Monolith Effect
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So the Monolith looks kind of memey, but it highlights a cool effect. I'd tried negative luminance on an emissive once, but nothing interesting happened. Turns out I didn't crank it up enough. I guess this effect might come in handy sometime?
Figures in cd/m^2
Zero luminance
Negative 1k Luminance - Not a lot of effect
Negative 20k Luminance - Getting somewhere
Negative 50k Luminance - Whoa!
NB: The Cutout Opacity ghost light trick doesn't work. The less the object is visible, the less light it sucks in.
Post edited by Sevrin on
Comments
More Science! You can do some stuff with colours, too, I guess?
Negative 20k 100 Kelvin Two-Sided On
Negative 20k 50k Kelvin Two-Sided Off
Negative 50k 50k Kelvin Two-Sided Off
So I know what you're thinking. "Sevrin, I don't care about cubes and squirrels! I only care about pretty girls!"
SASE Kensley for reference.
SASE Kensley Emission Colour White, Temp 6k Kelvin, Luminance Negative 1k - Applied to Torso, Face, Arms, Ears, Lips
well I am guessing that monolith is more about the shaders than the prop
I can scale a cube on the Y-axis too
the PA is known for shaders though
To be fair, it's not a cube, but a triangular prism.
Hi Sevrin and Wendy. Thats my Monolith product there and I can answer questions/give more info. I did spend a lot of time on the surfaces to provide usage for a large variety of scene and genres. That being said yes, it is a prism. There is also another prism on the inside that is the main light source and the main outer prism has three surfaces that allow different effects to be applied. Some of the materials make the top and bottom glow. A good bit of work went into the ground props too being that they are generated from photos of real rock.
It's clever, no question, and the light absorption had me scratching my head.
Regards,
Richard
I wasn't knocking your product though it may have sounded that way, I actually was saying the shaders and lighting were the real product which they are and what people were trying to emulate here.
You should also check out Marshian's Dark Matter Shaders. There are a few "Who-oa!" moments with those, too.
The Dark Matter Shaders are so cool. I keep finding places to use them and can't recommend them highly enough.
I'm definitely going to pick this up as well. I was going to say that I would buy it in spite of not needing the prism prop, but a lot of those emissive ones would look like they'd make awesome sci-fi wall lights with one flush surface and the others embedded in the wall itself. Love the ground props, too! Completely missed that those came with it, I must've hit the arrow key twice at that promo. I bet they'll blend in great with a lot of petipet's amazing alien landscapes!
When I first saw this, my first thought was "You're kidding A primitive with some shaders? Really?". But then I saw the other promo pictures. Really nice work, esp. the illumination and black hole effects. Definetly on my shopping list...
Yeah, sci-fi stuff isn't a particular interest of mine, but I was intrigued by what other applications negative emissives might have. That got me wondering if DS lights could go negative, and they can!
With and without a 40k lumen keylight.
With a negative 40k lumen keylight. Note that the specular surfaces of the eye don't seem to be affected.
This is a cool and funny idea for a product after the recent monolith findings. That was a quick turnaround to get in the store. The varied ideas for how to use it in renders is really great marketing as well. Nice work Marshian!
Or was the monolith simply a publicity stunt for this product..?
...it did first show up in a sandstone canyon in Utah.