The Bear Clan [commercial]

2

Comments

  • tonymousetonymouse Posts: 230
    edited December 1969

    FYI In both my account, product library, and in my DIM utility it is only listing the DAZ files not the Poser companion files.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Pretty cool! I was able to put one quick render together---maybe I can play some more later....

    bear.jpg
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  • MuzeMuze Posts: 182
    edited December 1969

    Oooohhh.....I think i want to play with them.

  • XenomorphineXenomorphine Posts: 2,421
    edited January 2015

    My projects tend to be in need of more exotic non-mammalian creatures, like reptilian/insectoid/mollusc-related stuff, but have to agree that the craftmanship on this set is, as ever, absolutely top notch. Very impressive - as usual!

    Post edited by Xenomorphine on
  • scorpioscorpio Posts: 8,484
    edited December 1969

    Inspired by one of my son's favourite books when he was little.

    bears1.jpg
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  • dan.shivedan.shive Posts: 0
    edited December 1969

    I would be more inclined to acquire this and similar products were more partial morphs available, such as separate paw and (especially) head morphs. The versatility is limited without such things, and the inclusion of such morphs can be enough to make me buy a product (the separate morph for cat legs sold me on Cat World Regenesis HD - Lion, for example).

    That said, the morphs do look fantastic, as can be expected from RawArt.

  • RawArtRawArt Posts: 5,960
    edited May 2014

    Great renders everyone!!!

    Full characters cannot be made into partial morphs and still work as full characters.
    All the parts work together to make the whole.
    Some aspects like the cat legs could be separate because when I designed them I knew that they would be used for a series of characters and as such could be based on the same base shape of genesis.
    The bear has ALOT more deviation to the main shape, and as such to develop the character, all the parts had to be based off of that. Without that base shape, nothing would look good, and so..no separate parts.


    Now some more render fun from me.
    I think this is one of my favorite characters for art shots!

    Rawn

    icebear.jpg
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    Post edited by RawArt on
  • OridionOridion Posts: 0
    edited December 1969

    First off, amazing set, Rawn!

    Secondly, I've noticed something strange on the eyes of the Panda morph. I've attached a screenshot. In some angles it looked like there's quite a noticeable space between the edge of the sockets and the eyeball. The other 3 morphs look fine.

    Finally, are there any Gen mats for this set? I think the M4 set had them. No biggie, just curious since many of your other sets had them.

    Thanks

    panda.png
    638 x 652 - 108K
  • RawArtRawArt Posts: 5,960
    edited December 1969

    I will look into the eye.
    I did not list that there would be Gens in this set, and there are not.
    The genitals on genesis are geografted, and as such they become difficult to match up with textures and now HD morphs. Sometimes I get lucky and things work decently...but sometimes the shape is too extremely morphed (like this one) that things will just not blend together nicely...and if something does not look good, I wont release it.

  • OridionOridion Posts: 0
    edited December 1969

    RawArt said:
    I will look into the eye.
    Thanks for looking into it!

    I did not list that there would be Gens in this set, and there are not.
    The genitals on genesis are geografted, and as such they become difficult to match up with textures and now HD morphs. Sometimes I get lucky and things work decently...but sometimes the shape is too extremely morphed (like this one) that things will just not blend together nicely...and if something does not look good, I wont release it.

    No problem. I was a just a little curious, since sometimes some of your sets do have them. But thanks for the explanation.
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    One more....

    polar3a.jpg
    1280 x 720 - 1M
  • tonymousetonymouse Posts: 230
    edited December 1969

    Anybody know about the Poser Companion Files?? Or is it a wait till Monday thing??

  • MuzeMuze Posts: 182
    edited May 2014

    Here's mine....

    BattleBear.jpg
    1300 x 731 - 240K
    Post edited by Muze on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Inspired by one of my son's favourite books when he was little.

    Would that be a Maurice Sendak book? My son and I read his books and watched the cartoons for years....happy memories.

  • TotteTotte Posts: 14,098
    edited December 1969

    Cool, Beorn! I will surly need him for my adventures, we're close to Carack right now....

  • BeeMKayBeeMKay Posts: 7,019
    edited May 2014

    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    ErrorBear.JPG
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    wrong-turn.jpg
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    Post edited by BeeMKay on
  • RawArtRawArt Posts: 5,960
    edited December 1969

    Beautiful work everyone!
    It seems the polar bear is a current favorite. :)

    Love seeing what you all are doing!

    (As for what poser files are in the download, you will have to wait for DAZ on that, I have no way of telling anything in that regard. So contact customer service)


    Here is another render I made.....was going for a Frazetta type of look.

    Rawn

    BearClan.jpg
    960 x 886 - 346K
  • RawArtRawArt Posts: 5,960
    edited December 1969

    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    That is very strange...and might be a job for the LAMH guys.
    The one thing I could suggest is to delete the LAMH group from the scene and reload it. I have the preset itself saved to the LAMH presets folder, so it can easily be reapplied from the LAMH tab.

    (Actually...I would delete the LAMH group...save the scene....relaunch d/s...reopen the scene, then apply the LAMH preset. Just to make sure whatever corrupted the save is cleared out before rendering)

    Rawn

  • Kendall SearsKendall Sears Posts: 2,995
    edited May 2014

    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    Can you provide the exact error? Are you using the Full plugin or the Free player? Also, which version of DS are you using?

    Kendall

    Post edited by Kendall Sears on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    RawArt said:
    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    That is very strange...and might be a job for the LAMH guys.
    The one thing I could suggest is to delete the LAMH group from the scene and reload it. I have the preset itself saved to the LAMH presets folder, so it can easily be reapplied from the LAMH tab.

    (Actually...I would delete the LAMH group...save the scene....relaunch d/s...reopen the scene, then apply the LAMH preset. Just to make sure whatever corrupted the save is cleared out before rendering)

    Rawn

    In addition to this. Change the name of the Panda from Genesis (x) to Panda and then apply the LAMH preset.. If the Genesis figures somehow load in a different order then the fur may be in the wrong place.

    Kendall

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    RawArt said:
    Beautiful work everyone!
    (As for what poser files are in the download, you will have to wait for DAZ on that, I have no way of telling anything in that regard. So contact customer service)

    I didn't know there were supposed to be Poser files, so I made my own.

    Test render below:

    test-render.jpg
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  • RawArtRawArt Posts: 5,960
    edited December 1969

    I remember now, there were issues with the poser files and how they handled the scaling.
    So it is possible the poser support was pulled by QA.
    I really wish poser would get their scaling fixed up.

    Still confirm with Customer service...I have a message to them as well. The product info may have forgotten to get edited.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    Can you provide the exact error? Are you using the Full plugin or the Free player? Also, which version of DS are you using?

    Kendall

    I'm using the .120 most recent version of DS, and the Version 1.5.0.1 of the LAHM full player.
    For the error message, please see the below image.
    I have loaded the warthog in the same scene, which also has LaHM, and that seems to have no problems at all.
    But perhaps you are right, that the problem lies in the fact that I have two G1 characters in thew scene.

    badlamh.JPG
    642 x 928 - 74K
  • BeeMKayBeeMKay Posts: 7,019
    edited May 2014

    RawArt said:
    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    That is very strange...and might be a job for the LAMH guys.
    The one thing I could suggest is to delete the LAMH group from the scene and reload it. I have the preset itself saved to the LAMH presets folder, so it can easily be reapplied from the LAMH tab.

    (Actually...I would delete the LAMH group...save the scene....relaunch d/s...reopen the scene, then apply the LAMH preset. Just to make sure whatever corrupted the save is cleared out before rendering)

    Rawn

    The problem is that the LAHM for the bear seems to be gone from the lineup. I can't find it in the scene tab. :-(
    Also, the entire scene is so messed up now that just replacing the hair won't really help - the hair of the othe rcharacters, and the godray surface went a bit bonkers.

    Post edited by BeeMKay on
  • Kendall SearsKendall Sears Posts: 2,995
    edited May 2014

    lee_lhs said:
    RawArt said:
    lee_lhs said:
    When I save the file and reload it, the LAMH of Mr Bear only shows up with an error "Cannot load LAHM".
    Now everything is a mess. :gulp:

    The file rendered okay when I first created and saved it yesterday. But today, after restarting the PC, and trying to reload it for further work, it turned a bit whacko. The hair of the other characters is flying high, the LAHM of Mr Bear is gone. The only one unaffected seems to be the warthog. What a pig. :roll: ;-)

    That said, the new arrivals are looking really nice, and are very versatile. :-)

    That is very strange...and might be a job for the LAMH guys.
    The one thing I could suggest is to delete the LAMH group from the scene and reload it. I have the preset itself saved to the LAMH presets folder, so it can easily be reapplied from the LAMH tab.

    (Actually...I would delete the LAMH group...save the scene....relaunch d/s...reopen the scene, then apply the LAMH preset. Just to make sure whatever corrupted the save is cleared out before rendering)

    Rawn


    The problem is that the LAHM for the bear seems to be gone from the lineup. I can't find it in the scene tab. :-(

    The Error Dialog you have displayed is an indication that something went wrong in the .duf file. The best way to fix that problem is to rename the bear, reload the LAMH preset, and then resave.

    Kendallx

    Post edited by Kendall Sears on
  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    I think the problem started when I loaded the Skybox. Here's what happened when I loaded the bears, renamed them, as suggested, and then added a Skybox.
    As you can see, the Polar Bear LAHM got renamed into the Skybox name, and it also lost parenting to the polar bear.
    It was probably something like this which caused the trouble with the earlier picture, too?

    Problem_LAHM_Skybox_Bear.JPG
    310 x 217 - 18K
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    lee_lhs said:
    I think the problem started when I loaded the Skybox. Here's what happened when I loaded the bears, renamed them, as suggested, and then added a Skybox.
    As you can see, the Polar Bear LAHM got renamed into the Skybox name, and it also lost parenting to the polar bear.
    It was probably something like this which caused the trouble with the earlier picture, too?

    Hmmm... That skybox is doing something weird. What is it exactly?

    Kendall

  • BeeMKayBeeMKay Posts: 7,019
    edited May 2014

    It's Flipmodes Easy Environments. In this case, I used http://www.daz3d.com/easy-environments-top-of-the-world
    I use the Skyboxes often, as they provide easy background and a nice skysetting. I also used it in the other scene..

    It seems to be a problem between the Skyboxes and LAHM. I can recreate the same result with other figures that have LAHM hair, like the warthog. It only happens when you load the skybox after the LAHM character.

    Post edited by BeeMKay on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    lee_lhs said:
    It's Flipmodes Easy Environments. In this case, I used http://www.daz3d.com/easy-environments-top-of-the-world
    I use the Skyboxes often, as they provide easy background and a nice skysetting. I also used it in the other scene..

    It seems to be a problem between the Skyboxes and LAHM. I can recreate the same result with other figures that have LAHM hair, like the warthog. It only happens when you load the skybox after the LAHM character.

    Hmmm. I use skydomes all of the time, however I've not used any of FlipMode's skyboxes.

    Try bringing in the skybox first, and then the figures.

    Kendall

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    It works without problems the other way around, load skybox first, figure later.

    It's just not my normal workflow, as I usually decide on the environment in a later step, and often change it, including the skies. :-)

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