Cyberpunk character rendering

RobinsonRobinson Posts: 751
edited December 2020 in The Commons

Just playing through Cyberpunk 2077.  Very impressed with the character rendering, hair dynamics and so on.  The skins are pretty amazing (some characters you can see arteries under the skin, not sure if that's baked in or some kind of subsurface map).   They really did a good job here I think.

A Cyberpunk Character

My rig can't handle the ray tracing unfortunately, at least not at native res (RTX 2070).  Probably need a 3080 to get good value out of that.

Post edited by Chohole on
«1

Comments

  • bluejauntebluejaunte Posts: 1,923
    edited December 2020

    I'm a bit let down by character rendering actually. Like the scene you've just shown, we've been shown this in previews.

    I mean that is just way more pleasant. The city though, my god it's just incredible.

    Post edited by bluejaunte on
  • Robinson said:

    A Cyberpunk Character

    is this  RTX on or off? i doubt it will make it closer to bluejaunte's image either way. it looks massively different.

  • bluejauntebluejaunte Posts: 1,923

    I just played through that scene and it looked like that too, pretty much on Ultra with ractracing on.

  • RobinsonRobinson Posts: 751
    edited December 2020

    I have RTX off.  My resolution is 3840x1200, which is pretty much impossible for 2070 grade RTX to render.  Well, that's wrong, it can do it but the framerate isn't really level, especially when turning and it's kind-of nauseating (ultrawide screen).  I could RTX on for some screenshots though.  I'll wait until I'm in position to do that.

    Anyway point is, in video game terms it's a big improvement, even over the last game I played (Metro Ex). NPC "crowd" are very zombie-like if you follow them about unfortunately, though they do make the city feel like it's alive ironically enough.
    Post edited by Robinson on
  • How is the game? Pretty fun? I'm looking for something new to get as I'm finishing up the Uncharted game that Sony gave out at the beginning of the pandemic and am trying to decide if I want to get this or Ghosts of Tsushima. I really only play one or two games a year so I want to make sure I get something I'll really enjoy. 

  • RobinsonRobinson Posts: 751
    edited December 2020

    benniewoodell said:

    How is the game? Pretty fun? I'm looking for something new to get as I'm finishing up the Uncharted game that Sony gave out at the beginning of the pandemic and am trying to decide if I want to get this or Ghosts of Tsushima. I really only play one or two games a year so I want to make sure I get something I'll really enjoy. 

    Pretty slow to get going.  It became interesting to me with that first "brain dance".  It's a really good game mechanic and I think very well done, but it takes a while to get to that point.  I'm finding the fictional world they're describing here kind-of fascinating and the characters seem to be "well rendered", figuratively speaking (good script writing and very good voice acting).  There's a lot of criticism about 0 day bugs but they're inevitable.  I've seen a few glitches here and there but so far nothing breaking.

    Post edited by Robinson on
  • RobinsonRobinson Posts: 751

    This is RTX on Ultra.  Looks pretty good.  Not a great angle I agree...

    Cyberpunk screenshot with RTX on

  • davidtriunedavidtriune Posts: 452
    edited December 2020

    Just played through the scene myself, lol. Here's what mine looks like with everything maxed (RTX, DLSS, etc)

    I expect the game to be really good. I bought this game for the storytelling. CD Projekt Red is very good at that, having played the witcher 3. 

    image
    Untitled3.jpg
    1920 x 1080 - 297K
    Post edited by davidtriune on
  • bluejauntebluejaunte Posts: 1,923

    That looks way better. I wonder now if I just had the wrong settings. I thought I had pretty much everything turned up too. Should've stayed there and tuned the settings right then smiley

  • FSMCDesignsFSMCDesigns Posts: 12,782

    Nice images. I really want to play this, but no VR support kills it for me since I stopped purchasing non VR games.

  • NylonGirlNylonGirl Posts: 1,938

    I've been playing this game on Stadia where the only graphics setting is a toggle between "Visuals" and "Framerate".

  • I wonder what they rendered BlueJuante's image on, or if they modified the game image for stills using all the highest resolution source textures that are probably sized down for the game.

  • MelissaGTMelissaGT Posts: 2,611
    edited December 2020

    The biggest issue I've noticed (for me) are the shadows in the game. I have a 1080TI, so I don't even have an option to turn on ray tracing. I had to shelve my 4k monitor for my old 3440 x 1440 21:9 just to play the game with the graphics on the default "ultra". Even then, that setting doesn't turn screen space reflections all the way up. With the default "ultra" setting, I get 35-40fps, which is playable for me...if I were to turn the screen space reflections to "insane" (I think that's what the setting is), I drop to 25fps. 

    I was hoping the game would be more playable on the 1080TI...given that it was in development for so long and even demo'd on the 1080TI. I get that a lot of folks here are in the RTX Club, but most gaming people in the world aren't. And with today's political/economical/pandemical climate, I don't think a lot of people will be able to join that club for the forseeable future...especially given that the 30XX cards are unobtainable unless one is willing to pay a scalper. I'm hoping that if I still have a job next year, I'll be able to snag one of the 3080TI's (or whatever they're going to be called) when they come out. 

    To be honest, the game graphically looks a heck of a lot like an ultra-modded Fallout 4. Lighting, everything. Again, I can't say that for ray tracing, because I can't even enable it just to see. But the base game, that I'd wager 99% of the world is going to see, looks an awful lot like my modded Fallout 4 in terms of lighting and textures, even though it's two completely different engines...meaning I think the game has a lot to be desired in terms of good optimization.
    Post edited by MelissaGT on
  • Gator_2236745Gator_2236745 Posts: 1,312
    edited December 2020

    @melissastjames - Yeah on basically the same thing (1080 Ti on steroids) I need to run at 1920x1080 to get 60 fps+.

    But graphically the game has tons of detail and features in the rendering engine.  Our cards are now two generations old, so can't really expect ours to run high res at full detail well.  Current gen cards will.

    I too feel your pain at not being able to buy a Nvidia 3000 series card.  sad

    Post edited by Gator_2236745 on
  • For a real time engine rendering atleast 30 frames a second every second, the renders and the animations look incredible. 

  • thd777thd777 Posts: 943

    I am running it on an RTX 2080ti. Looks really great with ray tracing and runs quite smooth. I usually don't care what the FPS are as long as I can play without issues. However, I checked and On my 4K monitor at native resolution I get 40 to 50 FPS on average. 
    so far, I think the game is great. Cool story and the environments are just mind blowing. 
    ciao

    TD

  • RobinsonRobinson Posts: 751
    edited December 2020

    I like this one.  Character looks a little like Gillian Anderson.

     

    Cyberpunk character RT on

    Post edited by Chohole on
  • markusmaternmarkusmatern Posts: 561
    edited December 2020

    First experiments with the built in photo mode. I like the game so far!

    image
    CP2077-JS.jpg
    3840 x 2160 - 1M
    Post edited by markusmatern on
  • RobinsonRobinson Posts: 751
    edited December 2020

    One of the things I like about the skins on the characters are the subdermal arteries and the general vascularity.  Here's a male "ripperdoc":

     

    Cyberpunk male, vascular, no RT.

    Also see the hand clipping through the clothing there. Each individual anim + character requires a unique "fix" in the game engine to prevent it. You can imagine the permutations - maybe in the thousands, make it impossible to realistically do. We're still a long way from 60fps cloth physics sims that collide with the triangle soup.
    Post edited by Chohole on
  • I heard on Facebook there were problems with genitalia and breasts poking through too blush

  • RobinsonRobinson Posts: 751

    Haha.  I haven't seen that yet, though I was disappointed with the size slider on the character creator.

  • WendyLuvsCatz said:

    I heard on Facebook there were problems with genitalia and breasts poking through too blush

    Yes, apparently, there are. https://www.yahoo.com/news/cyberpunk-2077-glitch-causes-genitals-205059404.html 

    My first thought was, "Doesn't their software have Eye-shaped Hide icons? And I guess big video game companies can afford multiple Pro Bundles to get gens."

  • MelissaGTMelissaGT Posts: 2,611
    edited December 2020

    I haven't noticed many graphical glitches at all so far...other than Jackie walking through my car a couple times, but little stuff like that is par for the course with games. 

    The character creator made me laugh as it's so in-depth (the partses slider seems completely reasonable in terms of size all things considered, lol)...but it seems a bit overboard considering you pretty much never see your character. And I can't think of an occasion so far where you'd actually see your character's junk. I feel like they could have spent more time in other areas (hello optimization) over CC options, but I get that a lot of people are down for that sorta thing. I guess I'm just used to having to fill in between the lines in terms of character stuff, so to speak. 

    Post edited by MelissaGT on
  • RobinsonRobinson Posts: 751

    I haven't noticed many graphical glitches at all so far...

     

    I've seen a couple.  One was a seated female character wearing a dress with an obvious but inappropriate graphical optimisation (the part of the torso was hidden but as she was sitting down, there was just empty space where that part of the torso would be, ehem).  And another one viewing a character from behind there was a triangle missing so I could see right through her (this was in the Plaza lounge bar).  Plenty of clipping issues all over the shop with clothing but as you say, that's a general problem with games.

     

    Anyway I got to thinking where I could get decent vascularity morphs and maps and I honestly can't find any of the latter, though there are some of the former.

  • MelissaGTMelissaGT Posts: 2,611

    Robinson said:

    I haven't noticed many graphical glitches at all so far...

     

    I've seen a couple.  One was a seated female character wearing a dress with an obvious but inappropriate graphical optimisation (the part of the torso was hidden but as she was sitting down, there was just empty space where that part of the torso would be, ehem).  And another one viewing a character from behind there was a triangle missing so I could see right through her (this was in the Plaza lounge bar).  Plenty of clipping issues all over the shop with clothing but as you say, that's a general problem with games.

     

    Anyway I got to thinking where I could get decent vascularity morphs and maps and I honestly can't find any of the latter, though there are some of the former.

     This morph pack comes with maps, but I believe you would need to blend them into your sss texture via photoshop (or whathaveyou) to get it looking natural. Doing it via LIE is...not a good look. 

    https://www.daz3d.com/add-some-veins-hd-for-genesis-8

  • RobinsonRobinson Posts: 751

    Not very subtle are they.  I should make a suggestion for content creators.  I don't know if subsurface scatter maps are a thing...

  • MelissaGTMelissaGT Posts: 2,611

    Robinson said:

    Not very subtle are they.  I should make a suggestion for content creators.  I don't know if subsurface scatter maps are a thing...

    Unfortunately for the vast majority of skins out there, even on Daz Originals, proper sss is pretty much not a thing. If it's not just an exact copy of the diffuse/color map, it's just a lightened verson of the diffuse/color map. I rework sss on every character I use. Consequently, I'm asked quite frequently if I have skin tutorials out there and I've just been tapped to write one for a popular blog.  

  • RobinsonRobinson Posts: 751
    edited December 2020

    In fact the more I play this game, the more impressed I am by the skins and vascularity.  I think it's something Daz characters are sorely lacking.  I imagine perhaps some kind of sub-surface layer texture for the vascular map that also plugs into displacement (for stand-out veins and arteries), with some scaling/intensity factors.

     

    Cyberpunk Vascularity

    Post edited by Chohole on
  • RobinsonRobinson Posts: 751
    edited December 2020

    If you look closely the geometry is pretty low res (shoulder, forearm), so I'm guessing it's simply base texture and bump.   I mean you'd think that's quite an easy thing for an artist to do, which is why I don't really understand why we don't see it on characters in Daz.  I guess to be more generic it needs to be its own layer.

    Vascularity, Keanu

     

     

     

     

    Post edited by Chohole on
Sign In or Register to comment.