@RiversoftArt&Sicklyield @SimTenero I have a request I'd like you to think about

Okay so SimTenero you made the "SimTenero Shape Reprojector" is there any chance you could make a similar script for "Hair" to fit different head shapes easier ? Have you ever thought about it ?
RiverSoftArt and SickleYield have the Hair Converters ,would it be possible to make a Big Head Morpher for hair products?one that also adds bones to tails and such .Anyone besides me think this would be a good idea?or wish for?
Post edited by carrie58 on
Comments
Why not just parent the hair to the head instead. It will scale with the nead and retains it's bones
ummm well cause #1 didn't know that would work
#2 that won't work if you just use the character file ,it will if you dial the character in though ...at least I think it will....
gotta go try that
hmmm that didn't work hair disappeared inside the head ...
If it disappeared inside the head then it wasn't parented to the head. Also make sure the parent in place box is ticked. If the head morph is really odd shaped, then you can also try adding a smoothing modifier to the hair to collide with the figure.
Ahhhh that worked this time ,@FSMCDesigns thank you