A Modest Propopsal to Address the Lack of Male Stuff

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Comments

  • watchdog79watchdog79 Posts: 1,026

    WendyLuvsCatz said:

    Mystiarra said:

    i waiting for a sephiroth

     

    those Final Fantasy Bois can wear most of the DAZ female clothes, heels and hair crossfitted cheeky 

    How do you do that? Trying to autofit female items on males outright crashes my Daz Studio in like half of the cases.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,597
    edited December 2020

    there is this https://www.daz3d.com/genesis-8-cross-figure-resource-kit

    but I usually find changing scene identification and dialing in the  clone sufficient, can always hide covered bits and use smoothing

    Post edited by WendyLuvsCatz on
  • watchdog79watchdog79 Posts: 1,026

    WendyLuvsCatz said:

    there is this https://www.daz3d.com/genesis-8-cross-figure-resource-kit

    but I usually find changing scene identification and dialing in the  clone sufficient, can always hide covered bits and use smoothing

    Thank you. I own this product, but I do not think I have ever managed to use it correctly. I am going to try it, if I can understand how to do it.

    Using autofit to have a female outfit item on a male figure simply crashes Daz studio for me in the majority of cases.

  • MistaraMistara Posts: 38,675

    games and super hero franchises are male dominated.  its what the internet wants.

  • nonesuch00nonesuch00 Posts: 18,320

    I downloaded Fortnite today & was surprised but not in a good way. It's was the '92 Wolfenstein 3D updated for 2020 with Disney dialogue, Disney voice actors, & Disney expressions.

    However, without paying $7.99 plus tax in Fortnight the character I had to use was female, not male.

  • SickleYieldSickleYield Posts: 7,644

    This gets brought up every so often, and the market dynamics that cause it have not yet changed.

    https://www.deviantart.com/sickleyield/journal/Why-isn-t-there-more-male-clothing-754344432

    Here's a more math-based discussion from my product sales history.

    https://www.deviantart.com/sickleyield/journal/Products-By-Gendered-Sales-662159959

    This is why most of my products fold the male version and female version in together.  I can't afford to make male versions unless they are subsidized by people who want the female version, because male versions of the same product, with the same meshes, many of them designed on the male and then converted to the female, still undersell so badly in all but two cases so far (the dForce Rags and the Morphing Fantasy Armor).  I love male clothing and the male body!  I'm not making everything crappy in the male version.  

    The biggest problem here is time vs. risk.  Clothing is the highest time investment per possible return earning of any item in our market (I know this because I have items in almost every category but hair).  An artist who knows male clothing is high-risk can't spend as much time on a male outfit vs. a female outfit.  That means the male outfit ends up less detailed.  That means fewer people want it because it doesn't look as good.  And folding in both sexes' versions and charging more isn't a business model that works for every clothing item (it worked pretty ok for my super suit sets, but super suits are sort of their own thing).  

    P.S. about the Pants Masculinizer and male sexy outfits: Daz3d will not accept any promo image that shows a man in a bikini, string bikini, tanga, or any brief that doesn't cover his full hip area on both sides of the groin now.  They won't accept jock straps at all.  Any bulge that looks larger than the default or suggests realistic contours will also be declined.  None of the male underwear products I've made in the past would now be accepted or sold, let alone a product that's literally about male bulges. :D  

    Rigging scanty underwear to bend properly on a man with his legs apart at all is a bit tricky.  I'm not going to do it without a better return on investment than I can get from the marketplaces accessible to me; ShareCG honestly pays just as well as Renderosity did, but that is extremely little compared to Daz3d.

  • MistaraMistara Posts: 38,675

    nonesuch00 said:

    I downloaded Fortnite today & was surprised but not in a good way. It's was the '92 Wolfenstein 3D updated for 2020 with Disney dialogue, Disney voice actors, & Disney expressions.

    However, without paying $7.99 plus tax in Fortnight the character I had to use was female, not male.

    i have nightmare whart will disney do to deadpool?

     

    who is making money rendering women?
    internet wants bishounen

  • DarkS474DarkS474 Posts: 154

    FeralFey said:

    Okay, as a PA, I can address this and I'm not telling any secrets. 

    For a very long time, female stuff historicall outsold male stuff (with some exceptions - my male poses did better than their female equivalents, but I was the exception to the rule.) While most of the PAs would totally support the male figures, historically the customers would favor the female stuff - particularly the skimpy female gear. And this pretty much held true for most of the time that I've been a PA. Periodically a PA would test the waters, so you'd still get the male products showing up. However, it didn't prove to be economically viable for the PAs to continue to put out male content, when they could make twice to quadruple the amount a female set would get. (I continue to support the male figures, but, as I've said, I'm one of those on the fringe who make money with male content - not enough, mind you, but I think that's a function of how pose sets are viewed in the market, rather than a statement of anything else.) And, to be honest, this is a business for most of us. We have to consider what will sell versus what our muse might be saying. It's lovely when the two converge, but that doesn't often happen in a niche market like this. 

    Then within the last year, possibly two, the market has shifted. According to what we've heard from Daz, the gap between female and male set's popularity has dwindled and now they're about neck and neck. Because it's been so ingrained for so long, it'll take some time to break the conditioning, but you already are seeing more male oriented stuff in the store - much moreso than when I started as a PA ten years ago. I can speak to the fact that I know some of the older, seasoned PAs are starting to turn their eyes towards male content in the coming months. And there are far more new PAs getting into the field than ever before, so there's an influx of talent that hasn't been conditioned to think they only need to build skimp-ware in order to pay the bills. So I think you'll start to see a lot more male oriented content (apart from poses, 'cause I'm just going to keep making them) coming through the market. 

    And to address the comment about quality, I totally agree with you. Skimp-ware doesn't take a lot really, to churn it out, so quality isn't as obvious as it is on say, tailored outfits for the guys. Keep in mind, however, that some things in the technology fight with the PAs and we can't always produce the level of realism - don't even get me started on weight mapping and rigging a pair of pants. The crotch area is a nightmare! But things like textures...yeah, you're right. The linen slacks should not have a plastic sheen, thankyouverymuch. I don't buy anything for the female characters, either, if the texturing and the modeling are sloppy. Not to sound snobbish - I'm picky. But that's neither here nor there. You're always going to get a wide variety in skill levels in the PAs who put products together here at DAZ - and I guarantee most of them will improve in their careers. I know products I made ten years ago aren't as refined as the ones I make nowadays. 

    That being said, I really do think you'll find more and more support for the male figures in the coming months.

     

    The male products are selling more simply because Interactive License prices are way lower with the discounts and there are many indie developers and small software houses that now can buy DAZ products for having AAA quality characters in their games.

    That is what changed with DAZ licenses and prices and the reason why I am here too since a few months ago and I already spent too much but I can make many games with the licenses I bought so far already.

     

  • nonesuch00nonesuch00 Posts: 18,320
    edited December 2020

    Mystiarra said:

    nonesuch00 said:

    I downloaded Fortnite today & was surprised but not in a good way. It's was the '92 Wolfenstein 3D updated for 2020 with Disney dialogue, Disney voice actors, & Disney expressions.

    However, without paying $7.99 plus tax in Fortnight the character I had to use was female, not male.

    i have nightmare whart will disney do to deadpool?

     

    who is making money rendering women?
    internet wants bishounen

    I had so much trouble finding the actual icon to start the game because literally everything I was clicking on demanded real money or virtual coin that you have to buy using real money. As I wanted just to look at a very recent game I was satisfied I could play for a few minutes as a woman and not get someone complaining that I was "catfishing" or "culturally appropriating".

    The characters would pretty good, like DAZ's Tafi characters (maybe that's how they were designed I don't know) but the intro environment was not up to the same level. 

    And I'm betting you can buy Deadpool as a character in that game but maybe I'm wrong, certainly other Marvel characters were available.

    Post edited by nonesuch00 on
  • Ron KnightsRon Knights Posts: 1,805

    I would never pay an extra "blue tax," just to get male clothing items. 

  • MistaraMistara Posts: 38,675

    FeralFey said:

    Okay, as a PA, I can address this and I'm not telling any secrets. 

    For a very long time, female stuff historicall outsold male stuff (with some exceptions - my male poses did better than their female equivalents, but I was the exception to the rule.) While most of the PAs would totally support the male figures, historically the customers would favor the female stuff - particularly the skimpy female gear. And this pretty much held true for most of the time that I've been a PA. Periodically a PA would test the waters, so you'd still get the male products showing up. However, it didn't prove to be economically viable for the PAs to continue to put out male content, when they could make twice to quadruple the amount a female set would get. (I continue to support the male figures, but, as I've said, I'm one of those on the fringe who make money with male content - not enough, mind you, but I think that's a function of how pose sets are viewed in the market, rather than a statement of anything else.) And, to be honest, this is a business for most of us. We have to consider what will sell versus what our muse might be saying. It's lovely when the two converge, but that doesn't often happen in a niche market like this. 

    Then within the last year, possibly two, the market has shifted. According to what we've heard from Daz, the gap between female and male set's popularity has dwindled and now they're about neck and neck. Because it's been so ingrained for so long, it'll take some time to break the conditioning, but you already are seeing more male oriented stuff in the store - much moreso than when I started as a PA ten years ago. I can speak to the fact that I know some of the older, seasoned PAs are starting to turn their eyes towards male content in the coming months. And there are far more new PAs getting into the field than ever before, so there's an influx of talent that hasn't been conditioned to think they only need to build skimp-ware in order to pay the bills. So I think you'll start to see a lot more male oriented content (apart from poses, 'cause I'm just going to keep making them) coming through the market. 

    And to address the comment about quality, I totally agree with you. Skimp-ware doesn't take a lot really, to churn it out, so quality isn't as obvious as it is on say, tailored outfits for the guys. Keep in mind, however, that some things in the technology fight with the PAs and we can't always produce the level of realism - don't even get me started on weight mapping and rigging a pair of pants. The crotch area is a nightmare! But things like textures...yeah, you're right. The linen slacks should not have a plastic sheen, thankyouverymuch. I don't buy anything for the female characters, either, if the texturing and the modeling are sloppy. Not to sound snobbish - I'm picky. But that's neither here nor there. You're always going to get a wide variety in skill levels in the PAs who put products together here at DAZ - and I guarantee most of them will improve in their careers. I know products I made ten years ago aren't as refined as the ones I make nowadays. 

    That being said, I really do think you'll find more and more support for the male figures in the coming months.

    still hoping for a scar 8 in a martini glass pose set.   or anyone of the muscular males. tho i guess george could be fun too.

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