Issue with Morphed Clothing from ZBrush (G8F Clothes to G2F Figure) [SOLVED]
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Hello everyone,
thanks for stopping by to read and hopefully help. I am encountering an odd issue when morphing some G8F clothing onto G2F. This is the first time i've gone "backwards" trying to fit some G8F clothes to G2F - usually I'm going "forward" from V4 to G3F, so I suspect there's something i'm not used to causing the issue.
The clothing consists of headband, bracers (one figure for both arms), arm bands (one figure for both arms), corset, skirt, and boots (one figure for both legs).
My G2F custom figure has my own full body morph and custom head morph applied.
When following my normal workflow (steps below) I see the headband, corset, skirt, and legs all following the figure when I pose it (with expected skirt between the legs stretching). But the armbands and bracers both severly distort as if some parts are still in their original unmorphed starting spot, which i've not seen happen before.
My basic workflow is:
* Deselect Character and open clothing so as to NOT do the autofit
* On Scene Tab, drag clothing onto the figure as a child node
* GoZ the Character to get it and all sub-child clothes into ZBrush
* For each peice of clothing move, rotate, scale, etc. to position the item as wanted
* Back in Daz autofit the clothing. Since this is G8F clothing to G2F I leave it as 'Unknown' and 'None' in the selections and let autofit apply my custom morphs to the clothing
* Back in ZBrush go through items one by one and send back to Daz, naming the morph the same name as my custom figure's morph in their same directory (body name for items on the body, head name for items going on the head)
Due to autofitting I have bones on all my clothing items and verified them with the bones tool. However, as per pic 2, I notice that when autofitting the armbands and bracers they did NOT move correctly to their spot on the arm but moved 'slightly' and deformed 'slightly' in place. That said, the boots also didn't wrap around the legs, but they don't exhibit the same distortions when all is done. But the armband and bracers go crazy (see attached - the name of the jpgs explain further).
Not sure what i'm missing - any help/suggestions would be appreciated!
thanks
EDIT: After posting I noticed another strange thing - After posing the leg I see the bracer has further distorted (circled in red in the additional pic). Definately never seen this before either... thanks
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Comments
When you go back to Daz Studio do you create new geometry or add a morph to the existing items?
Thanks for the reply Richard.
I notice when i've accidentally left an area masked or hidden in zbrush I get the 'new geometry' option when sending back with GoZ. But all the items were fine and so I accepted them with the 'add as a new morph' option.
This morning I had a thought it might have to do with not putting my G2F into a G8F-like standard pose beforehand. I didn't think i'd need to do that as the boots didn't seem to be an issue, but the difference between G2F legs standard and G8F legs standard aren't as pronounced as the arms... will see if this helps shortly.
My other thought was do I need to convert the G8F clothing to triax weight before doing any of the steps and/or before autofitting?
I was actually discussing a similar problem with someone on the Daz Slackers discord last night, and it's possible that the G8F auto-fit clone I made for G2F might be useful for you as well. (Which I think is within EULA for me to share, but mods please let me know if I'm wrong).
Sorry, that isn't allowed - the Genesis 8 female shape belongs to Daz so you would need permission to share the clone, and I suspect it would be refused since there are (or at least could be) PA products doing the same thing.
That's what I suspected. Transfer Utility works on the zeroed shape, by default. You could try setting the Source Shape to your morph, or export the morphed items as OBJs and reimport them for Transfer Utility - you probably wouldn't want to just create new geometry as GoZ strips out all grouping and most items will have material zones/surfaces groups that you want to keep.
When I contacted Daz about a freebie on another site that was using actual geometry from G8F, I got a response (apparently written by you) that informed me this was acceptable, as it met the EULA condition about "derived or additional three-dimensional works are designed to require or encourage the use of Content available through the online DAZ store either by (i) requiring the use of such Content to function, or (ii) allowing only limited function when not used in conjunction with Content from the online DAZ store".
(That specific legalese was not quoted, but from the general phrasing I'm assuming that was the section being referred to).
Direct use of geometry to create something that could discourage sales on the DAZ store (by making it possible a customer will use the freebie rather than purchasing a product) isn't a problem, but something that merely mimics the G8F shape (and for which you're genuinely not going to get much use out of without G2F characters and G8F clothing) is? Sorry, but I find that wildly inconsistent.
While there is a commercial G3F clone for G2F, there is not any G8F clone I could find.
Thanks Richard, Matt,
i'm not sure I followed all that completely, but is the gist that I need to make my own G8F to G2F clone(s) for autofit?
search found these, maybe there are a few more guides/tutorials out there?:
https://www.daz3d.com/forums/discussion/5464/
https://www.daz3d.com/forums/discussion/comment/836031/
On a side note, this all started because I was not very familiar with G2F and wanted to play around and get more knowledge. I enjoy trying to making older figures look as good as they can with custom ZBrush morphs and fitting older clothes to newer figures and making them look more modern with iray materials. It makes me feel that all those old V4 and G2 purchases are still worthwhile as there are so many great ones. This time I was curious to see what's involved in making newer clothes fit to an older character and maybe incorrectly assumed it would be easier than porting the G2F custom body/head morphs up to G8F in order to not have issues with clothing fits. I have RSSY's G2F to G8F character converter but have had mixed results, especially with the eyes - and it doesn't port the G2F textures.
Which do you guys think would be the easier way - try to make my own G8F clone for G2F so I can fit the G8F clothes backwards.... or find a way to port my G2F character to G8F with her original textures?
thanks again for your replies and help!
Maybe these products will help you.
Character Converter from Genesis 2 Female to Genesis 8 Female
Character Converter from Genesis 2 Male to Genesis 8 Male
SY Clothing Fit Helper Genesis 8 Female
SY Clothing Fit Helper Genesis 8 Male
RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female
RSSY Clothing Converter from Genesis 2 Male to Genesis 8 Male
Well, I'd recommend trying to make an autofit clone.
G8F has an A-pose as compared to the T-pose of the earlier generation figures, and it looks to me like that could be part of the issue.
I followed this guide substituting G2F for G3F in the instructions and it appears to have worked flawlessly. I upgraded to 4.15 earlier today in case future readers find this post.
https://www.deviantart.com/lady-quantum/journal/G8F-auto-fit-clone-for-G3F-tutorial-724576820
Thanks everyone who replied, it was very much appreciated!