Hair: Please give correct descriptions for hair products

Again I just purchased strand based hair by mistake. I was excited, for it says "DForce hair" in the product descriptions, but DForce Hair does not neccesary mean "strand based Hair". There is also polygon based DForce hair.
So if you vendors offer strand based hairs, then please label them as "strand based hair".

Comments

  • 3Ddreamer3Ddreamer Posts: 1,316
    edited January 2021

    I think Linday is the only vendor who makes dForce hair which is not strand-based - she used the cloth dforce for the hair.

    Post edited by 3Ddreamer on
  • Matt_CastleMatt_Castle Posts: 2,675

    Unfortunately, Daz picked some confusing naming, as several dForce compatible hairs preexisted their strand based system. (Something like "dHair" would have been a better name I think)

    However, I think they've mostly fixed products so if the naming is dForce Hair, it actually does mean strand based. If it says "hair with dForce", it's transmapped polygons.

     Also, look under "compatible software". Assuming no mistakes have been made, if it says "dForce Hair", it's strand based. If it says "dForce cloth", it's not.

  • SevrinSevrin Posts: 6,310

    3Ddreamer said:

    I think Linday is the only vendor who makes dForce have which is not strand-based - she used the cloth dforce for the hair.

    Biscuits and Samsil also do "Hair with dForce".  Mihrelle has done hair both ways.  Linday has also done at least one dForce strand-based hair.

  • Yep, needs to be properly stated. SBH kills my machine.

    Regards,

    Richard.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,594
    edited January 2021

    and SBH is useless for FBX export to iClone

    sending to Unreal 

    conversion to blended weight for Carrara it's only unrenderable polylines too though perfectly rigged 

    so pretty much DAZ studio and apparently Cinema 4D only and being PA only plugin developers are limited in how they can address this

    Post edited by WendyLuvsCatz on
  • MimicMollyMimicMolly Posts: 2,211
    I'm the opposite, I don't like those polygon dForce Hairs. They simulate too slowly or even freeze/crashed DS when I tried them. SBH just takes a long time to render. But I do wish they were better labeled tho
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