019

    Ok, found something interesting. Upsampling. I turned that feature on 2 x 2, all of a sudden it was going super fast, hit 6000 samples in like 12 minutes. But, it also seems to lose a lot of detail as well. If you add more samples to that, does the detail come back? Also, does anyone know of a good tutorial on all the render settings? I find the online documentation by otoy to be lacking.

    Here is some 2 minutes of on and off. In two mins with upsampling on there was 1009 samples done, and with it off it was at 172 samples

     

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    Post edited by TheKD on
  • SorelSorel Posts: 1,407

    if you go to otoy's website, under their documentation page just use guide for the standalone version. there it will explain what all the options in the kernels do.

  • nonesuch00nonesuch00 Posts: 18,316
    TheKD said:

    Ok, found something interesting. Upsampling. I turned that feature on 2 x 2, all of a sudden it was going super fast, hit 6000 samples in like 12 minutes. But, it also seems to lose a lot of detail as well. If you add more samples to that, does the detail come back? Also, does anyone know of a good tutorial on all the render settings? I find the online documentation by otoy to be lacking.

    Here is some 2 minutes of on and off. In two mins with upsampling on there was 1009 samples done, and with it off it was at 172 samples

     

    Oh, much better. Now it looks like you are using very bright campfire (actually incandescent bulbs are about 3500K I think I read (I think I also read they can range from 2700K to 4000K).

  • TheKDTheKD Posts: 2,702
    edited December 2019

    I didn't change the lighting color at all on the octane side, just set the response curve to different settings lol. The first ones I was using one of the different film emulator settings. The last one is set at just plain old srbg.

    Post edited by TheKD on
  • Sorel said:

    if you go to otoy's website, under their documentation page just use guide for the standalone version. there it will explain what all the options in the kernels do.

    ah, yeah, I was trying to find info about each shading node type and noticed the Daz manual is... quite short. While the standalone manual is very heavy, so I downloaded that one, I figured it should work the same way on the parameters and features they share. Haven't sat down to read it yet but looks very thorough

  • nonesuch00nonesuch00 Posts: 18,316
    TheKD said:

    I didn't change the lighting color at all on the octane side, just set the response curve to different settings lol. The first ones I was using one of the different film emulator settings. The last one is set at just plain old srbg.

    Typical film also is weighted towards red, not just incandescent light bulbs.

  • DustRiderDustRider Posts: 2,800
    edited December 2019
    TheKD said:

    Ok, found something interesting. Upsampling. I turned that feature on 2 x 2, all of a sudden it was going super fast, hit 6000 samples in like 12 minutes. But, it also seems to lose a lot of detail as well. If you add more samples to that, does the detail come back? Also, does anyone know of a good tutorial on all the render settings? I find the online documentation by otoy to be lacking.

    Here is some 2 minutes of on and off. In two mins with upsampling on there was 1009 samples done, and with it off it was at 172 samples

     

    Sorry for the late reply, been way too busy. Anyway, I'm not sure what might be going on, but something is definitely wrong, this, and the other images you've posted should be much better??? Note that DS Iray lights don't work, and any light emmitters will need to be re-done in Octane.

    It's been quite a while since I set up skin shaders in Octane (the default conversion isn't great), so I really don't remember how I used to do it, plus there have been a few changes since I last really used it. When I get time, I'll work on a decent base shader setup for skin. The attached image has the default skin shaders, but I did a bit of tweaking on the outfit. just adjusted the roughness for the leather, and adjusted the IOR for the metal (you need to first unlink the metal shaders, then "create as new > auto materials, then select and adjust the IOR. I really love the way Octane renders leather materials. The scene is lit with three planes set up as emmitters, and was designed to be dark, since your image were dark, 2000 samples.

    Please click on the image to see at full resolution.

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    Post edited by DustRider on
  • TheKDTheKD Posts: 2,702
    edited December 2019

    Yeah, I set up the scene knowing regular lights don't translate over. I made sure the scene I was using had emissive materials(some standing lamps), then in the octane material tab, right clicked and added the emitter to the same surface on the octane side. I have this annoying reoccuring issue with the octane material panel. The left side with the render materials and scene surfaces is always freezing up on me. Sometimes it's frozen like shown here with black boxes, other times it's frozen as a snapshot of the tab I had opened before it. It is preventing me from trying more with this render engine. And it's only ever just that one tab that does it, but it's a pretty important tab, can't really build a scene to render without it. Every time I think about experimenting in it again, I see that , and close the octane tab again and forget about it. I was trying to post a comment over at otoy, but it kept telling me I was not allowed to post in the daz thread there and gave up.

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    Post edited by TheKD on
  • DustRiderDustRider Posts: 2,800
    edited December 2019

    Hmmm .... did you try selecting a surface from the dropdown(s) (my guess is you did, but always good to make sure). I almost always select from the OR view port using the "Select DAZ Materials" picker. I don't recall having the same issue, but DAZ did crash on my first attempt to make the sample scene (different character - I'd had better skin sheders, but got lazy on the second one).

    Below is the same scene rnedered in Iray - the skin is much better (took about 2 min. longer to render)!! When I get a chance, it will probably take a couple of hours to figure out a decent skin shader. I mainly used the Carrara plugin, and it's much easier. But with the lack of Carrara support from DAZ, and it deciding not to start anymore on my old system, I sort of quit using Octane. For the price, It's a great free addition to DS, but it's not as user friendly as Iray, and does require more user input. But if you need some of the features Iray doesn't have, it's awesome to have it as an option.

    The second image below is one I did years ago, I think it's a decent example of skin in Iray (Genesis 2).

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    V6 Character Temple DL2.jpg
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    Post edited by DustRider on
  • TheKDTheKD Posts: 2,702
    edited December 2019

    Ah, selecting in the viewport does work, maybe I will play again tomorrow. Have you ever gotten that weird bug where things are in a completely different spot than it is in the DS viewport? For giggles I just fired up the octane window to check out the material select function, and the hair and clothes that are on my girl in the DS viewport are not on her in octane lol. Also, got any tips on render settings?

    messed up tranlations.png
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    Post edited by Chohole on
  • DustRiderDustRider Posts: 2,800

    Occasionally things don't look quite right (cloths don't fit, hair doesn't fit, etc.), typically just doing a force reload will fix it (second button/drop down in the lower left corner of the OR view port). I think this happens when things arent processed completely by DS when the data is transfered from DS to the OR view port.

  • XelloszXellosz Posts: 843

    So what will happen in 2020 january? As I read new not free versions will apear. 

  • i like the way octane looks but its giving me animation issues

  • not refreshing 

    often it does that if the veiwport is not textured and or disabled for some odd reason

  • I am sorry if I am reliving an old thread, but after reading this whole post, I had some doubts.
    So, is it really worth using Octagon instead of Iray for animation?
    I ask because, according to what I read from the previous comments, a thousand inconveniences arise when Iray materials are transferred to octagon, which can be fatal for beginners or for those like me in a hurry. So I do not know if it is worth it in my case, since the lighting is not my thing and so far I have only left the default lighting that Iray uses, and the rest I have corrected it in image editors.
    On the other hand, my main reason for wanting to venture with Octagon is the speed of rendering animations. Since unfortunately my pc has an AMD phenom II x6 1055T 2.79 ghz processor with 12 gb of ram and with an nvidia geforce GT 1030 video board (this being my inconvenience to want to change iray by octagon).
    Also, what happened to what would cease to be free in January of this year?
    My last question is whether I must necessarily put a manual illumination in octagon or like iray brings a kind of default lighting?
    PD: I apologize for my bad English but I am using google translator.

  • You can make small animations with Iray in Octain but I would not recomend doing this. I would either use Unity or Unreal engine to make animation using your Nvidia 1030 or use Blender 2.8 and evee. Iray is too resource intensive for home user animations.

  • Yes, I noticed that by testing a 1 second animation.
    My only option in DS is to use 3deLight with which if it goes fast enough even in animations.
    In addition, in another post they left links of paid content that makes 3deLight get a little closer to Iray (such as shaders and automatic illuminators), and automatic converters of iray materials to 3delight, but even without this material converter it already moves quite fast compared to iray.
    PD: Using blender cycles a while ago my pc suddenly shut down, so in that sense I prefer iray xDDDDDDDDD

  • Animation is a very stressfull on cpu and consequently your power supply in cpu renders, that is why I prefer game engine animations. Your system should be able to handle cycles, it maybe your power supply. You can go online and find a power supply calculator and do a watt check to see if the +12v rail on the power supply is providing enough juice to do animations. You can educate yourself on power supplies on Youtube. I try to avoid cycles in blender in animation and use evee for animation. In the same way I use Opengl for quick stills and Iray for main character renders then I composite in Photoshop or GIMP. Good luck

  • ChrisSerketChrisSerket Posts: 202
    edited February 2020

    Thanks for the tips.
    So far I use 3delight for animations, and I don't have so many problems, even in complex scenes.
    My power supply is a 1000W EVGA GOLD, this and my cabinet being the only high-end things my PC has.
    Even so, 3dlight is the solution for my case, since I also don't like the idea of working outside DS, since I've been learning it for quite some time for the miracles it can do without being a professional.
    What also helps a lot is to reduce the size of the textures. In a complex scene you can make the difference of 10 minutes less in each frame.
    Even more because I only render in Full HD, and at most in my situation I could be encouraged to render in 2K which at the beginning I did with the funds.

    Post edited by ChrisSerket on
  • found a quirk

    I know from experience Octane render dislikes parented props in animation 

    it seems fine with parented conformed/fit clothing

    well it dislikes parented geografts too and renders them white even though the static viewport is fine with it surprise

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,591

    just a bump as quite a few threads are being started lately on this topic and there is quite a lot of useful information here heart

  • TheKDTheKD Posts: 2,702
    edited April 2020

    Anyone ever try to export many render pass layers? I tried that 3 times yesterday, crashed every time, didn't end up with anything at all :(

    Post edited by TheKD on
  • davidtriunedavidtriune Posts: 452

    Hi, just learning Octane here. 

    How come when I change the specular amount/roughness nothing happens? I see the specular change on the material preview but not in the viewport. I only see something change when I turn on metallic.

     

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  • DustRiderDustRider Posts: 2,800

    Just a willd guess, but I think you will need to reduce the bump/normal values. IIRC Values from DS are often too high for Octane which will make the surface look dull. Another possibility if that doesn't work might be the IOR is too low.

  • davidtriunedavidtriune Posts: 452
    DustRider said:

    Just a willd guess, but I think you will need to reduce the bump/normal values. IIRC Values from DS are often too high for Octane which will make the surface look dull. Another possibility if that doesn't work might be the IOR is too low.

    I finally see it when I change the lighting. It's just really hard to see in that bright lighting, lol. Plus the bump probably had to do with it like you said.

  • ralencarralencar Posts: 2

    It is good, I like it.  but... just one concern: this render engine seems impossible to be deleted. Daz Studio crashed every time, then. I deleted Daz, and even tried to edit the Windows registry, unsuccessfully. The "solution" I found was to reinstall it but keep it turned off in the Daz Studio plugins manager.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,591

    I just add .bak to the dll when I want it disabled

  • backgroundbackground Posts: 430

    Hi, just learning Octane here. 

    How come when I change the specular amount/roughness nothing happens? I see the specular change on the material preview but not in the viewport. I only see something change when I turn on metallic.

     

    You might find that there are two specular channels with separate inputs. I've seen that on rare occasions. 

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