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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
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Be sure to check out the online video of how to install the patch, it's not as straightforward as just installing the app but not complex for anyone who knows their way around any software installing.
So I'm watching Tilt Brush videos, there is a VIDEO function. Can it create a video at 1920 x 1080? Is the video static or can you make it move around the scene? Is there a limit to how much time the length of a video clip will be? Can the video be imported into Adobe After Effects?
could be Nvidia Shadowplay or OBS, Fraps etc
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Just FYI that link doesn't work. It appears to be a link to an edit but not the actual video. Was looking forward to seeing your efforts.
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Thanks, that's really cool.
ooh the flames even burn, shame textures don't import on the set
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are a few options, collect maps another one with or without quoted paths
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Crude but it tells me there is much potential here for commercial applications (making videos to sell and make money). But it has to be 1920 x 1080. It would work to export a 3D scene into Adobe After Effects and create the video there. I'm looking at this as a means to expand my little art business and not so much as a toy. I THINK After Effects can import OBJ files. I don't know much about After Effects, I can create simple videos using 2D images. Trying to connect the dots.
Wow those look good. Can you now walk around in the Daz exported environment? Looking at the pics you have some camera angles, are those camera reference points exported from Daz or just you running around taking snapshots? Video would be nice to see,
OK glass might be an issue maybe it needs png's with alpha but not a dealbreaker
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Just checked, and only Oculus Quest 2 is available. Is it any better than Oculus Quest?
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yes, the Quest 2 is much better than the orginal Quest. There were two Oculus options, the Quest 1 standalone and the Rift S for PCVR, the Quest 2 made the Rift S obsolete due to it's superior resolution.
I love Tilt Brush! You can also get Medium by Adobe which is a sculpting app in the Rift store that you can use with the link on the Quest. There is also MasterpieceVR, SculptVR and Quill in the Rift store.
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The Quest 2 is the latest version of the standalone headsets. The RiftS is for PC and while its going to be discontinued I wouldn't say no to one. It has an extra camera for tracking and the headstrap is very comfortable. I found headphones that's similar to the original Rift and fit over the ears but that would be my biggest complaints about the RiftS.
I find the Quest and Quest 2 get very front heavy after a couple of hours. Good comparison between the 2 in this article
https://360rumors.com/oculus-quest-2-vs-rift-s-oculus-link-wireless-pc-vr-tutorial/#comparison
One of the easiest ways to import Tilt Brush models to prepare and then export them for use in Unity with textures/shaders intact is https://poly.google.com/
Unfortunately google is closing it down but hopefully there will be enough support for it to go open source.
https://vrscout.com/news/google-poly-is-shutting-down/
Out of all the VR modelling programs out there I find Gravity Sketch to be most versatile and useable. You do have to follow the tutorials because its a new workflow, but after that its very easy to use. You can scale the model up large and grab individual vertices to move around, and then zoom out again when you're done.
Good points. I really love my Rift S, especially it's usability and the comfort, but after using the Quest 2, it's hard to go back due to the increased resolution and the wireless aspect.
I've been doing my homework but it just keeps lending to more questions. I essentially want to do two things: (1) Use 3D objects for 2D images. An example would be to use Gen8 female and do body painting where the final product would be a 2D image. (2) Create a fantasy landscape and produce a video where you move through the landscape. I'm not fully understanding the entire process. I see references for Unity, Zbrush, Blender, and Gravity Sketch, but some of those are too expensive to justify. It appears if you want professional grade artwork you will need to export your creation to something where you can do more detail work. But when you export you lose color and textures. That's fine if I knew how it all works and what the cost would be.The goal for me would be to produce sellable artwork and not just be an expensive toy. Is there anyone who can explain their workflow, at least for 2D? Do you create in Tilt Brush, export to "something" to color/texturize? Does Tilt Brush do it all if you become proficient?