Interactive License - Visual Novels/Illustrations/Animations/Short Videos
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I tried sending this to Daz directly for support on the interactive licenses, but they haven't responded. Also, I did some research on different forums, and I've seen most of the same answer, but for my non techy/legal mind, I just needed it simplified. So I'm sending the same message here that I sent to them.
If I want to make a visual novel games (Shall We Date, The Arcana, Choices, these are a few visual novel games) where it's just a bunch of still images with text and choices for the player to choose from and I make money from people purchasing the game and such, does that require the license?
If I create Illustrations, just one off images of characters that's I've created through various products that I've purchased on Daz3d and I wanted to put them on my Patreon, does that require the license?
If I wanted to create short little animations/videos of my characters running around, doing random stuff, and post it to Youtube, Instagram, my patreon and make money on it, does this require the license?
Edit - For the last question, these animations are not going to become games where people could interact with the chracters, it's just what it says - Short to long videos of my characters doing random stuff. Although I do have three additional questions and I've seen a lot of varied answers on this -
If I wanted to create a game where the players could interact with them (GTA5, Assassin's Creed, Red Dead Redemption) where they could run around, change their character clothes and such, that would require the licesnse, correct?
and
If I wanted to create a game where where the players CAN'T change the character (Jak and Daxter, Crash Bandicoot, Prince of Persia) but can run around, complete missions and task, fighter AI and progress through a story, that also would require the licesne, correct?
and lastly
If a product form here doesn't have an interactive licesece, then I need to contact the artists directly for permission or not use that product at all, correct?
Comments
Renders, whether still or animated don't require an interactive license.
Using meshes, textures or other assets themselves requires an interactive license.
Daz 3D | 3D Models and 3D Software by Daz 3D
So what are the "meshes, textures, and other assets"? I'm genuinly not aware of what they are. I think that a texture is like the "skin" of an item, but I might be confusing that with materials. I'm kind of getting it, but not really.
As long as the stuff in the game is 2D (pictures or animations) and not the original images from the product you don't need the Interactive License.
If I want to make a visual novel game (Shall We Date, The Arcana, Choices, these are a few visual novel games) where it's just a bunch of still images with text and choices for the player to choose from and I make money from people purchasing the game and such, does that require the license?
If I create Illustrations, just one-off images of characters that's I've created through various products that I've purchased on Daz3d and I wanted to put them on my Patreon, does that require the license?
If I wanted to create short little animations/videos of my characters running around, doing random stuff, and post it to Youtube, Instagram, my Patreon and make money on it, does this require the license?
If I wanted to create a game where the players could interact with them (GTA5, Assassin's Creed, Red Dead Redemption) where they could run around, change their character clothes, and such, that would require the license, correct? If I wanted to create a game where where the players CAN'T change the character (Jak and Daxter, Crash Bandicoot, Prince of Persia) but can run around, complete missions and tasks, fighter AI and progress through a story, that also would require the license, correct?
If a product from here doesn't have an interactive license, then I need to contact the artists directly for permission or not use that product at all, correct?
A render is your output of Daz - The image or an animation.
Meshes, textures, and other assets are about the usage outside of Daz. Imagine the Unreal Engine: You can make a walking character. That walking character needs a mesh (Your character skeleton), a texture (the character skin) and maybe other assets (like the clothes and hair). But to do that, all those things have to be used outside of Daz and shipped with the game, because the game needs to reference all those assets at some point. Compare that to a RENDER - It doesn't reference anything. What you created is the imagine/video that works without anything being in a folder or similar, because it is self-contained. You can put your render in a game without any of the assets (= allowed), because the assets themselves are not leaving your hardware. Without the license, you are not allowed to use the stuff in any way that enables others to rip them out of your work.
To make it even more simple: Basically, as long as you make a simple .png or video in Daz3D for your game, you don't need the license. As soon as you leave those constraints, the license might become important.
So basically, if I make something like GTA or Jak and Daxter that's 3D where you can rotate the camera around the character, then I have to have the interactive license.
But if it's flat images where the camera can't like rotate around, then I don't.
Correct
The easiest way to think about it for me is that anything included in the package you download when you purchase an item is considered an asset. All of the images in the folders are textures, and meshes are part of the 3D model data. Under the standard license, you can't redistribute those assets, but you can take as many pictures or videos of them as you want. If the game package you have your end user download includes any of the assets that came with the original product, you are redistributing them, but the interactive license gives you a limited ability to do so legally for that one purpose (with the understanding that the user will not be able to use the stuff outside of the game).
I sent a similar question to daz support and they told me the same thing that folks here are saying. As long as it is your render of the assets where others don't need the actual files, then you don't need a license. but anything that requires the consumer to have the actual model files, then you do.