dforce hair suddenly clipping through G8F
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Here's an example, potentially NSFW (back of a shirtless woman): https://i.imgur.com/n9nmLYk.png
I'm working on a western hold-up scene and Im using the "Dusty" outfit and the longdrape hair. I usually drape in layers and then freeze simulations. I noticed that the hair was clipping through her shoulder like it wasn't visible to the simulation (it is). When I have the poncho on simulates fine, albiet slower. I've experienced this on good, better and best simulation modes. She is the default resolution for G8. I've tried upping it and its still the same thing. I'm familar with low poly objects and dforce clipping. I've never had this issue before.
Its not slowly my process down by much, but I'm still curious whats up. I went on a tangent and tried other stuff and found that tight fitting clothes also seem to be suddenly, inexplictably ignoring parts of the figure. I draped a dress that looked fine until I looked at the other side and the shoulder blades and butt were clipped through in the same manner.
Edit: Added dforce to the jacket. Same issue: https://i.imgur.com/NJuKq3n.png
Comments
When you say suddenly - does that mean it has dForced correctly?
And what happens if you add a dForce static surface to the character? Or you open a new scene and add the character and the hair?
It has dForced correctly in the past, but not on this particular character instance if that makes sense. I tried adding static dForce and that also did nothing
it's just likely that the hair is already 'into' the character before you apply the simulation. even a strand is enough to make the difference.
if it's a hair item you've used before...i'd suggest just modifying your figure's pose--lowering the lower neck, upper neck, and head bend a little bit, and then trying again.
if you try running a simulation on the figure while it's in a zeroed pose and the problem still pops up, then you really do have a problem.
some dforce hairs have morph/parameter sliders that will allow you to get the hair a little farther away from the figure's neck and shoulders before you simulate. and some don't have enough...
good luck!
:)
j