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  • HaruchaiHaruchai Posts: 1,980
    edited January 2021

    daveso said:

    Haruchai said:

    Mada said:

    Oculus Quest is a standalone headset running on an android chip. You can run it without anything else.

    Software you have to purchase extra - usually from the Oculus store : https://www.oculus.com/experiences/quest/

    If you want to extend its use as a PC headset you need a good cable to connect it to a USB-C port as well as a decent PC to run games on. I also added good headphones since sound is so important in VR.

    Once its connected to a PC you can purchase VR games from Steam or Oculus.

    https://www.oculus.com/experiences/rift/

    https://store.steampowered.com/vr/

    You can buy an app called Virtual Desktop which, with a free update, can stream your PC wirelessly so you can play Steam games in your living room even if your PC is in another room, no cable :)

    i might give it a shot. I'm using A 30 foot cable right now with an inbuilt amp. 

    Be sure to check out the online video of how to install the patch, it's not as straightforward as just installing the app but not complex for anyone who knows their way around any software installing.

    Post edited by Haruchai on
  • mwokeemwokee Posts: 1,275

    So I'm watching Tilt Brush videos, there is a VIDEO function. Can it create a video at 1920 x 1080? Is the video static or can you make it move around the scene? Is there a limit to how much time the length of a video clip will be? Can the video be imported into Adobe After Effects?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596

    mwokee said:

    So I'm watching Tilt Brush videos, there is a VIDEO function. Can it create a video at 1920 x 1080? Is the video static or can you make it move around the scene? Is there a limit to how much time the length of a video clip will be? Can the video be imported into Adobe After Effects?

    could be Nvidia Shadowplay or OBS, Fraps etc 

  • mwokeemwokee Posts: 1,275
    I'm hoping a 3D "scene" can be exported into Adobe After Effects. It's fairly easy to create a video where you move through the scene if you can do that. One of the tutorials mentions a video software but it's $400/year for a license. I made about $200 selling videos in 2020, hard to have a little side business when operating at a loss. I will probably get the Oculus for 2D art at the very least but want to be educated first. I see lots of potential working with 3D then converting to 2D.
  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • davesodaveso Posts: 7,173
    edited October 2021

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    Post edited by daveso on
  • HaruchaiHaruchai Posts: 1,980

    daveso said:

    OK ..i got this short clip to Youtube. Understand it is my 1st one, so its not great, or even good, but shows the potential of the app, Tilt Brush. The overall glory will be from within the VR world, but at least it is possible to do walkthroughs for video. In this one it will be necessary to enlarge the "world", and also bring the camera down to street level. The other part is the inability to apply textures. Perhpas it possible to paint the buildings, but working in 3d is not easy. yet :)

    https://studio.youtube.com/video/qaF7h20mxm4/edit

    Just FYI that link doesn't work. It appears to be a link to an edit but not the actual video. Was looking forward to seeing your efforts.

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • HaruchaiHaruchai Posts: 1,980

    daveso said:

    Haruchai said:

    daveso said:

    OK ..i got this short clip to Youtube. Understand it is my 1st one, so its not great, or even good, but shows the potential of the app, Tilt Brush. The overall glory will be from within the VR world, but at least it is possible to do walkthroughs for video. In this one it will be necessary to enlarge the "world", and also bring the camera down to street level. The other part is the inability to apply textures. Perhpas it possible to paint the buildings, but working in 3d is not easy. yet :)

    https://studio.youtube.com/video/qaF7h20mxm4/edit

    Just FYI that link doesn't work. It appears to be a link to an edit but not the actual video. Was looking forward to seeing your efforts.

    sorry ...try it again ... i changed it
    https://www.youtube.com/watch?v=qaF7h20mxm4 

    Thanks, that's really cool.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596

    ooh the flames even burn, shame textures don't import on the set

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596

    are a few options, collect maps another one with or without quoted paths

  • davesodaveso Posts: 7,173
    edited October 2021

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    New_Sketch_22.png
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    New_Sketch_29.png
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    New_Sketch_25.png
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    New_Sketch_30.png
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    Post edited by daveso on
  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • mwokeemwokee Posts: 1,275

    daveso said:

    OK ..i got this short clip to Youtube. Understand it is my 1st one, so its not great, or even good, but shows the potential of the app, Tilt Brush. The overall glory will be from within the VR world, but at least it is possible to do walkthroughs for video. In this one it will be necessary to enlarge the "world", and also bring the camera down to street level. The other part is the inability to apply textures. Perhpas it possible to paint the buildings, but working in 3d is not easy. yet :)

    https://www.youtube.com/watch?v=qaF7h20mxm4

    Crude but it tells me there is much potential here for commercial applications (making videos to sell and make money). But it has to be 1920 x 1080. It would work to export a 3D scene into Adobe After Effects and create the video there. I'm looking at this as a means to expand my little art business and not so much as a toy. I THINK After Effects can import OBJ files. I don't know much about After Effects, I can create simple videos using 2D images. Trying to connect the dots.

  • TugpsxTugpsx Posts: 753

    daveso said:

    EUREKA !!!! Textures !!!
    now its really getting interesting

    Wow those look good. Can you now walk around in the Daz exported environment? Looking at the pics you have some camera angles, are those camera reference points exported from Daz or just you running around taking snapshots? Video would be nice to see, 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,596

    yes good onya Daveso

    OK glass might be an issue maybe it needs png's with alpha but not a dealbreaker

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • ArtiniArtini Posts: 9,723

    Mada said:

    Oculus Quest is a standalone headset running on an android chip. You can run it without anything else.

    Software you have to purchase extra - usually from the Oculus store : https://www.oculus.com/experiences/quest/

    If you want to extend its use as a PC headset you need a good cable to connect it to a USB-C port as well as a decent PC to run games on. I also added good headphones since sound is so important in VR.

    Once its connected to a PC you can purchase VR games from Steam or Oculus.

    https://www.oculus.com/experiences/rift/

    https://store.steampowered.com/vr/

     

    Just checked, and only Oculus Quest 2 is available. Is it any better than Oculus Quest?

     

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • mwokeemwokee Posts: 1,275
    daveso, when you export Daz to Tilt Brush, you lose all the colors and textures? The video is 720, can it be set for higher quality?
  • FSMCDesignsFSMCDesigns Posts: 12,782

    Artini said:

    Mada said:

    Oculus Quest is a standalone headset running on an android chip. You can run it without anything else.

    Software you have to purchase extra - usually from the Oculus store : https://www.oculus.com/experiences/quest/

    If you want to extend its use as a PC headset you need a good cable to connect it to a USB-C port as well as a decent PC to run games on. I also added good headphones since sound is so important in VR.

    Once its connected to a PC you can purchase VR games from Steam or Oculus.

    https://www.oculus.com/experiences/rift/

    https://store.steampowered.com/vr/

     

    Just checked, and only Oculus Quest 2 is available. Is it any better than Oculus Quest?

     

    yes, the Quest 2 is much better than the orginal Quest. There were two Oculus options, the Quest 1 standalone and the Rift S for PCVR, the Quest 2 made the Rift S obsolete due to it's superior resolution.

  • WonderlandWonderland Posts: 7,046

    I love Tilt Brush! You can also get Medium by Adobe which is a sculpting app in the Rift store that you can use with the link on the Quest. There is also MasterpieceVR, SculptVR and Quill in the Rift store.

  • davesodaveso Posts: 7,173
    edited October 2021

    DELETE

    Post edited by daveso on
  • MadaMada Posts: 2,025

    The Quest 2 is the latest version of the standalone headsets. The RiftS is for PC and while its going to be discontinued I wouldn't say no to one. It has an extra camera for tracking and the headstrap is very comfortable. I found headphones that's similar to the original Rift and fit over the ears but that would be my biggest complaints about the RiftS.
    I find the Quest and Quest 2 get very front heavy after a couple of hours. Good comparison between the 2 in this article
    https://360rumors.com/oculus-quest-2-vs-rift-s-oculus-link-wireless-pc-vr-tutorial/#comparison

  • MadaMada Posts: 2,025

    One of the easiest ways to import Tilt Brush models to prepare and then export them for use in Unity with textures/shaders intact is https://poly.google.com/ ;
    Unfortunately google is closing it down but hopefully there will be enough support for it to go open source.

    https://vrscout.com/news/google-poly-is-shutting-down/

  • MadaMada Posts: 2,025

    Out of all the VR modelling programs out there I find Gravity Sketch to be most versatile and useable. You do have to follow the tutorials because its a new workflow, but after that its very easy to use. You can scale the model up large and grab individual vertices to move around, and then zoom out again when you're done.

  • FSMCDesignsFSMCDesigns Posts: 12,782

    Mada said:

    The Quest 2 is the latest version of the standalone headsets. The RiftS is for PC and while its going to be discontinued I wouldn't say no to one. It has an extra camera for tracking and the headstrap is very comfortable. I found headphones that's similar to the original Rift and fit over the ears but that would be my biggest complaints about the RiftS.
    I find the Quest and Quest 2 get very front heavy after a couple of hours. Good comparison between the 2 in this article
    https://360rumors.com/oculus-quest-2-vs-rift-s-oculus-link-wireless-pc-vr-tutorial/#comparison

    Good points. I really love my Rift S, especially it's usability and the comfort, but after using the Quest 2, it's hard to go back due to the increased resolution and the wireless aspect.

  • mwokeemwokee Posts: 1,275
    edited January 2021

    I've been doing my homework but it just keeps lending to more questions. I essentially want to do two things: (1) Use 3D objects for 2D images. An example would be to use Gen8 female and do body painting where the final product would be a 2D image. (2) Create a fantasy landscape and produce a video where you move through the landscape. I'm not fully understanding the entire process. I see references for Unity, Zbrush, Blender, and Gravity Sketch, but some of those are too expensive to justify. It appears if you want professional grade artwork you will need to export your creation to something where you can do more detail work. But when you export you lose color and textures. That's fine if I knew how it all works and what the cost would be.The goal for me would be to produce sellable artwork and not just be an expensive toy. Is there anyone who can explain their workflow, at least for 2D? Do you create in Tilt Brush, export to "something" to color/texturize? Does Tilt Brush do it all if you become proficient?

    Post edited by mwokee on
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