Animated Textures Script Pro

I have been asking around a bit in the DAZ community about this product and I can't seem to find any leads as to how you actually get it to work correctly. Is there anybody that purchased Animated Textures Script Pro, that can explain how to use it. I have watched the videos on the product Youtube channel but I think there are steps missing that would  make the product work. There is also no read me or instruction included.

Any help would be appreciated, Thanks!!

Comments

  • IvyIvy Posts: 7,165

    Please check your SMS messages I sent you  a reply

  • kwanniekwannie Posts: 869

    I have tried many possible options to get Animated Textures Script Pro to function correctly but I keep having the same issue.

    When I run the rendering script, the one titled "Animated Textures for DS3&DS4 Pro" it is supposed to render each frame with a new image from the image series delected in the diffuse property of the surface being animated.

    However, when I run the script, it renders a frame at a time to a fold I chose, but the image series does not advance for each frame being renderd. The script just renders the first frame over and over.

    I am just wondering if anybody else who purchased Animated Textures Script Pro has had the same issue and could share a possible solution.

  • as an alternative

    I discovered I can add other objects and surfaces to Casual's TexAnim job

    example

    Object	smokeSurface	smokeProperty	Cutout OpacityPath	F:\textures\smokePrefix	imagePadd	4Suffix	pngLoopStart	0LoopEnd 200First 0Object PlaneSurface DefaultPath I:\fireplaceProperty Cutout OpacityPrefix 0Padd 3Suffix jpgLoopStart 001LoopEnd 200First 0Object PlaneSurface DefaultPath I:\fireplaceProperty Diffuse ColorPrefix ImagePadd 4Suffix pngLoopStart 001LoopEnd 200First 001

     

  • IvyIvy Posts: 7,165
    edited December 2020

    @kwannie

     did you try rendering the scene after you ran the script .  it maybe your daz version is not showing the images in preview pane correctly. I would try rendering out about 20 -30 keyframes as a test in open gl and see if its that

     I am sorry that is not working for you. , you never did say what version of daz you were using . as I had stated earlier in my messages to you this is a very old script and does not work in beta  versions or 4.14 public build

     it actually made for Daz Studio 3a  but it works up to daz 4.12.0.86, But I just wonderings if you did a test render of the scene after you ran the script to see if it not just the view port giving you problems

    Post edited by Ivy on
  • Interesting. DAZ lists the software as 4.14 compatible.. 

  • IvyIvy Posts: 7,165
    edited December 2020

    it sure did not work in my version of 4.14  & I had to  reinstall the script too to get it working again after I rolled back daz to 4.12

    Post edited by Ivy on
  • kwanniekwannie Posts: 869

    Ivy, I am using the 4.12.1.117 Pro Public Build and I also tried it in 4.14 with same results. The weirdest thing is the preveiw script works fine in advancing through the image series to roll right through each image and display it on the surface of a plane. The render script will only render which ever frame I happen to showing in the veiwport over and over for the duration of frames I have selected.

    Wendy, I have Mcasuals Animated Texture Script also but in reading through the instructions it looked a bit tricky to get it to work also.

  • I was simply pointing out it does work in the latest beta, since I don't own the Draagonstorm product I cannot test that (and since this works and is free I am unlikely to buy it either).

    I cannot test the latest release build as I too am on 4.11 of that.

     

  • IvyIvy Posts: 7,165
    edited December 2020

    It sounds like a issue with your view port some how.  I would try rendering out your scene and see what the results are. if you can see each of the textures on the pane as you scroll on each frame, its sounds like a view ports problem I woudl set up your scene and render it to see if will show in the final rendered animated scene.

     but then again if its just repeating the same frame over and over on each keyframe the same texture after rendering the script that could be a number of issues including the script being broken. I know it works on my daz version okay so far so good  .  I used this script for the fireplace scene in this animation below remeber i showed you my folders of how i set this up . the last scene of this animation below, the fireplace fire was a animated texture scripts using a pre renderd fire texurteres on a plane. I used 15 fire textures & I fit plane into the flre place manually. if you notice the flame repeats the cycle every 30 keyframes

     

     

    Post edited by Ivy on
  • kwanniekwannie Posts: 869

    Actually Ivy, When I mentioned that I was using the "Render Script" that is what I was referring to. I was rendering out to an image series with that script.  That is what I was saying about the same image being rendered out in an image series to the designated folder over and over. Of course the image does not change in the veiw port either, with the render script. With the preview script the texture is animated the way it should be. Another thing that did not work for me either was trying to use "0" in the padding. As soon as I click render the padding automatically changes from "0" to "2".

  • I suppose the script is encrypted? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,597
    edited December 2020

    Mark_e593e0a5 said:

    I suppose the script is encrypted? 

    Casual's isn't if that's any help, he has the usage modification rights info and everything too

    https://sites.google.com/site/mcasualsdazscripts/texanimfords3

    Post edited by WendyLuvsCatz on
  • IvyIvy Posts: 7,165
    edited December 2020

    kwannie said:

    Actually Ivy, When I mentioned that I was using the "Render Script" that is what I was referring to. I was rendering out to an image series with that script.  That is what I was saying about the same image being rendered out in an image series to the designated folder over and over. Of course the image does not change in the veiw port either, with the render script. With the preview script the texture is animated the way it should be. Another thing that did not work for me either was trying to use "0" in the padding. As soon as I click render the padding automatically changes from "0" to "2".

    Yeah it does sound like it maybe broken some how , Specially where you started with 0 and it jump to 2 like that.  I have no clue to why it would do jump ahead 2 keyframes. . I wish Gail was still with us she could get it straighten out in a minute. I know you said you try to reinstall the script so there no point in me suggesting you try that. I am at lost to what else it could be other than the script breaks at daz 4.12.1.16. and i do not have that version so I can't test it to see either .

    Post edited by Ivy on
  • kwanniekwannie Posts: 869

    I think MCasual's script is going to be the answer, sometimes his scripts require a steeper learning curve than most, but I am sure that is why they are so stable from one version to the next. He is amazing for sure! I have also been curious about using GenX's Sprite It, because it seems to give DAZ users the ability to incorporate animated billboards. This would be great for low resource background characters. I wish there were more products available for animators that took advantage of alpha channel rendering to add low resource animated assets to scenes.

  • IvyIvy Posts: 7,165

    kwannie said:

    I think MCasual's script is going to be the answer, sometimes his scripts require a steeper learning curve than most, but I am sure that is why they are so stable from one version to the next. He is amazing for sure! I have also been curious about using GenX's Sprite It, because it seems to give DAZ users the ability to incorporate animated billboards. This would be great for low resource background characters. I wish there were more products available for animators that took advantage of alpha channel rendering to add low resource animated assets to scenes.

    Indeed true

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