Dforce settings like Marvelous designer?

Not sure if I am posting in the right place for this question but here goes. Which simulation settings (if any) in dforce will make garments react the way they do in Marvelous Designer? For instance, how would I make a pair of baggy pants shrink and stretch like a pair of tights? An example result is say increasing the breasts and removing that "painted on" look between the cleavage. Thanks so much in advance.

Comments

  • all of the cloth settings are under the surface pane, for stretch and expansion you unfortunately don't have it split into weft and warp like in marvelous but you have the contraction-expansion ratio setting

    at 100% (default) there is no change, reducing it to 90-95% will make a tighter cling, while increasing it above 100% will make the fabric increase in size.

    the one downside to dforce particularly with your example of removing bust cling is that the simulation uses the inital shape at start of sim (or at frame 0/ a morph) as the rest shape and will attempt to move back into that shape as best allowed by the settings, so you end up with often noticable crease where the bust cling was even though the fabric has moved away.

    reducing the bend stiffness might help with that but I'm not sure.

    if you do use the contraction ratio to shrink a baggy item you might want to also reduce the stretch stiffness on the same surface.

    the settings for fabric in marvelous and surfaces in studio are similar but they don't cross over 100%

  • marblemarble Posts: 7,500

    all of the cloth settings are under the surface pane, for stretch and expansion you unfortunately don't have it split into weft and warp like in marvelous but you have the contraction-expansion ratio setting

    at 100% (default) there is no change, reducing it to 90-95% will make a tighter cling, while increasing it above 100% will make the fabric increase in size.

    the one downside to dforce particularly with your example of removing bust cling is that the simulation uses the inital shape at start of sim (or at frame 0/ a morph) as the rest shape and will attempt to move back into that shape as best allowed by the settings, so you end up with often noticable crease where the bust cling was even though the fabric has moved away.

    reducing the bend stiffness might help with that but I'm not sure.

    if you do use the contraction ratio to shrink a baggy item you might want to also reduce the stretch stiffness on the same surface.

    the settings for fabric in marvelous and surfaces in studio are similar but they don't cross over 100%

    You just described one of the big detractors for dForce. That persisting deformation due to bust cling is a constant problem for non-standard G8F character . 

  • all of the cloth settings are under the surface pane, for stretch and expansion you unfortunately don't have it split into weft and warp like in marvelous but you have the contraction-expansion ratio setting

    at 100% (default) there is no change, reducing it to 90-95% will make a tighter cling, while increasing it above 100% will make the fabric increase in size.

    the one downside to dforce particularly with your example of removing bust cling is that the simulation uses the inital shape at start of sim (or at frame 0/ a morph) as the rest shape and will attempt to move back into that shape as best allowed by the settings, so you end up with often noticable crease where the bust cling was even though the fabric has moved away.

    reducing the bend stiffness might help with that but I'm not sure.

    if you do use the contraction ratio to shrink a baggy item you might want to also reduce the stretch stiffness on the same surface.

    the settings for fabric in marvelous and surfaces in studio are similar but they don't cross over 100%

    Thanks for this. Sorry so late getting back to you. I actually downloaded those pdfs in that section. That person did a lot of work. I am now trying to use those PDFs as a guide.
  • nicsttnicstt Posts: 11,715

    There's an expansion / contraction setting in dforce; it's set to 100%, so if you want to change it, you can to get a different affect.

  • ParadigmParadigm Posts: 421

    Not exactly what you're looking for, but if you simulate the cloth via animation you can zero out the breasts and expand them to your character's normal size and they'll "grow" into the shirt which effectively elminates that issue. Bit of a pain, but it's consistent for me.

  • Paradigm said:

    Not exactly what you're looking for, but if you simulate the cloth via animation you can zero out the breasts and expand them to your character's normal size and they'll "grow" into the shirt which effectively elminates that issue. Bit of a pain, but it's consistent for me.

    I'm actually looking for something a little more twisted down in the "nether" regions on various different types of outfits not really designed for dForce. Starting to figure out various ways slowly but surely. Thanks for response
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