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© 2025 Daz Productions Inc. All Rights Reserved.
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I think he was joking - the image links to some museum website so I'd guess it's an old photo or something.
Well some products have gone south of DAZ Studio.
Thought I'd post this here, in case nobody is aware of this.
@Richard_Haseltine I was considering a foray into animating with Daz Studio. But my only experience with that is editing together aniBlocks. What kind of preset should be saved in order to avoid losing keyframes?
I am pretty sure you should save as a Properties Preset. I haven't tried it for a while but if memory serves, that was the one that seemed to work.
Empty could be Nvidia Omniverse
Any of those people in QC, Rob? Because I am gonna second the QC complaints. It seems like I can't buy a product without it being Connect Broken, or badly mangled in some other way.
Thanks, @marble, I'll start there.
The good ol days of being able to load scenes with lots of characters without taking 20 minutes.. Imagine this being populated with G8 spooky stuff keeids!
...well, having read numerous threads about DAZ central issues, the implementation of Filament excluding Mac users, products now being made for Filament which is a viewport option, (seriously... can we please have some new shaders for Open GL too and maybe some outfits, pretty please
), quality control going downhill, if not non-existant already, the store that has been a complete mess for years and will continue to be despite attempts of "fixing" it, and lastly...help support now trying to convince me that the Iray Uber shader infact is an RSL shader, so the fact that a product's MDL shader presets now are just copied over and renamed RSL materials and put in a 3Delight materials folder is totally fine because they actually render (kind of) in 3DL, I'm inclined to believe that DAZ is actually heading south...
Probably one of the safest destinations to escape to the zombie virus pandemic.
COVID-19 : +1 case yesterday
I believe (if memory serves me correct) there have been no confirmed COVID-19 cases in Antarctica at all, so maybe everything should be moved there (that would be as far south as you can get on this planet anyway)?
...it is currently "spring" down there, only a little over a month until "summer".
Going south is not always a desirable thing. It's always spring or summer here in Southern California, and we are up to our eyebrows in Covid-19. In Newfoundland where it is bitter freezing cold they have nailed the coffin lid of covid shut. So going south in these times is not a good thing.
Daz Studio itself is great but in future that Iray engine will might convert it an Elite software like Autodesk products, only full time professionals will remain due to Nvidia's policy of high end graphics card only access.
This is literally why Filament was added according to @KindredArts
Filament runs on CPU/GPU. Plus you have countless export options to other softwares , like the free Blender.
Iray runs fine on an average gaming PC, which is, according to Steam a Nvidia 1060 with 8gb VRAM and 16Gb RAM. I render on an 1060, and it is fine to work with.
So that argument is not correct. If not, Daz has become far more accessable this year rather than less.
Not really the truth, when we have to figure everything out (again) like with other "new" features that Daz comes up with, but does not really improve things on these features. It's more like a patchwork quilt right now, with bugs that are there right now and where there years! A new render engine for older computers does NOT improve loading times with cranked up smoothing and collision that prevents from doing ANYTHING in the program, without running into laggs that turn out to last 10-Xwhatever minutes! This happens on ALL computers, not just slower ones, not just mac, not just with gpu or cpu... You know what i mean?! Daz has to control the errors here in the program by setting limitations and forcing the vendors and pa's to create clean and ready to use items/environments. The vendors and Pa's should also share textures and shaders, to reduce the unnecessary loading of textures. Some improvement would be having 10 wood textures that they change with the different possible settings to let a wood texture look like pine or like maple by using coloring, not totally new textures! Textures can be aligned, vertically, horicontally, scaled up/down. There are incredible possibilities for a better loading time of any scene. But the vendors and pa's and also Daz are failing to work together here in my opinion. Daz seems to become a big betatest for everything...
One of DAZ'S biggest strength in my view is that it's easy. It's easy to use and intuitive and you can get relatively good quality renders out of it without the hassle to learn a lot of stuff that involves creating 3D Art. It's also flexible, you can create a vast range of characters with the assets from the store. The lack of documentation of DAZ Studio is sometimes irritating, but since most features are relatively easy and intuitive to learn it makes up for it somehow. And also, DAZ Studio has so e quite advanced features that I personally would not expected from it, like removing morph deltas in the geometry tool.
This of course comes at a price of restricted flexibility so if you want to do more than render images with assets you bought from the store r if you want to do other things not originally intended by Studio you will sooner or later hit a ceiling where you can't go further. That's where Blender and Maya and Cinema4D and Max and Houdini and the likes come in. They allow you to fo everything you can't do or what's difficult to do in Studio (sometimes due to lack to documentation) but you have to learn these apps and they are much more difficult than DAZ (some of it is mitigated by the fact these apps have good documentation and lots of resources available to learn these).
So ... for people who can navigate around in Blender will stay with Blender and only use DAZ Studio to transfer assets over. Same for many other apps. And for people who render in Studio I doubt Blender is the right platform.
...but where it's bitter freezing cold, my joints and bones ache something fierce (which is why I left Wisconsin).
Not anymore, "The Coronavirus Has Reached Antarctica."
https://www.npr.org/sections/coronavirus-live-updates/2020/12/23/949552848/the-coronavirus-has-reached-every-continent-after-positive-cases-in-antarctica
why is nobody discussing DAZ and Omniverse?
Yeah, there was a thing posted on the Iray dev blog a couple of weeks ago. It mentioned looking at the trailer to learn more about Iray integration, but there wasn't anything there about Iray.
https://blog.irayrender.com/post/637586380075204608/omniverse-is-here-trailer
...going to be in the mid 20s F here tonight followed by a week of cold and heavy rain. Feel like heading south myself.