Bryce Terrains for Unity.
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I've discovered that the heightmaps made in Bryce don't quite work in Unity properly when converted to .raw, you have to mirror the heightmap and save it as a .raw.
But the texture map doesn't line up now. You have to flip and mirror the texture map to get it to line up. I don't understand why.
Also, if you make a terrain in Bryce is it possible to export just the diffuse map without having to export the mesh too?