RSSY 3Delight And Iray To Filament

in The Commons
This looks like it will be extremely useful. Howver, considering the price, I would be interested in comments and seeing renders from people who have purchased it. How well does it actually work and how easy is it to use, etc.?
Comments
Official thread is here, there will probably be feedback posted there.
I saw that thread. But I was particularly looking for user comments unincumbered by posting on the PA's thread.
yeah was waiting because it is a tad dearer than I anticipated too
I've found making things look decent (as decent as it can right now) in filament to be pretty easy, but maybe that's just me. **shrug**
Laurie
I find it quite easy too.
The things that I can't do with Filament are the hair cap/transparency issue, also transparency in general (like a drinking glass). Shadows? I know I need to deal with those after.
I don't know that I need a fix for hair because I just render figures in Iray and composite them onto the scene. Having the matte surface advanced iray option is nice.
I do appreciate Sickleyield & RiverSoft Art's work, though. I don't mind the cost. I just don't know that I need it... although I do like converting things by hand, myself.
I take it you mean stills? I can't imagine how you would use those methods for animations which, for me at least, is the only reason I would use Filament. And for stills, Filament is just not good enough anyway. I had high hopes for it before it was released so it has been a big disappointment for me, at least.
For compositing a still image, yes.
I don't need full Iray everything all the time. Some of this is VN-kind of stuff, or panels for comics, not necessarily the same kind of thing for a full high art image. Using the advanced iray matte surface thing is really cool as well... useful for putting multiple images of a figure together with the same background. I can mix filament with Iray details to make it work (using GIMP or something to output webp since I guess Daz doesn't do webp image format? PNG, GIF are kind of large for the need).
It's all dependent on the use case, of course.
I do think that learning how to composite using some of those advanced IRay features is something I need to learn. Filament is not part of my workflow until they improve the quality, however.
I am getting an error that that site can't be reached.
Try https://www.daz3d.com/forums/discussion/462171/released-rssy-3delight-and-iray-to-filament-commercial
That's your opinion, not fact.
Of course it is only my opinion. Really no need to point that out because I already added the "for me, at least" at the end. Having said that, perhaps you could post a couple of comparisons between renders of characters with hair and clothing with opacity maps, one Iray and one Filament. I'd be interested in how you find it good enough.
I can set up scenes too in Filament and do, where this could be useful is those sets with hundreds of emissive surfaces such as Urban future 7 or other neon city scenes.
I will probably pick it up eventually but yes not a huge priority at the price it is, there are other things I want more badly.
I dunno....
I am probably wrong here, but I would see this plugin as something that Daz3d should acquire and make part of its software build. A lot of folks might be holding off on using filiment - more than just a "casual look", because they have already become familiar with rendering with iRay and don't want to have to re-learn something that is still in its infancy.
If plugins like this were already incorperated into the software and it was happening automatically when you clicked on filiment, I'd think there would be more folks trying/using filiment.
I am actually hoping DAZ will just add emission to their version of Filament
On the one hand, yeah, maybe, would be nice. On the other hand, Daz would have to maintain and update it if it became part of the core program.
Well I tried it first with this picture:
Original:
And with the conversion tool:
Then I tried this one:
Original:
And with the conversion tool:
In both cases, I loaded the original scene, clicked on the script, chose to scan for items and scan for matches, and had the box checked to update the materials. And in both cases I dragged the exposure slider in the script dialog to try to get the brightness level to be similar to what I remembered the originals to be like. I don't believe I changed any other settings from the default. This was my first and second attempt at using the product.
It will never look like the Iray render, not is it intended to. I think a fairer comparison would be what it looks like in Filament before and after running the script.
I don't want to seem like a troll who is trying to make the product look bad intentionally. I loaded the scene I always start with, which has the green point park HDRI from HDRI haven. Then I loaded a character.
Filament Before Conversion:
Filament After Conversion:
I thought maybe some setting I had for my default scene file was affecting the brightness so I chose "file" and "new" so I'd have the default DAZ settings. And I loaded a character and clothes.
Filament Before Conversion:
Filament After Conversion:
No amount of sliding the intensity dial could make that character seem less bright. Even when I slid it down to zero. I don't know what's different between these and the earlier ones that make the second batch so bright. They render normally in IRAY. I think I may hve had the IBL Master objects in the scene in the earlier renders. For anyone who thinks I'm a troll because the images look bad, or an idiot for not knowing some "obvious" thing that would make this script work better, just understand that wasn't the impression I was trying to create. I was just responding to the original poster's request. At the time, nobody else seemed to be doing that.
no, you are showing us your results
honestly I only thought the placing of lights by emitters would be useful anyway as things like shaders are so variable
It isn't trolling to post before and after images, it's useful information. If anyone can identify a probable cause and fix for the over-exposure then that's useful too.
The latest public betas has taken Filament way beyond what filament is in the current public release
@ NylonGirl: Thanks for posting. Your posts are very helpful and are the type of response I was hoping for when I started this thread.
Prehaps others will also share their experiences with the RSSY converter.
The solution I've found for adjusting brightness is to turn down the ISO setting under Tone Mapping.
Thanks, for that tip. I have forgotten, that now this setting is under Tone Mapping.
Below is my trial with filament rendering with iray materials of
https://www.daz3d.com/babina-8
https://www.daz3d.com/ajc-cropped-style-outfit-for-genesis-8-female-s
https://www.daz3d.com/all-season-shoes-for-genesis-8-females
https://www.daz3d.com/layla-hair-for-genesis-3--8-females
https://www.daz3d.com/bakery
Only filament renders
Before:
After applying only light settings under Options tab in the script:
After materials change (too bright - Options settings does not help so much):
After turning down ISO setting under Tone Mapping:
After applying included light preset RSSY3DIT Environment Settings, I like results better.
Rest of the renders are in the other thread:
https://www.daz3d.com/forums/discussion/462171/released-rssy-3delight-and-iray-to-filament-commercial#latest
Filament is a good tool to discover invisible seams on characters
I would love to hear more about this. I have looked at the beta thread and nothing is standing out.
Anyway, about the RSSY convertor, I have it and have been using it. My impression is that it can save you some time, but you probably are going to want to make adjustments, perhaps significant adjustments. Here is a scene I did three different ways: Iray, Filament with the RSSY convertor with minor adjustments, and Filament with RSSY convertor and major adjustments.
At this point my opinion is that the most useful parts of the Convertor are the ability to add flame lights, and the included shaders. I prefer NOT to use the automatic shader replacement.
Iray:
Filament after RSSY convertor (with some minor tweaks):
Filament using convertor but without automatic shader replacement and with major tweaks:
Overall, I think the tool is worthwhile. How worthwhile depends somewhat on the scene being adjusted and how the lighting was accomplished.
I do really wish that emissives would simply be added to Filament.