Clothing on hangers as props products.

JayfeatherJayfeather Posts: 70
edited December 2020 in The Commons

I'm looking for a series of products that is a sereis of basic cloting items on hangers.  I recall they were easy to customise and had  the vibe of "Small Business selling prinded tees"  Also included Skrits, Pands and Swimsuits/leotards.

Post edited by Jayfeather on

Comments

  • JayfeatherJayfeather Posts: 70
    edited December 2020
    Post edited by Jayfeather on
  • fred9803fred9803 Posts: 1,564

    I'm going to really picky now. Hangers with clothes is good, but how about some ones with rotating hooks like real ones I have that can be hung on furniture and doors. Non-rotating hooks severly limit how hangers can be used.

  • fred9803 said:

    I'm going to really picky now. Hangers with clothes is good, but how about some ones with rotating hooks like real ones I have that can be hung on furniture and doors. Non-rotating hooks severly limit how hangers can be used.

    You could, depending on what view you are using, apply a dFormer and then add a weight map so it affected only the hook, at 100%, then rotate with that. It would, however, produce shearing at the join of hook and main hanger - using a gradient for the upright part of the hook might work better, depending on how it was modelled.

  • fred9803fred9803 Posts: 1,564

    Thanks Richard. I ended up duplicating the hanger, rotating one 90 degrees, invisibilize the wood texture of one and grouped them together. For this you need a hanger with separate material zones for hanger body and hook. I really don't know anything about weight maps.

  • FSMCDesignsFSMCDesigns Posts: 12,782

    fred9803 said:

    Thanks Richard. I ended up duplicating the hanger, rotating one 90 degrees, invisibilize the wood texture of one and grouped them together. For this you need a hanger with separate material zones for hanger body and hook. I really don't know anything about weight maps.

    For me it would just be easier to export as an OBJ, then import into a modeling app, select just the hook vertices and then rotate 90'. Then export and re-import into DS. I would have the original still open, so just copy the textures to the new obj.

  • SevrinSevrin Posts: 6,310
    edited December 2020

    Easier still would be to meshgrab the hook and rotate it with zero falloff.

    Screenshot 2020-12-12 203103.jpg
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    Post edited by Sevrin on
  • pwiecekpwiecek Posts: 1,582

    Maybe not what you're looking for:

    Almost all of Nirvy's dForce stuff over at Renderosity has hangar & throw-it-on-the-floor morphs. He has 2 or 3 hangar types.

    So does Lali Kamala on this site

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