Ultimate Natural for Victoria 6 Body - why MCM on arms?
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Bought the Ultimate Natural for Victoria 6 Body a few days ago, but only just got round to trying it out just now.
Grrrr.
Having applied a pose to V6 that i thought would show off all the correctives, I turned on the Ultimate Natural control dial - and thought something was broken. There was an effect from the bent thighs, shins and elbows of the pose I had V6 in, but no change at all round the chest and armpits - which the product page had particularly boasted about - from the raised arms of the pose. I actually had to decompress the .dsf files of the morphs and load them into a text editor to figure out why.
The correction morphs for shin, thigh and elbow bends are linked to the shin, thigh and forearm rotations as expected. But all the correction morphs for shldr and collar bends are only linked to the arm pose control dials, not the actual rotations of the shldr and collar. So because I had posed V6 with a pose preset that set the shldr and collar rotations - as pretty much every pose preset I've seen does - rather than use the arm pose dials, the correction morphs weren't triggered.
OK, on reflection and looking back at it, the product promo does say MCMs for Pose Controls for the arms. To be honest, I didn't really register that and what it meant when I bought the product. And I'll bet a lot of newer users won't understand it and what it means, and will just think the product is broken - as I initially did - when the correction morphs don't engage when they apply a pose preset, or pose using the shldr and collar rotation dials, or pose just by dragging the arms around in the viewport. Still, I have to accept that it is 'as advertised'.
But ...why? Why ON EARTH make the shldr and collar bend correctives only link to the pose control dials, so they don't engage when posing the arms every other way than through the pose controls, when the shin, thigh and elbow bend correctives are linked to the actual joint rotations and apply whether you dial the joint rotations, apply a pose preset, drag the legs around OR use the Pose controls? It makes no sense, limits the utility of the product unnecessarily, and is liable to generate a bunch of support requests and forum posts.
Anyway - having found this to me major deficiency in the product, I'm going to be changing the formulae of all the 'MCM' shdr and collar correctives so they link to the joint rotations instead of the pose controls so they work with pose presets, pz2s, dragging, and dialling rotations as well as dialling the pose controls. But it peeves me that I'm going to have to do that work on a product that costs a not inconsiderable price.
Comments
Looking at the Promos, I honestly don't see that these corrections are making that much of a difference, period. I do see some minor changes, yes, but nothing truly significant for me to want this pack.
Great post. Now I am even more convinced, that I do not need this at all, as well.
Well, I'm intending to do comparisons with the Ideal Beauty and Beautiful Bends correctives, and if Ultimate Natural isn't noticeably better than both of those, I'll be returning it.
Edited...
Ye I have Ideal Beauty. It does a great job. Let me know how the testing goes. A side by side would be cool so I can see what the others offer.
Ye I have Ideal Beauty. It does a great job. Let me know how the testing goes. A side by side would be cool so I can see what the others offer.
OK, I'll post when I've done it. May be a few days, though, as I'm only up to using the computer for intermittent, fairly short periods.
What I also noticed that every MCM multiplies with Victoria 6 Body, so if a character does not have V6 dialed in at all then nothing happens. Now I am well aware that a product may not look as good as on the shape it was designed for, but I'd rather have the potentially added flexibility.
DavidGB, did you ever do a comparison? Have you also looked at
http://www.daz3d.com/i13-squish-soft-body-effect-morphs