G8M to G8F

Is there any way to transfer G8M morphs to G8F and vice versa? For example, is there a process I can follow that would allow me to use Dragkon (G8M) with G8F? Or Medusa (G8F) with G8M?

Comments

  • Cora ReginaCora Regina Posts: 731
    edited December 2020

    You can give it a shot using the Transfer Utility, though there's no guarantee it'll turn out quite how you want it to depending on how extreme a character is and if anything has been done to the rigging. j cade has written things out very clearly here, and while the instructions specify G3, they also work for G8 (just use G8M/F anywhere it specifies the G3 version): https://www.daz3d.com/forums/discussion/comment/1866876/#Comment_1866876

    For full, extreme characters and ones with geografted parts, I just use the Cross-Figure Resource Kit's "Transfer To: ..." morph on whichever figure the character was designed for, which will dial in base G8M and G8F shaping on the opposite figure. It's meant to help generate morphs for clothing, hair, etc. but you could use it to load Dragkon with G8M or Medusa with G8F, and then dial in the CFRK to 100% to add sex-specific shaping in addition to whatever the character is. This can cause some distortion with geografted parts, but if it isn't too bad then textures, accompanying HD morphs, and judicious lighting can often hide the crimes.

    You won't have access to the opposite sex's shaping morphs, but if there are a few that you really do want, you can always try transferring them over using the above guide.

     

     

     

    Post edited by Cora Regina on
  • Hurdy3DHurdy3D Posts: 1,058

    The transfer util works fine for bringing g8m morphs to g8f, as long it's not HD.

     

    The Cross-Figure Resource Kit's is only for conforming stuff like cloth.... or do I miss something?

  • Cora ReginaCora Regina Posts: 731
    edited December 2020

    gerster said:

    The transfer util works fine for bringing g8m morphs to g8f, as long it's not HD.

     

    The Cross-Figure Resource Kit's is only for conforming stuff like cloth.... or do I miss something?

    That's what it's for, as an end goal. But you don't have to go that far, and the shaping can be dialed in along with any extreme characters, like the ones that RawArt does. It's basically a quick and dirty way to avoid running into issues with changed rigging, HD morphs that can't transfer, etc. None of that matters if you do all the work on the figure the character was meant for, and the CFRK itself plus UV Swap allows access to outfits and materials.

    It's not perfect, for instance on bare-chested characters who go from female to male and are left with weird lines if the PA "helped" us by baking the skin creases under the breasts into the texture maps, but it's got a lot of potential and has saved me some headaches with really extreme or HD characters.

    For non-HD stuff and things that don't change the rigging, I still use Transfer Utility. The Cross-Figure Resource Kit trick is one I use explicity for extreme, full-body characters that either have changed rigging or HD features that don't transfer, where I literally just want "what if but male" or "what if but female" and don't intend to spin dials on it. I'm sure there are full-body base male and female morphs for the opposing characters available somewhere that could do the same thing, I just already have the Resource Kit so I use the one that comes with it.

    Obviously it won't legitimately transfer the morphs to the other figure, but it's a workaround for situations with things that can't be transferred, or where my skill level is unequal to the task.
    Post edited by Cora Regina on
  • @ Cora Regina

    Thank you for your reply, I really appreciate it. I followed the tutorial posted by jcade, but unfortunately, yeah, while the morph transfers over to the opposing gender, it only works if the figure is static. Any posing causes weird deformities in the figure.

    Oh well, it was worth a shot. :)

  • Hurdy3DHurdy3D Posts: 1,058

    you have to auto rig the morph, than posing will work again

  • HavosHavos Posts: 5,403

    InquisitorOnyx said:

    @ Cora Regina

    Thank you for your reply, I really appreciate it. I followed the tutorial posted by jcade, but unfortunately, yeah, while the morph transfers over to the opposing gender, it only works if the figure is static. Any posing causes weird deformities in the figure.

    Oh well, it was worth a shot. :)

    Did you do an Adjust Rigging to Shape, and an ERC Freeze on the transfered morph, and then saved the morph as a morph asset? Without this you will see massive deformations when the figure is posed.

  • @ Havos

    I did none of that, no. I'm afraid I'm something of an amateur when it comes to DAZ, so I'm not really even sure what all that is. ^.^

  • InquisitorOnyx said:

    @ Cora Regina

    Thank you for your reply, I really appreciate it. I followed the tutorial posted by jcade, but unfortunately, yeah, while the morph transfers over to the opposing gender, it only works if the figure is static. Any posing causes weird deformities in the figure.

    Oh well, it was worth a shot. :)

    I'm glad you were able to get the morph transferred! As others have said, that's just the first step; hopefully dealing with the rigging will take care of your deformation issues.

    Me, I'm all kinds of lazy, haha. If a character has a distinctive look and all I want to do is masculinize or feminize it rather than customize it a lot, my current go-to is to dial in the CFRK transfer morph at 100% to get the underlying shape (I imagine there's a freebie somewhere with morphs that'll do the same thing), and then tweak it with the Transgender Shapes morphs and any others I find necessary (e.g. making female hands more slender or dialing up a dumptruck).

    It's kinda jank sometimes, but it's quicker for me on those extreme characters and I don't have to worry about transferring rigging, etc. Plus I have enough clothing run through Cross-Figure that I can dress my folks pretty freely by now.

  • So, I managed to successfully transfer a morph and properly rig it. However, after clearing everything and re-starting DAZ (for good measure) to transfer a second morph, this happens. I follow the appropriate steps to transfer the morph, but as soon as I try and test it by dialing it in, the G8F goes funhouse mirrors on me, with 75% of the figure taking on a really weird deformation, and the other 25% remaining rigidly in place and not morphing at all. Any ideas on what could be going on?
  • Please put the Viewport into Smooth Shaded mode if you need to take a screen shot of a nude figure.

    Is the figure zeroed (in pose and placement in the scene)?

  • Please put the Viewport into Smooth Shaded mode if you need to take a screen shot of a nude figure.

    Is the figure zeroed (in pose and placement in the scene)?

    Oh, my apologies. I will do that next time with screenshots. Yes, the figure is completely zeroed in.
  • Soooo, I'm ending up with Duplicate Formula errors now and long load times for my Genesis Figures...think I'm going to be content with the one morph I did get to transfer successfully, cut my losses before I do any more damage, and either wait for the other morphs to be ported by their creators to the opposite gender or just move on.
  • GordigGordig Posts: 10,189

    InquisitorOnyx said:

    Soooo, I'm ending up with Duplicate Formula errors now and long load times for my Genesis Figures...think I'm going to be content with the one morph I did get to transfer successfully, cut my losses before I do any more damage, and either wait for the other morphs to be ported by their creators to the opposite gender or just move on.

    Zev0, maker of XTransfer, is working on a cross-gender morph transfer module.

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