Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
For some reason this skin resource installs under Gen 8 female... even though it can be used on Gen 8 male. (A lot of this going on lately)
Also material does not automatically load onto G8M torso surface, although works on other surfaces. I had to add the maps manually to the torso. I didnt test on G8F torso.
Some of the maps are more pronounced than others, and dialling up the weight or normal map value can drastically increase intensity. I realise going above normal map of 1.0 usually introduces artefacts.
Attached are two quick renders (500 iterations and 0% convergence). 1st is with details enabled and 2nd is without details enabled. 1st one is a bit leathery which could probably be improved by using a different map/intensity.
So if I were to start with Victoria 8.1, apply a material preset from a Victoria 8 character, and then click on one of the presets from Skin Detail Resource 1, would that work or not work?
i mean you dont have to do it in that order, but yes.
It's a material preset, so if you click your G8.1 character with the appropriate skin shader, it will apply the details to the relevant surfaces.
You can use the material on G8M and G8F too, but it wont work on G8 torso surface because the surface name for G8.1 torso changed to 'body' instead of 'torso'. So you would have to manually add it to that G8 surface.