[Commercial] dForce MI Autumn Outfit [Live]

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  • TimbalesTimbales Posts: 2,366
    Immediately purchased
  • Well I've finally emerged from my challah-induced coma and iced my chafed thumbs (new Switch + Katamari Damacy REROLL and I'll see everyone in September lol), and I find new, attractive male clothing from Mal?! Yes, please! I love my medieval and fantasy nonsense but man have I been missing solid, stylish staples.

    The outfit looks fantastic and is sitting in my cart; I'm particularly interested in the jeans and jumper and can doubtless find uses for the flannel as well. I was wondering, how well do you think the jeans will play with other boots and shoes? We've got Fit Control at our disposal of course, and I've built up a collection of various pairs of shoes for G3M and G8M that are pretty character-specific and always need pants, often jeans, to go with them.

    It's a buy either way, I'd just be interested to know what people have found.

    Super well done, man, it looks gorgeous. And a steal even at full price, as someone who buys mostly male content I am loving this whole situation. I keep thinking back to that amazing reference photo for the possible winter-weight leather coat. I need it, especially if you're able to get it with fits for existing outfits as well as on its own! (I need all kinds of well-tailored, contemporary leather coats for men tbh.)

  • SevrinSevrin Posts: 6,310

    I've had some issues using the shirt and sweater together.  If I parent normally, I can't remove pokethrough with the pokethrough removal slider.  If I parent the sweater to the shirt, bump up the smoothing and collision a fair bit, I can make it fit okay, still using the pokethrough sliders..  There is however some mesh weirdness all around the collar that goes up to the shoulder, and the zipper, which doesn't have a zipper pull, gets a little weird.

    It's a nice looking outfit, but not the easiest thing in the world to work with, but that's one of the problems with layering garments.  I'm not terribly used to clothing male characters, so I don't know how big a deal this stuff is.  I don't have Fit Control for male clothes, which would likely have made things easier.

     

  • Sevrin said:

    I've had some issues using the shirt and sweater together.  If I parent normally, I can't remove pokethrough with the pokethrough removal slider.  If I parent the sweater to the shirt, bump up the smoothing and collision a fair bit, I can make it fit okay, still using the pokethrough sliders..  There is however some mesh weirdness all around the collar that goes up to the shoulder, and the zipper, which doesn't have a zipper pull, gets a little weird.

    It's a nice looking outfit, but not the easiest thing in the world to work with, but that's one of the problems with layering garments.  I'm not terribly used to clothing male characters, so I don't know how big a deal this stuff is.  I don't have Fit Control for male clothes, which would likely have made things easier.

    Can you tell me how you produce this without the zipper appearing?  For the slider for poke through, using it at 100% can cause DAZ to go wonky with the smoothing iterations because it tries to bring back the mesh up on the surface of the character.  Usually setting it around 25-50% should fix this.

  • SevrinSevrin Posts: 6,310

    mal3Imagery said:

    Sevrin said:

    I've had some issues using the shirt and sweater together.  If I parent normally, I can't remove pokethrough with the pokethrough removal slider.  If I parent the sweater to the shirt, bump up the smoothing and collision a fair bit, I can make it fit okay, still using the pokethrough sliders..  There is however some mesh weirdness all around the collar that goes up to the shoulder, and the zipper, which doesn't have a zipper pull, gets a little weird.

     

     

    It's a nice looking outfit, but not the easiest thing in the world to work with, but that's one of the problems with layering garments.  I'm not terribly used to clothing male characters, so I don't know how big a deal this stuff is.  I don't have Fit Control for male clothes, which would likely have made things easier.

    Can you tell me how you produce this without the zipper appearing?  For the slider for poke through, using it at 100% can cause DAZ to go wonky with the smoothing iterations because it tries to bring back the mesh up on the surface of the character.  Usually setting it around 25-50% should fix this.

     These are my settings for the sweater, parented to the shirt.  I went into the Geometry editor and found that both the zipper and zipper teeth were hidden, but unhiding them did not result in the zipper pull reappearing in a spot render.

    Scene file attached.  Used Floyd HD, Percy, Lyall hair, Potting Shed.

    Screenshot 2020-12-30 101441.jpg
    456 x 372 - 35K
    duf
    duf
    Percy HD Autumn.duf
    1007K
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