what to do with the eye moisture?
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in The Commons
what to do with the eye moisture?
for years i been slapping a plain transparency shader on it.
is it supposed to make the eyes more anime?
Comments
I think it's supposed to create the same look of the thin layer of moisture over a real eye to make eyes look more natural in renders. You could try the thin water Iray shader on them if you use Iray that is.
do you put reflections on it?
The thin water shader already has the glossy reflectivity set to one so yes. You could also turn the refraction weight down a bit if you wanted darker reflections.
The characters I bought that come with reflection maps all have it applied to the cornea, not eye moisture.
Because the way they laid out the surface sets, cornea is the portion of the outer object that faces forwards, but the moisture and cornea generally belong to the same outer object. Not too sure why they separated the mat zones for it, tbh.
There are eye moisture morphs included in the "tears" poses.
I save my excess eye moisture in small vials in case I need some when I'm dehydrated or desiccated... I used to recycle sweat too, but then I realized that's kinda pointless because earth's atmosphere mostly has enough ambient humidity that it's not necessary yet...
You probably should label yours with the date and info on whatever poked you in the eye that resulted in the excess eyeball fluids.
Wait... Why are we asking this?
Oops, never mind... wrong forum.
it adds to the polycount, deleting the polys will mess up head morphs?
Those polygons aren't going to take up much memory at render time. Large textures and other surface maps use most of the VRAM.
using eye moisture to make the anime moist eyes, not the way to do it? i shuld use the cornea?
is eye moisture is an issue for you just value to zero the Opacity Parameter, for me is a must to have this surface ON, look: