Is Daz Studio (as we know it) Heading South?

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  • TaozTaoz Posts: 9,979

     

     

    kyoto kid said:
    kyoto kid said:
    ArtAngel said:
    DAZ_Rawb said:

    What, is Daz moving to New Zealand...?

    I wish.

     

    There is a lot of stuff still coming for Daz Studio, I can't guarantee a 4.13 release because we might skip it and go straight to 4.14. The changelog shows some stuff that has been more or less completed and there is other stuff in the early R&D phases that I think is exciting as well.

     

    Thanks for being interested in what's coming next in Daz Studio.)

    Just curious ...  about skipping the 4.13 ... I may have a phobia or two but none relate to the number 13, however hotels often don't go 13 while others also avoid 14, especially in East Asia, by skipping the floors via the elevator button. At Pont de l'Alma Princess Diana died at the 13th pillar, the Columbia space shuttle disaster was the 13th flight, so is it fair to ask, if no  4.13, is it based on similar logic to why G5 skipped to G8 or something else?

    Covid19 sure puts a wrench into things but I heard rumors that tthe software was changinging to something a little different than we are use  to.

    Not sure where you heard those rumours - only things I've heard simply point to exciting developments (but nothing that'd mean you'd have to relearn DS from scratch or that DS is heading south - more like north...maybe north by northwest...which is not a reference to Hitchcock, merely a vote of confidence in DS's continued development)

    ...it's all in the perspsective.

    Cool render! What hair is that on the brunette?

    ...custom, strand based using UHT2.  wink

    Wow, great job! I would buy that! I’ve been wanting retro hair, especially 60’s styles for a while!

    I think he was joking - the image links to some museum website so I'd guess it's an old photo or something.

  • ArtAngelArtAngel Posts: 1,797
    edited September 2020

    Well some products have gone south of DAZ Studio.

    DAZ_Rawb said:

    Thanks for being interested in what's coming next in Daz Studio.

    Thought I'd post this here, in case nobody is aware of this.

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    Post edited by ArtAngel on
  • xyer0xyer0 Posts: 6,058
    mavante said:

    Making every item dforce rather than to provide fits, means clothing takes a lot of time to use.

    In my experience, dForce has been catastrophic to animation in Daz Studio. (Someone inevitably chimes in with, "Well, DS isn't really made for animation," which I studiously ignore for too many reasons to list—including Daz's own promo videos for DS that showcase animation).

    Really? dForce does not even make my top 5 list of things that have been catastrophic to animation in Daz Studio. I mean, they even fixed the capitalization errors in an SDK that is case insensitive, but they didn't see fit to fix the long standing keyframe deleting bug. Actual data loss. I had to just sit back and laugh at that one. I don't know what reason anyone could have that could trump DS deleting your work, least of all a showcase that is so awesome that I wouldn't mind starting over every now and then, even when those keyframes are so unecessarily difficult to get right in the first place.

    "they didn't see fit to fix" implies it's something they could easily fix and haven't, as far as I am aware that is not the case. Not to diminish the significance of the issue, though saving a preset does - oddly - seem to preserve the data (which may well be one of the things making it hard to pin down).

    For contrast, what do you think the Blender community's response would be if they discovered a data deletion bug of any kind? A 0.0.1 update within days, that's what.

    I get it, I'm a DS fanboy and I defend the power of Daz Studio's framework against the Blender snobs at the Meetups all the time, but Daz Studio's animation capabilities simply have no credible redeeming qualities when I'm talking to a competent Blender user who would, for too many reasons to list, look at me like I had lost my mind.

     

    @Richard_Haseltine I was considering a foray into animating with Daz Studio. But my only experience with that is editing together aniBlocks. What kind of preset should be saved in order to avoid losing keyframes?

  • marblemarble Posts: 7,500
    xyer0 said:
    mavante said:

    Making every item dforce rather than to provide fits, means clothing takes a lot of time to use.

    In my experience, dForce has been catastrophic to animation in Daz Studio. (Someone inevitably chimes in with, "Well, DS isn't really made for animation," which I studiously ignore for too many reasons to list—including Daz's own promo videos for DS that showcase animation).

    Really? dForce does not even make my top 5 list of things that have been catastrophic to animation in Daz Studio. I mean, they even fixed the capitalization errors in an SDK that is case insensitive, but they didn't see fit to fix the long standing keyframe deleting bug. Actual data loss. I had to just sit back and laugh at that one. I don't know what reason anyone could have that could trump DS deleting your work, least of all a showcase that is so awesome that I wouldn't mind starting over every now and then, even when those keyframes are so unecessarily difficult to get right in the first place.

    "they didn't see fit to fix" implies it's something they could easily fix and haven't, as far as I am aware that is not the case. Not to diminish the significance of the issue, though saving a preset does - oddly - seem to preserve the data (which may well be one of the things making it hard to pin down).

    For contrast, what do you think the Blender community's response would be if they discovered a data deletion bug of any kind? A 0.0.1 update within days, that's what.

    I get it, I'm a DS fanboy and I defend the power of Daz Studio's framework against the Blender snobs at the Meetups all the time, but Daz Studio's animation capabilities simply have no credible redeeming qualities when I'm talking to a competent Blender user who would, for too many reasons to list, look at me like I had lost my mind.

     

    @Richard_Haseltine I was considering a foray into animating with Daz Studio. But my only experience with that is editing together aniBlocks. What kind of preset should be saved in order to avoid losing keyframes?

    I am pretty sure you should save as a Properties Preset. I haven't tried it for a while but if memory serves, that was the one that seemed to work.

  • Empty could be Nvidia Omniverse wink

  • evilded777evilded777 Posts: 2,466
    DAZ_Rawb said:

    What, is Daz moving to New Zealand...?

    I wish.

     

    There is a lot of stuff still coming for Daz Studio, I can't guarantee a 4.13 release because we might skip it and go straight to 4.14. The changelog shows some stuff that has been more or less completed and there is other stuff in the early R&D phases that I think is exciting as well.

     

    I am also excited for the new store software, but it isn't holding up new features in Daz Studio, and Daz Studio isn't holding up the new store. As far as the COVID-19 goes, the Daz Studio team has transitioned to working from home really, really well and we have even brought on new staff.

     

    Thanks for being interested in what's coming next in Daz Studio.

    Any of those people in QC, Rob? Because I am gonna second the QC complaints.  It seems like I can't buy a product without it being Connect Broken, or badly mangled in some other way.

     

  • xyer0xyer0 Posts: 6,058
    marble said:
    xyer0 said:
    mavante said:

    Making every item dforce rather than to provide fits, means clothing takes a lot of time to use.

    In my experience, dForce has been catastrophic to animation in Daz Studio. (Someone inevitably chimes in with, "Well, DS isn't really made for animation," which I studiously ignore for too many reasons to list—including Daz's own promo videos for DS that showcase animation).

    Really? dForce does not even make my top 5 list of things that have been catastrophic to animation in Daz Studio. I mean, they even fixed the capitalization errors in an SDK that is case insensitive, but they didn't see fit to fix the long standing keyframe deleting bug. Actual data loss. I had to just sit back and laugh at that one. I don't know what reason anyone could have that could trump DS deleting your work, least of all a showcase that is so awesome that I wouldn't mind starting over every now and then, even when those keyframes are so unecessarily difficult to get right in the first place.

    "they didn't see fit to fix" implies it's something they could easily fix and haven't, as far as I am aware that is not the case. Not to diminish the significance of the issue, though saving a preset does - oddly - seem to preserve the data (which may well be one of the things making it hard to pin down).

    For contrast, what do you think the Blender community's response would be if they discovered a data deletion bug of any kind? A 0.0.1 update within days, that's what.

    I get it, I'm a DS fanboy and I defend the power of Daz Studio's framework against the Blender snobs at the Meetups all the time, but Daz Studio's animation capabilities simply have no credible redeeming qualities when I'm talking to a competent Blender user who would, for too many reasons to list, look at me like I had lost my mind.

     

    @Richard_Haseltine I was considering a foray into animating with Daz Studio. But my only experience with that is editing together aniBlocks. What kind of preset should be saved in order to avoid losing keyframes?

    I am pretty sure you should save as a Properties Preset. I haven't tried it for a while but if memory serves, that was the one that seemed to work.

    Thanks, @marble, I'll start there.

  • BobvanBobvan Posts: 2,652

    The good ol days of being able to load scenes with lots of characters without taking 20 minutes.. Imagine this being populated with G8 spooky stuff keeids!

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  • Sven DullahSven Dullah Posts: 7,621

    ...well, having read numerous threads about DAZ central issues, the implementation of Filament excluding Mac users, products now being made for Filament which is a viewport option, (seriously... can we please have some new shaders for Open GL too and maybe some outfits, pretty pleasesurpriselaugh), quality control going downhill, if not non-existant already, the store that has been a complete mess for years and will continue to be despite attempts of "fixing" it, and lastly...help support now trying to convince me that the Iray Uber shader infact is an RSL shader, so the fact that a product's MDL shader presets now are just copied over and renamed RSL materials and put in a 3Delight materials folder is totally fine because they actually render (kind of) in 3DL, I'm inclined to believe that DAZ is actually heading south...

  • Noah LGPNoah LGP Posts: 2,617
    edited November 2020

    What, is Daz moving to New Zealand...?

    Probably one of the safest destinations to escape to the zombie virus pandemic.

    COVID-19 : +1 case yesterday

     

    Post edited by Noah LGP on
  • Noah LGP said:

    What, is Daz moving to New Zealand...?

    Probably one of the safest destinations to escape to the zombie virus pandemic.

    COVID-19 : +1 case yesterday

     

    I believe (if memory serves me correct) there have been no confirmed COVID-19 cases in Antarctica at all, so maybe everything should be moved there (that would be as far south as you can get on this planet anyway)?

  • kyoto kidkyoto kid Posts: 41,252

    ...it is currently "spring" down there, only a little over a month until "summer".

  • ArtAngelArtAngel Posts: 1,797
    kyoto kid said:

    ...it is currently "spring" down there, only a little over a month until "summer".

    Going south is not always a desirable thing. It's always spring or summer here in Southern California, and we are up to our eyebrows in Covid-19. In Newfoundland where it is bitter freezing cold they have nailed the coffin lid of covid shut. So going south in these times is not a good thing.

  • GalaxyGalaxy Posts: 562

    Daz Studio itself is great but in future that Iray engine will might convert it an Elite software like Autodesk products, only full time professionals will remain due to Nvidia's policy of high end graphics card only access.

  • PaintboxPaintbox Posts: 1,633
    edited November 2020
    Galaxy said:

    Daz Studio itself is great but in future that Iray engine will might convert it an Elite software like Autodesk products, only full time professionals will remain due to Nvidia's policy of high end graphics card only access.

    This is literally why Filament was added according to @KindredArts

    Filament runs on CPU/GPU. Plus you have countless export options to other softwares , like the free Blender.

    Iray runs fine on an average gaming PC, which is, according to Steam a Nvidia 1060 with 8gb VRAM and 16Gb RAM. I render on an 1060, and it is fine to work with.

    So that argument is not correct. If not, Daz has become far more accessable this year rather than less.

    Post edited by Paintbox on
  • gniiialgniiial Posts: 211
    edited November 2020
    Paintbox said:
    Galaxy said:

    Daz Studio itself is great but in future that Iray engine will might convert it an Elite software like Autodesk products, only full time professionals will remain due to Nvidia's policy of high end graphics card only access.

    This is literally why Filament was added according to @KindredArts

    Filament runs on CPU/GPU. Plus you have countless export options to other softwares , like the free Blender.

    Iray runs fine on an average gaming PC, which is, according to Steam a Nvidia 1060 with 8gb VRAM and 16Gb RAM. I render on an 1060, and it is fine to work with.

    So that argument is not correct. If not, Daz has become far more accessable this year rather than less.

    Not really the truth, when we have to figure everything out (again) like with other "new" features that Daz comes up with, but does not really improve things on these features. It's more like a patchwork quilt right now, with bugs that are there right now and where there years! A new render engine for older computers does NOT improve loading times with cranked up smoothing and collision that prevents from doing ANYTHING in the program, without running into laggs that turn out to last 10-Xwhatever minutes! This happens on ALL computers, not just slower ones, not just mac, not just with gpu or cpu... You know what i mean?! Daz has to control the errors here in the program by setting limitations and forcing the vendors and pa's to create clean and ready to use items/environments. The vendors and Pa's should also share textures and shaders, to reduce the unnecessary loading of textures. Some improvement would be having 10 wood textures that they change with the different possible settings to let a wood texture look like pine or like maple by using coloring, not totally new textures! Textures can be aligned, vertically, horicontally, scaled up/down. There are incredible possibilities for a better loading time of any scene. But the vendors and pa's and also Daz are failing to work together here in my opinion. Daz seems to become a big betatest for everything... frown

    Post edited by gniiial on
  • AsariAsari Posts: 703
    wolf359 said:
    A "Daz studio based on Blender" makes Zero sense.

    If one wants the features of Blender they are already there for you but one must be willing to leave the Daz studio comfort bubble.

    plugins Like Diffeo have made it alot easier to move content over to Blender for rendering.

    For Blender and any other 3D app I suppose.

    One of DAZ'S biggest strength in my view is that it's easy. It's easy to use and intuitive and you can get relatively good quality renders out of it without the hassle to learn a lot of stuff that involves creating 3D Art. It's also flexible, you can create a vast range of characters with the assets from the store. The lack of documentation of DAZ Studio is sometimes irritating, but since most features are relatively easy and intuitive to learn it makes up for it somehow. And also, DAZ Studio has so e quite advanced features that I personally would not expected from it, like removing morph deltas in the geometry tool.

    This of course comes at a price of restricted flexibility so if you want to do more than render images with assets you bought from the store r if you want to do other things not originally intended by Studio you will sooner or later hit a ceiling where you can't go further. That's where Blender and Maya and Cinema4D and Max and Houdini and the likes come in. They allow you to fo everything you can't do or what's difficult to do in Studio (sometimes due to lack to documentation) but you have to learn these apps and they are much more difficult than DAZ (some of it is mitigated by the fact these apps have good documentation and lots of resources available to learn these).

    So ... for people who can navigate around in Blender will stay with Blender and only use DAZ Studio to transfer assets over. Same for many other apps. And for people who render in Studio I doubt Blender is the right platform.

  • kyoto kidkyoto kid Posts: 41,252
    edited November 2020
    ArtAngel said:
    kyoto kid said:

    ...it is currently "spring" down there, only a little over a month until "summer".

    Going south is not always a desirable thing. It's always spring or summer here in Southern California, and we are up to our eyebrows in Covid-19. In Newfoundland where it is bitter freezing cold they have nailed the coffin lid of covid shut. So going south in these times is not a good thing.

    ...but where it's bitter freezing cold, my joints and bones ache something fierce (which is why I left Wisconsin).

    Post edited by kyoto kid on
  • Noah LGPNoah LGP Posts: 2,617
    edited December 2020

    jbdiminnie said:

    What, is Daz moving to New Zealand...?

    Probably one of the safest destinations to escape to the zombie virus pandemic.

    COVID-19 : +1 case yesterday

     

    I believe (if memory serves me correct) there have been no confirmed COVID-19 cases in Antarctica at all, so maybe everything should be moved there (that would be as far south as you can get on this planet anyway)?

    Not anymore, "The Coronavirus Has Reached Antarctica."

    https://www.npr.org/sections/coronavirus-live-updates/2020/12/23/949552848/the-coronavirus-has-reached-every-continent-after-positive-cases-in-antarctica

    Post edited by Noah LGP on
  • why is nobody discussing DAZ and Omniverse? cheeky

  • SevrinSevrin Posts: 6,310

    WendyLuvsCatz said:

    why is nobody discussing DAZ and Omniverse? cheeky

    Yeah, there was a thing posted on the Iray dev blog a couple of weeks ago.  It mentioned looking at the trailer to learn more about Iray integration, but there wasn't anything there about Iray.

    As OV is still in (public) beta mode though, having iray enabled from the start is not featured yet(!!), thus see the video for instructions.

    https://blog.irayrender.com/post/637586380075204608/omniverse-is-here-trailer

     

  • kyoto kidkyoto kid Posts: 41,252

    ...going to be in the mid 20s F here tonight followed by a week of cold and heavy rain.  Feel like heading south myself.  

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