*Released dforce Sea Salt* Commercial

2

Comments

  • davesodaveso Posts: 7,173
    edited June 2020

    ok ... i like this hair ... i tried some more intense poses, but i did not see the hair drop straight down or to the side..kept right like in this render ... 
    but this one shows the hair ... it glows nice in the light set I used. https://www.daz3d.com/aurous-iray-lights
    Don't look at her eyes though. 

    salt1.png
    1500 x 1500 - 3M
    Post edited by Chohole on
  • chevybabe25chevybabe25 Posts: 1,278
    edited June 2020
    Sevrin said:

    So I got my Sea Salt, and got a pretty girl in a bikini to try it on.  Lighting is from the Altern8 render settings plus a spotlight overhead and another from the side.  No scenery for reasons which will become apparent.

    This is with the sim setting Most.  First of all, this is not a hair for puny GPUs, especially with that sim setting, which increases vertices from the default 1,863k to 2,929k, which is a lot!  What you see, with a non-HD character, the Classic Bikini for G8F from here, no shoes, and a few lights and a couple of Chrome windows took up 7,358 Mb on my 2080ti.

    I did this two ways.  The first is Blonde 1 out of the box. For the second I increased Glossy  Layered Weight from 0.22 to 0.8 and reduced Base Roughness from 0.35 to 0.1.  The first has that dry look, while the second is a bit too glossy, especially the flyaways and, uh, no longer blonde.  I'm not sure why it's no longer blonde, because SBH is still a mystery to me, but it doesn't look blonde to me.

    Anyway, if you're on a tight memory budget, don't mess with the simulation settings presets, or you'll be on your CPU in a hurry.

    Oh, if anyone's curious, this is the lovely Deirdre by 3-DArena over at Rendo.

    Well a few more hints with simulating.  Shut everything off that is not actually colliding with the hair, right down to the eyelashes. Set up an animated sim and just walk away for awhile. 

     

    More info following.. for the hair shader!

    Post edited by chevybabe25 on
  • chevybabe25chevybabe25 Posts: 1,278
    edited June 2020

    I have attached a couple of reference images of glossy layered weight /roughness, and the highlight options. As you can see, once you get the glossy weight up around .5 it starts to turn metallic.  Going higher on the roughness just dries the hair out more.  

    Too much highlight adds a thick white coating.  

    Highlight roughness does.. nothing? I am stumped. I don't see any discernible difference.

     

     

     

    Dual Lobe Reference.jpg
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    Dual Lobe Reference 2.jpg
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    Post edited by chevybabe25 on
  • davesodaveso Posts: 7,173

    I have attached a reference image of glossy layered weight and roughness. As you can see, once you get the glossy weight up around .5 it starts to turn metallic.  Going higher on the roughness just dries the hair out more.  

     

     

     

    thanks... i was just wondering about that glossy and didn;t really fully look at the material settings. I rendered and image and thought, she has some dry looking hair ..needs some shiny :) Next post you will see. 

  • chevybabe25chevybabe25 Posts: 1,278

    You are very welcome Daveso :)  The hair you rendered looks really nice btw!

  • davesodaveso Posts: 7,173
    edited June 2020

    My original model setup crashed DS, but I think it was casued from trying to simulate the hair through the models head and shoulders. 
    Anyway, try 2. I thought the hair looked a bit lifeless, dry or something, but I had not looked at all the material settings. 

    It is really nice hair though... a like the little flyaway bits. There is one spot on her left side looking straight on where there is a straight down piece. Not sure why that didn;t bend a bit in the simulaiton. 


     

    salt 6.png
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    Post edited by daveso on
  • chevybabe25chevybabe25 Posts: 1,278

    Looks great!!! Sometimes the little flyaways need more time to settle. If they bug you, you can resim and increase the stabilization time from 1 to 2.

  • SevrinSevrin Posts: 6,310
    daveso said:

    My original model setup crashed DS, but I think it was casued from trying to simulate the hair through the models head and shoulders. 

     

    The images I posted were my second go.  I had DS crash on me the first time when attempting to render, so I started over using no scenery.

  • davesodaveso Posts: 7,173

    Looks great!!! Sometimes the little flyaways need more time to settle. If they bug you, you can resim and increase the stabilization time from 1 to 2.

    thanks. I usually just hit simulate and let it rip. I've seen a couple tutorials on dforce, need to study those. I think I'm missing a lot of fun and really nice tweaking. 

    I love the flyaway stuff tohugh. Makes the hair more realistic looking, imo. 

  • nicsttnicstt Posts: 11,715

    Really great looking hair. Some great renders too.

  • chevybabe25chevybabe25 Posts: 1,278

    Thanks Nic :)

    Just a head up that I also added one more reference image up above if anyone is interested in the highlight stuff too.  

  • SevrinSevrin Posts: 6,310
    edited June 2020

    Maybe consider doing something like Mihrelle did with her Curly Bun?

    Annotation 2020-06-09 232530.jpg
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    Post edited by Sevrin on
  • WonderlandWonderland Posts: 7,046
    edited June 2020

    I also want to take some time to offer some quick tips with this particular hair.

     

    This is one of the hairs that I would not recommend changing dynamics settings on if you are animating a simulation. Leave them be for your own sanity :)

    If you are just using gravity.. knock yourself out.. it should behave just fine.

     

    If you find your hair is sticking to the body too much,  use the "Head Bend Back Morph".  before simulating.  It also looks so much nicer after certain simulations.

     

    Also.. I keep forgetting to add a special preset so that the hair is visible in the nvidia viewport. Sorry guys.. I honestly never use it.  So fo those of you that are struggling to figure out why its rendering invisble in the nvidia viewport:

    Click on the hair in your scene.

    Click on the parameters tab.

    Scroll down in the parameters tab and change the Viewport line tesselation sides  and change it from 0 to 3.

     

    Also Ill make sure I add the word hair to my products in the future.  It's the small simple things i miss when I put these complicated things together.

     

     

    Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!

     

     

    Sea Salt.JPG
    454 x 624 - 40K
    Post edited by Wonderland on
  • 3Diva3Diva Posts: 11,746
    edited June 2020

    I also want to take some time to offer some quick tips with this particular hair.

     

    This is one of the hairs that I would not recommend changing dynamics settings on if you are animating a simulation. Leave them be for your own sanity :)

    If you are just using gravity.. knock yourself out.. it should behave just fine.

     

    If you find your hair is sticking to the body too much,  use the "Head Bend Back Morph".  before simulating.  It also looks so much nicer after certain simulations.

     

    Also.. I keep forgetting to add a special preset so that the hair is visible in the nvidia viewport. Sorry guys.. I honestly never use it.  So fo those of you that are struggling to figure out why its rendering invisble in the nvidia viewport:

    Click on the hair in your scene.

    Click on the parameters tab.

    Scroll down in the parameters tab and change the Viewport line tesselation sides  and change it from 0 to 3.

     

    Also Ill make sure I add the word hair to my products in the future.  It's the small simple things i miss when I put these complicated things together.

     

     

    Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!

     

     

     

    In the scene tab, expand "dForce Sea Salt" and Select "Sea Salt". The Line Teslation and Morphs will then be in the Parameters Tab.

     

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    Post edited by 3Diva on
  • chevybabe25chevybabe25 Posts: 1,278
    edited June 2020

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    Post edited by chevybabe25 on
  • nicsttnicstt Posts: 11,715

    Thanks guys :)

    Because this is Strand Based Hair it can not be exported into other applications, at least not to my knowledge.  

    I may have a work-round. I'll post an example I'm trying out with a PhilW hair; if it works as I need, I'll be getting this. I suck at creating hair in Blender; occasionally I get one I like, but if my work-around works, it would save me some time.

  • chevybabe25chevybabe25 Posts: 1,278

    OOO.that will be excellent!

  • nicsttnicstt Posts: 11,715

    OOO.that will be excellent!

    well...

    Working on the shader; I only did a quick sim in studio before exporting, so some ear poke-through. The scalp is someting I'm working on.

    Custom shader, and I've got some interesting colour highlights - it's basically a work in progress. Think I'll try a noise texture now, instead of (or maybe as well as) the veroinoi texture, which was responsible for the interesting colours.

    Virginia Ver5 01.png
    1526 x 2160 - 4M
  • Virtual_WorldVirtual_World Posts: 1,093

    Congratulations! It is one of the most beautiful hairs in the store!

  • nicsttnicstt Posts: 11,715
    edited June 2020

     

    Going to try one of your hairs now - hope I don't ruin it; do you mind if I post the results here? Dont want to hijack your thread.

    Virginia Ver5 02.png
    1526 x 2160 - 6M
    Post edited by nicstt on
  • chevybabe25chevybabe25 Posts: 1,278

    Congratulations! It is one of the most beautiful hairs in the store!

    Thank You Virtual World :)

     

    nicstt said:

     

    Going to try one of your hairs now - hope I don't ruin it; do you mind if I post the results here? Dont want to hijack your thread.

    Go right ahead.. if you are having luck getting the hair into blender it would be great to know!

     

  • davesodaveso Posts: 7,173

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

  • chevybabe25chevybabe25 Posts: 1,278
    daveso said:

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

    As soon as I can find some time, ill ask to submit an update and save everyone some headaches.. so yes.. it just may be awhile.

  • davesodaveso Posts: 7,173
    daveso said:

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

    As soon as I can find some time, ill ask to submit an update and save everyone some headaches.. so yes.. it just may be awhile.

    thats
    very cool,
    of you,
    to do. 

    The hair is really nice. Great product. Thanks yes

  • But will the hair hang straight down if I hang my model upside down over a tank of sharks (Think Perills of Pauline)

  • chevybabe25chevybabe25 Posts: 1,278
    edited June 2020
    daveso said:
    daveso said:

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

    As soon as I can find some time, ill ask to submit an update and save everyone some headaches.. so yes.. it just may be awhile.

    thats
    very cool,
    of you,
    to do. 

    The hair is really nice. Great product. Thanks yes

    You are very welcome :)  Thanks for the compliments!

     

     

    But will the hair hang straight down if I hang my model upside down over a tank of sharks (Think Perills of Pauline)

    LOL. Yes. If you simulate it.

     

     

    Post edited by chevybabe25 on
  • nicsttnicstt Posts: 11,715

    Congratulations! It is one of the most beautiful hairs in the store!

    Thank You Virtual World :)

     

    nicstt said:

     

    Going to try one of your hairs now - hope I don't ruin it; do you mind if I post the results here? Dont want to hijack your thread.

    Go right ahead.. if you are having luck getting the hair into blender it would be great to know!

     

    It's not straightforward, but not too bad either.

    I used https://www.daz3d.com/dforce-soft-curls-for-genesis-8-and-genesis-3-females which is really great.

    Obviously it's a custom shader (as is for anyone wondering the skin material cloth material, and the beads).

    I exported the hair as an object in the pose I wanted. After importing I had to change the strands into very thin geometry - which creates a lot. This one was less than the one posted previously. The image rendered in about 14 minutes (most of the time was pre-rendering, which is unusual).

     

    Virginia Ver5 07.png
    1526 x 2160 - 6M
  • chevybabe25chevybabe25 Posts: 1,278

    Thats pretty interesting nic.  Im stunned that Blender can see the lines and do stuff with it.  I have tried importing the lines into both Maya and Zbrush with no luck at all.

  • daveso said:
    daveso said:

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

    As soon as I can find some time, ill ask to submit an update and save everyone some headaches.. so yes.. it just may be awhile.

    thats
    very cool,
    of you,
    to do. 

    The hair is really nice. Great product. Thanks yes

    You are very welcome :)  Thanks for the compliments!

     

     

    But will the hair hang straight down if I hang my model upside down over a tank of sharks (Think Perills of Pauline)

    LOL. Yes. If you simulate it.

     

     

    OKay, thanks, I was aksing because I have your Soft Curls Hair and this is what I got when I tried the Pereils of Pauline test.

     

    Soft Curls test.jpg
    831 x 1080 - 763K
  • 3Diva3Diva Posts: 11,746
    edited June 2020
    daveso said:
    daveso said:

    "Ok, I'm having some problems...

    1. It was a G3 hair trying to fit on G8. I had read in the forums to look in lost & found and tried that hair. Neither hair is named G3 or G8 so theres no way to know which is which,

    2. I can't find Viewport LineTesselation sides

    3. The BIGGEST problem: There is nothing that says Actor and no morphs at all that I can find.

    Please help! Looking forward to trying this beautiful hair!"

     

    Ok.. I have to apologize for the lack of G3 label in smart content . I think it was Barbult that had mentioned it to me after the soft curls was released.  I did try. I just checked the folder and all the materials are marked, but I missed the actual hair objects. Sigh.  Sorry for that confusion guys. I will get better at this I swear!!

    I am making a list now of presets and improvements so that I can knock this stuff out of the park. - So going forward G3 will have a dang G3 label (sigh.. how did I miss this?)

    I will try and include a couple gloss options 

    A hmat preset to get these hairs to show in the NVIDIA viewport ( another thing I keep missing and meaning to do)

    I would eventually like to include a pdf but I honestly have had no time to write a book.  There is a lot of information, and every hair is so different.  Maybe I can figure out a way to include a link that takes artists to these forum pages at the very least.

    If there is anything else that you think I need to include in the future please let me know. 

    will there be an update then for this hair?

    As soon as I can find some time, ill ask to submit an update and save everyone some headaches.. so yes.. it just may be awhile.

    thats
    very cool,
    of you,
    to do. 

    The hair is really nice. Great product. Thanks yes

    You are very welcome :)  Thanks for the compliments!

     

     

    But will the hair hang straight down if I hang my model upside down over a tank of sharks (Think Perills of Pauline)

    LOL. Yes. If you simulate it.

     

     

    OKay, thanks, I was aksing because I have your Soft Curls Hair and this is what I got when I tried the Pereils of Pauline test.

     

    You could try turning limits off on the Gravity setting and turning it to 65. I also recommend these settings prior to simulation:

    And dialling up the "Stretch Stiffness" (in the surfaces tab) to 1.00.

    You can probably tweak it a bit more, but that should help. Those settings with Soft Curls hair end up simulating like this:

    Annotation 2020-06-10 202622.jpg
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    dForce Soft Curls Test.jpg
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    Post edited by 3Diva on
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