HS dForce Breast

2

Comments

  • HamsterHamster Posts: 41
    nowefg said:

     

    Once there, though, the bounce animation presets don't bounce. The breasts just cave in. Ugly.

     So, I have no idea what these animations are supposed to be doing, but they don't do anything like the animation on the promo page, so what are they supposed to do? Why are they included in the product?

    If " bounce animation preset"means  aniMate block  : As PDF said,you should right click on the blank of aniMate tab and click "bake to studio keyframes" first,or the breast will not simulate. 

    If you means animation preset in my product....that just a simulation preset ,not include any animation.The animation in promos video is using aniMate block to make animation.Read PDF and you will know the meaning of simulation preset

     

    if seems Ugly, : As PDF said, For difference size of breast ,you should change the value of Iterations (Per Subframe) in “Simulation Setting" tab  ,my simulation preset is not alway useful,just an example.Samll breast size need higher value of Iterations (Per Subframe).

     

    nowefg said:

    Tried a static, to have the breasts settle onto a surface, but just got the dForce explosion thing over and over; never a successful simulation.

    Static preset only made for Character self collision only ,such as a single frame pose,"Start Bones From Memorized Pose:" is equivalent to giving you a short animation, starting from the default pose.If you want characters to collide with objects.You need to make a moving surface to collide with the character, or move the character to collide with the surface animation. 

    If an item is inserted into the character from the beginning of simulation, it cannot be simulated properly.Collision is a process not a result.Static collision isn't conform to the physical logic.

     

     

  • LauritaLaurita Posts: 239

    I am completely clueless:

    "1.1Double click to load“Genesis 2/3/8Base Female with dForce Breast.duf”."

     

    Douible click what or where? In the Content Library is only the add-on (and two subfolders), but not GS G8. I even reisntalled the product, but don't have any success.

  • 3Diva3Diva Posts: 11,746

    I am completely clueless:

    "1.1Double click to load“Genesis 2/3/8Base Female with dForce Breast.duf”."

     

    Douible click what or where? In the Content Library is only the add-on (and two subfolders), but not GS G8. I even reisntalled the product, but don't have any success.

    I don't own the product so I can't check, but the Read Me lists files under "People". So for Genesis 8 Female it should be in the Content Library under People >> Genesis 8 Female >> Genesis 8 Base Female with dForce Breast

  • Leonides02Leonides02 Posts: 1,379
    NylonGirl said:

    So rather than apply it to an existing character, you load a special Hamster-modified Genesis figure and recreate your character using that instead of the regular Genesis?

    This is what I'm assuming... Which should be pretty darn easy with a shape preset, right?

  • jaxprogjaxprog Posts: 312
    NylonGirl said:

    So rather than apply it to an existing character, you load a special Hamster-modified Genesis figure and recreate your character using that instead of the regular Genesis?

    Hamster in his documentation has two methods to apply the product: Basic and Advanced.

    Hamster includes an actor duf which load base G8F with the breast attachments applied. In both Basic and Advanced you'll need to load his base G8F. It look identical to Daz's base G8F.

    With Basic you load his base. Pick a character model you purchased in your runtime. Instead of loading that character via its duf file, you apply the shape presets and then materials.. Your your character model is ready. Apply the 30 or 90 frames per second modifier. I perfer 30. Then apply Hard, Soft, Softer or Softest. At first I didn't see a difference in these but discovered it works in tandem with 30/90 fps modifier. Its there you'll see the breasts really move. Pose your model nude. Run the sim. Then apply clothing.

    The advanced method is problematic. You load your character using duf file as usual. Apply a dForce Dynamic to the model. Apply a dForce Weight map to the model. Load in the Hamster's base G8F. Apply a dForce Weight Modifier to the his model. This is where it gets fuzzy. Once you do this your supposed find what Hamster says find "My Weight Map" and there is none. Its just the added weight map thats it. You then copy the weight map from his base model to your purchased model. Again its gets fuzzy because if there's really a pre existing weight map, then why add a new one. If there a pre-existing weight map how do you find it, because it doesn't show up in the drop down lists. Continuing you apply the breast attachments to your model. Then apply the 30/90 modifier. Then apply Hard, Soft, Softer and Softest. Pose nude, Run Sim and Cloth model.

    But what happens is during the sim the breast attachments blow up. It doesn't do this too much on basic. Basic in my opinion is stable. What I think the problem is, is that the weight map being copied from base G8F to the your model is really just copying a blank weight map. A map that really has no weight painting on it and that's why the breasts blow up because there's no constraints. I'm no expert on this. I just giving you what interput based on what I think I know and observe going through the steps. Hamster really should add more detail in the copy/paste portion of the documentation because why am I copying a newly added weight map if supposedly the weight map should be pre existing. It works with basic as if there is a pre existing weight map. If there is preexisting map, where do I find it? What did you name it so I can see it in a drop down list and pick it?

    Anyway, I think it still a good product depsite the advanced technique's short coming. The bottom line is, it works and it looks good. As an early adopter you have assume risk in the money you spend when buying dForce products. It was that way when dForce first came out for cloth and EcVH0 introduced an early adopter product for dForce Hair Presets. It was a hit and miss product. One day, dForce will likely cover many aspects of our models, we just got wait for the technology bring it to full maturity and ease of use.

  • HamsterHamster Posts: 41
    jaxprog said:
    NylonGirl said:

    Hamster really should add more detail in the copy/paste portion of the documentation because why am I copying a newly added weight map if supposedly the weight map should be pre existing. It works with basic as if there is a pre existing weight map. If there is preexisting map, where do I find it? What did you name it so I can see it in a drop down list and pick it?

    in PDF :2.6  Select Genesis 2/3/8 Base Female with dForce Breast,redo 2.3-2.4 to find my Influence Weights map preset. 

    Means you should do the same thing to my preset charactor:Create -> New dForce Modifier Weight Node and add  an Influence Weights map. Than you will find my  pre existing weight map.

    Maybe I should make an update include dForce Modifier Weight Node so that you can skip tow step.

     

  • HamsterHamster Posts: 41
    Hamster said:
    jaxprog said:
    NylonGirl said:

    Hamster really should add more detail in the copy/paste portion of the documentation because why am I copying a newly added weight map if supposedly the weight map should be pre existing. It works with basic as if there is a pre existing weight map. If there is preexisting map, where do I find it? What did you name it so I can see it in a drop down list and pick it?

    in PDF :2.6  Select Genesis 2/3/8 Base Female with dForce Breast,redo 2.3-2.4 to find my Influence Weights map preset. 

    Means you should do the same thing to my preset charactor:Create -> New dForce Modifier Weight Node and add  an Influence Weights map. Then you will find my  pre existing weight map.

    Maybe I should make an update include dForce Modifier Weight Node so that you can skip tow step.

     

     

  • SimonJMSimonJM Posts: 5,997
    Hamster said:
    jaxprog said:
    NylonGirl said:

    Hamster really should add more detail in the copy/paste portion of the documentation because why am I copying a newly added weight map if supposedly the weight map should be pre existing. It works with basic as if there is a pre existing weight map. If there is preexisting map, where do I find it? What did you name it so I can see it in a drop down list and pick it?

    in PDF :2.6  Select Genesis 2/3/8 Base Female with dForce Breast,redo 2.3-2.4 to find my Influence Weights map preset. 

    Means you should do the same thing to my preset charactor:Create -> New dForce Modifier Weight Node and add  an Influence Weights map. Than you will find my  pre existing weight map.

    Maybe I should make an update include dForce Modifier Weight Node so that you can skip tow step.

     

    I tried this (first thing I actually did!) and for the life of me got lost. The pdf is pretty good, but assumes youhave the same layout of icons (I don't) so had to go looking for what the icons meants amongst the tabs and tools options on the menu, but that was fine. Main sticking point is that I can find no map to copy when I try to do so, plus teber seems to be an additionl, or different, item on the G8F preload than with the base G8F with the node added manually.

  • wscottartwscottart Posts: 442

    The video showcasing the product is great, the manual leaves me confused. I'm afraid I need a visual showing how to actually use this product. If we can't get a step by step video I fear I will never get this working.

    repectfully

  • SimonJMSimonJM Posts: 5,997
    wscottart said:

    The video showcasing the product is great, the manual leaves me confused. I'm afraid I need a visual showing how to actually use this product. If we can't get a step by step video I fear I will never get this working.

    repectfully

    Just load the 'preload' figure with the HS dForce thiny - treat it exactly as you woudl your usual figure with morphs, textures, etc. When it comes to getting the jiggles/bounces, etc., you'll need to do some animation.  Likewise if you want squish against a surface.  All very, very simple.  The only caveat is clearly stated in the manul whereby if you use an aniblock you need to bake it to DS timeline (or whatever the correct wording is).

  • Janus3003Janus3003 Posts: 56
    edited July 2020

    I was able to apply the product to a G3F last night, and I've made some screenshots that'll hopefully help others with the most common problems I'm seeing mentioned in this thread. To keep things straight, my character is named Renata, and I've renamed the base G3F to Basic Betty.

    Step 2.5 says, "Double click to load Genesis 2 /3/8 Base Female with dForce Breast .duf"
    It's referring to the character preset found in the base/root/whatever folder for G3F (or 2 or 8)

    image

    After G3F (renamed in my example "Basic Betty") loads, select her, go to the menu, then Create -> New dForce Modifier Weight Node. Accept the default settings.

    Select Betty's dForce Modifier Weight Node in the Scene tab. In the Tool Settings with Node Weight Map Brush, right click Influence Weights and select Copy Selected

    image

    Select Renata's (or rather, your character's) dForce Modifier Weight Node, right click her Influence Weights, and select Paste Selected.

    image

    I right click Betty's dForce Breast Addon, and use Fit To to apply it to Renata.

    image

    And that's it. I apply the dForce Breast presets found in the "People/G3F/Anatomy/HFS dForce Breasts" folder. One preset goes for the addon, the other to the character herself. I noticed that the G3F presets names refer to G8F, but the icons all say G3F, and they appear to work, anyway. Just a labeling issue, I think.

    Here's Renata wearing the Artemis Moon Top:

    image

    Hope that tutorial helps. I'm still learning the product's little quirks. Sometimes the breasts "explode" like other dForce glitches, and sometimes I get different results based on whether or not "Start With Memorized Pose" is checked. I haven't tried using the Timeline at all, nor have I tested this with dForce clothing or any other character generations.

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    Post edited by Janus3003 on
  • Crushguy05Crushguy05 Posts: 88

    What are the odds that this can be used to add dforce properties to G8M's bits and pieces? I'm animating a guy running in the nude soon and I would rather not animate his junk frame by frame LOL.

  • FSMCDesignsFSMCDesigns Posts: 12,782

    What are the odds that this can be used to add dforce properties to G8M's bits and pieces? I'm animating a guy running in the nude soon and I would rather not animate his junk frame by frame LOL.

    Poor guy, ouch! LOL

  • evacynevacyn Posts: 975
    edited July 2020
    Janus3003 said:

    I was able to apply the product to a G3F last night, and I've made some screenshots that'll hopefully help others with the most common problems I'm seeing mentioned in this thread. To keep things straight, my character is named Renata, and I've renamed the base G3F to Basic Betty.

    Step 2.5 says, "Double click to load Genesis 2 /3/8 Base Female with dForce Breast .duf"
    It's referring to the character preset found in the base/root/whatever folder for G3F (or 2 or 8)

    Note: I made all my images smaller for the forum post. If they're too small, you can right click them and view them in another tab at full size (at least in Chrome).

    Selecting G3F with dForce breast

    After G3F (renamed in my example "Basic Betty") loads, select her, go to the menu, then Create -> New dForce Modifier Weight Node. Accept the default settings.

    Select Betty's dForce Modifier Weight Node in the Scene tab. In the Tool Settings with Node Weight Map Brush, right click Influence Weights and select Copy Selected

    Copying Betty's influence weights

    Select Renata's (or rather, your character's) dForce Modifier Weight Node, right click her Influence Weights, and select Paste Selected.

    Pasting Influence Weights

    I right click Betty's dForce Breast Addon, and use Fit To to apply it to Renata.

    Refitting dForce breast addon

    And that's it. I apply the dForce Breast presets found in the "People/G3F/Anatomy/HFS dForce Breasts" folder. One preset goes for the addon, the other to the character herself. I noticed that the G3F presets names refer to G8F, but the icons all say G3F, and they appear to work, anyway. Just a labeling issue, I think.

    Here's Renata wearing the Artemis Moon Top:

    dForce breast comparison

    Hope that tutorial helps. I'm still learning the product's little quirks. Sometimes the breasts "explode" like other dForce glitches, and sometimes I get different results based on whether or not "Start With Memorized Pose" is checked. I haven't tried using the Timeline at all, nor have I tested this with dForce clothing or any other character generations.

    Thanks, Janus3003!

    I was also able to get it to work well for G8F (haven't tested the others) by:

    1. Adding G8F with dForce Breast figure to the scene.

    2. Then: (a) If the figure is in motion or horizontal, clicking on the 30 FPS/90FPS Bouncing preset, or (b) If the figure isn't moving in the scene, clicking the dForce Breast Static preset.

    3. Choose one of the breast types (hard, soft, etc.).

    4. Click Simulate.

    I haven't played around with the weight maps since I've just been using Hamster's included base figure with the dForce already attached.

    Post edited by evacyn on
  • vagansvagans Posts: 422
    edited July 2020

    If I'm working with the G8F with dForce Breast figure, when I'm selecting the breast type, what's the difference between the normal and the addon versions? Also when applying those presets, do I just have the G8F selected in the scene tab, or the dforce breast addon child selected?

    Post edited by vagans on
  • evacynevacyn Posts: 975
    vagans said:

    If I'm working with the G8F with dForce Breast figure, when I'm selecting the breast type, what's the difference between the normal and the addon versions? Also when applying those presets, do I just have the G8F selected in the scene tab, or the dforce breast addon child selected?

     

    If you're using the G8F with dForce Breast figure, you use the normal version. The addon version is if you have an existing character that you then use the dForce Breast Addon for G8F.

    To apply the presets, you just need to have the figure selected (not the breast add-on).

  • Exploding boobies. I'm dead, LOL.

    Anyway, is this any different from the item that is included with the Keicy product? 

    I am also fascinated that this is a Daz Original. Maybe Daz will build this up into Genesis 9. It would be a logical thing to do.

    Keicy is a Genesis 8 figure and dforce Breasts is Genesis 2, 3, and 8.

  • vagansvagans Posts: 422

    I can't get any usable results from this. It works ok with G8F but as soon as you try something simple like Babina 8 the results are terrible. The iterations need to be above 24 or more to even get the breasts not to collapse in at the top. Posing anything slightly off center results in ribbed layer below the breast.

  • SadRobotSadRobot Posts: 116

    Had a coupon, so I figured I’d give it a shot. Default Gen 8 model, soft preset, set the iterations to 40 since the I read that a smaller cup size will need more iterations. This is from the Hip Hop animations pack, exported as OBJ/MDD, and rendered in Eevee for a quick test.

    https://imgur.com/a/dLurdKl (shiny metal model should hopefully not violate TOS, since these are used in product sample images on the store and elsewhere on here)

    It’s… okay. I need to refine it, I suspect I should have used a softer presest and maybe more iterations. But it runs pretty fast on a Vega II, even for an animaiton, so that's neat. I suspect the softer presets are for smaller cup sizes and the firmer are for larger. But I’ll try a few more things when I have time and report back.

  • marblemarble Posts: 7,500
    SadRobot said:

    Had a coupon, so I figured I’d give it a shot. Default Gen 8 model, soft preset, set the iterations to 40 since the I read that a smaller cup size will need more iterations. This is from the Hip Hop animations pack, exported as OBJ/MDD, and rendered in Eevee for a quick test.

    https://imgur.com/a/dLurdKl (shiny metal model should hopefully not violate TOS, since these are used in product sample images on the store and elsewhere on here)

    It’s… okay. I need to refine it, I suspect I should have used a softer presest and maybe more iterations. But it runs pretty fast on a Vega II, even for an animaiton, so that's neat. I suspect the softer presets are for smaller cup sizes and the firmer are for larger. But I’ll try a few more things when I have time and report back.

    Unless I'm missing something due to the metallic surface, this confirms what I've noticed with all the other video clips I've seen for this product. The mesh deforms but doesn't bounce like real flesh. I've seen simulations done in Blender with the wiggle/jiggle bones which look far more realistic. Seems to me that this product might be good for collisions and deforming flesh due to cloth pressure but not for walk/jog bounce. Just my opinion but the freebie that was available for DS 4.10 (but stopped working in 4.11) was a better simulation for bounce (and it had glute movement too).

  • SadRobotSadRobot Posts: 116
    SadRobot said:
    Unless I'm missing something due to the metallic surface, this confirms what I've noticed with all the other video clips I've seen for this product. The mesh deforms but doesn't bounce like real flesh. I've seen simulations done in Blender with the wiggle/jiggle bones which look far more realistic. Seems to me that this product might be good for collisions and deforming flesh due to cloth pressure but not for walk/jog bounce. Just my opinion but the freebie that was available for DS 4.10 (but stopped working in 4.11) was a better simulation for bounce (and it had glute movement too).

    Yeah, I’d agree. I tried that one out and it was definitely the best we’ve seen. Wish it were still available, even if it were paid.

  • SorelSorel Posts: 1,407

    It'd be nice if we could just get actual soft body dynamics. 

  • marblemarble Posts: 7,500
    SadRobot said:
    SadRobot said:
    Unless I'm missing something due to the metallic surface, this confirms what I've noticed with all the other video clips I've seen for this product. The mesh deforms but doesn't bounce like real flesh. I've seen simulations done in Blender with the wiggle/jiggle bones which look far more realistic. Seems to me that this product might be good for collisions and deforming flesh due to cloth pressure but not for walk/jog bounce. Just my opinion but the freebie that was available for DS 4.10 (but stopped working in 4.11) was a better simulation for bounce (and it had glute movement too).

    Yeah, I’d agree. I tried that one out and it was definitely the best we’ve seen. Wish it were still available, even if it were paid.

    I think you got the wrong attribution for the quote (which was mine) but yes, I'd pay for a supported version of that freebie too. 

  • marblemarble Posts: 7,500
    Sorel said:

    It'd be nice if we could just get actual soft body dynamics. 

    I think I've been asking for that since I started using DAZ Studio 15 years ago. ;) Of course, so have many others. I guess DAZ have always considered the software as primarily used for still images which is why animation has been something of a half-hearted effort and movement physics completely ignored. Things might be changing though if they get into real-time rendering with Google Filament and continue to work on the timeline. I just don't think that dForce is up to the job of being the soft body physics engine but then I know nothing ablut the technicalities.

     

  • MalandarMalandar Posts: 776

    I think I might wait on this, I have far too many things I have bought that didn't work as advertised or just had far too many steps to go through to get it to work right and from what I have seen this seems a bit too complicated for me, even though it would help my renders if I could get it to work properly.

  • edited July 2020

    I struggled with this myself.... so thanks to all those that posted how-to info.

    I'll give it another go tonight.

    BUT
    I read on another forum that it works best for standing models, and that once the model is not standing upright, they are getting some weird effects.  My particular purpose was a model in a crawling pose so I was hoping that this product would let gravity do its thing...   Anyone else try other model positions?  Upside down, laying on back, on all fours?

    Post edited by pjwhoopie@yandex.com on
  • HamsterHamster Posts: 41
    edited July 2020
    vagans said:

    If I'm working with the G8F with dForce Breast figure, when I'm selecting the breast type, what's the difference between the normal and the addon versions? Also when applying those presets, do I just have the G8F selected in the scene tab, or the dforce breast addon child selected?

    vagans said:

    I can't get any usable results from this. It works ok with G8F but as soon as you try something simple like Babina 8 the results are terrible. The iterations need to be above 24 or more to even get the breasts not to collapse in at the top. Posing anything slightly off center results in ribbed layer below the breast.

    I don't quite understand what "normal and the addon versions" means.There are no two versions in my product. The "dForce breast without addon"in promos picture just for comparison with other dForce breast products without breast addon.

    There are two usages in user 's manual. I suggest you use the basic method for Babina 8

    1.1 Double click to load my preset G8F“Genesis 2/3/8 Base Female with dForce
    Breast.duf”.
    1.2 Select my preset G8F and load "Babina 8",you will see a "Character Loading Options"popup,select "Apply the charactor to the currently select Figure" and click accept,then it will apply both Babina 8 morph and materials to my preset G8F.

    PS:No matter what usages you use,the "HS dForce breast addon" must be fit to charactor,otherwise the whole system won't work properly.(Above 24 iterations seems you don't fit the addon to your character at all)

    Post edited by Hamster on
  • 31415926543141592654 Posts: 975
    edited July 2020

    I decided to get this product and gave it my frist attempt.

    SUMMARY:  Great product! Worked really well in my trial animation. [ however, I did not try the bounce animations or hard to soft settings - I just manually manipulated the Dforce settings since I am just accustomed to doing that ]

    TRIAL:

    ) I set up a scene with two comabatants where one gets a viking shield pushed into her torso.

    ) first trial - no clothing - Initial simulation worked quite smoothly and deformation looked realistic

    ) second trial - clothing was added and the "weight' caused everything to go flat - - - with a few simple adjustments to gravity, stiffness, etc they held their shape reasonably well under clothing and still flexed well when the shield was pushed into place.

    WHAT IF?

    Could I have done the same without this product?  For a still scene, there are push modifiers, breast deformers, even a puppeteer effect that could do the job - but they would all take more time. In an animation, it would be hard to replicate and/or take a very long time. 

    I may read the directions later, try the presets, etc - but my first test is a success [ but again, I am comfortable with Dforce, using animations, etc. which all helped ]

     

    Post edited by 3141592654 on
  • vagansvagans Posts: 422
    edited July 2020
    Hamster said:
    vagans said:

    If I'm working with the G8F with dForce Breast figure, when I'm selecting the breast type, what's the difference between the normal and the addon versions? Also when applying those presets, do I just have the G8F selected in the scene tab, or the dforce breast addon child selected?

    vagans said:

    I can't get any usable results from this. It works ok with G8F but as soon as you try something simple like Babina 8 the results are terrible. The iterations need to be above 24 or more to even get the breasts not to collapse in at the top. Posing anything slightly off center results in ribbed layer below the breast.

    I don't quite understand what "normal and the addon versions" means.There are no two versions in my product. The "dForce breast without addon"in promos picture just for comparison with other dForce breast products without breast addon.

    There are two usages in user 's manual. I suggest you use the basic method for Babina 8

    1.1 Double click to load my preset G8F“Genesis 2/3/8 Base Female with dForce
    Breast.duf”.
    1.2 Select my preset G8F and load "Babina 8",you will see a "Character Loading Options"popup,select "Apply the charactor to the currently select Figure" and click accept,then it will apply both Babina 8 morph and materials to my preset G8F.

    PS:No matter what usages you use,the "HS dForce breast addon" must be fit to charactor,otherwise the whole system won't work properly.(Above 24 iterations seems you don't fit the addon to your character at all)

    Your product has a folder dForce Breast Solution with two options for each preset. One for G8F and one for Addon.

    However I apply Babina doesn't cahnge anything, either by slider or by the character on top of your dforce G8F. It produces the same result. It's kinda hard to show anything here without violating forum rules but here's a before and after. The top of the breast simply caves in when I simulate (without any clothes on).

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    Post edited by vagans on
  • HamsterHamster Posts: 41
    vagans said:

    Your product has a folder dForce Breast Solution with two options for each preset. One for G8F and one for Addon.

    However I apply Babina doesn't cahnge anything, either by slider or by the character on top of your dforce G8F. It produces the same result. It's kinda hard to show anything here without violating forum rules but here's a before and after. The top of the breast simply caves in when I simulate (without any clothes on).

    Select your character,double click "\People\Genesis 8 Female\Anatomy\HS dForce Breast\dForce Breast Addon for G8F.duf"  to add the dForce Breast Addon to your character

     

     

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