@RiversoftArt&Sicklyield @SimTenero I have a request I'd like you to think about

carrie58carrie58 Posts: 4,029
edited January 2021 in The Commons

Okay so SimTenero you made the "SimTenero Shape Reprojector" is there any chance you could make a similar script for "Hair" to fit different head shapes easier ? Have you ever thought about it ?

RiverSoftArt and SickleYield have the Hair Converters ,would it be possible to make a Big Head Morpher for hair products?one that also adds bones to tails and such .Anyone besides me think this would be a good idea?or wish for?

 

Post edited by carrie58 on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,782

    Why not just parent the hair to the head instead. It will scale with the nead and retains it's bones

    hairfit.jpg
    843 x 864 - 125K
  • carrie58carrie58 Posts: 4,029
    edited January 2021

    ummm well cause #1 didn't know that would work

    #2 that won't work if you just use the character file ,it will if you dial the character in though ...at least I think it will....

    gotta go try that

    hmmm that didn't work hair disappeared inside the head ...

    Post edited by carrie58 on
  • FSMCDesignsFSMCDesigns Posts: 12,782

    carrie58 said:

    ummm well cause #1 didn't know that would work

    #2 that won't work if you just use the character file ,it will if you dial the character in though ...at least I think it will....

    gotta go try that

    hmmm that didn't work hair disappeared inside the head ...

    If it disappeared inside the head then it wasn't parented to the head. Also make sure the parent in place box is ticked. If the head morph is really odd shaped, then you can also try adding a smoothing modifier to the hair to collide with the figure.

  • carrie58carrie58 Posts: 4,029

    Ahhhh that worked this time ,@FSMCDesigns thank you

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