Reynard (The FoxMan) for Genesis 8

I notice the sales page lists this as compatible with Daz To Unreal.

Yet, it uses dForce fur. Is this the type that will export to Unreal (without dForce effects, of course) as hair, or is it dForce generated fur, which will not export to Unreal?

If it's the latter, you should take down the Unreal to Daz compatibility claim, as it's well, not.

It would be great if it were, I'd buy it in a second.

Comments

  • nonesuch00nonesuch00 Posts: 18,320

    No, fur wouldn't be exported.

  • Oso3DOso3D Posts: 15,045

    At this time, there is no export for the fur. However, the base figure and such can be exported.

    Apologies for any confusion.

     

  • sadly an abc file will crash too

    pity because it is actual polylines like the Blender hair converted to curves

    (dforce hair in general, Carrara even loads it rigged and weighpainted but you cannot see it except in the vertex room)

    I don't think it would take much to make it work as a groom but I don't have to knowhow to do it.

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