G-Suit2HD Full Bodysuit [Commercial]

245

Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    I can't see any reason why it shouldn't if you include an expand-all morph to fix any poke through from it being so skin tight.. as long as the user's willing to load up DS long enough to export the CF. I'll test it when it comes out and I can buy it. Remind me if I forget.

  • FistyFisty Posts: 3,416
    edited December 1969

    Here are some basic guidelines on what will work..
    -If it doesn't have extra bone's it's more likely to work without issues.
    -If it doesn't have high heels that were modeled and rigged bent (they mostly work but you have to twist the shoe's toe bones and some morphs don't work quite right)
    -If it's super skin tight and relies a lot on smoothing modifier/collision detection then it will need expand morphs or use of the morph brush in poser.
    -If your rigging or morphing is sloppy and relies on the smoothing modifier to look good then it will look in Poser like it looks in DS with the smoothing turned off. So basically if your clothing looks great in DS posed and morphed without smoothing on you're likely in good shape.

    One little trick, Poser has this habit of ignoring bulge maps if you have one direction but not the other.. transfer utility will often add one but not the other... so if you look through each bone and check the available maps to add, if you only have one X there add it, or one Y there, etc.. you don't have to paint anything on it, just add the blank map and it's happy.. then Poser won't ignore the one that actually has weight on it.

  • UnseenUnseen Posts: 660
    edited December 1969

    Thank you very much for your reply, Flipmode and Fisty. I see that there is some hope that the bodysuit works in Poser. I keep my fingers crossed... :)

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Thanks a lot for jumping in with such detailed infos Fisty!
    By your guidelines it should work fine ... The suit loads with smoothing modifier off by default, and has both expand-all and expand-body morphs.
    High Heels ...nope, not an issue here ;)

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    It`s still locked up in the dungeon, but supposed to be released to freedom on December 5th ;)

    Meanwhile the first addon is also ready for release, previews here:
    Superheroines Pack for G-Suit2HD

    Fisty did some very thorough Poser testing (thanks!), and it seems to work quite well. I`ll post the summary in time for release, I think it has some good tips.

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  • RCDescheneRCDeschene Posts: 2,801
    edited November 2014

    Oh, I'm just NOW finding this thread after posting in the other one...

    Anyway,glad to see all the nice updates on this, but I must ask, are there more foot morphs this time? I wasn't too thrilled with the default shape last time and was hoping for something a bit more compressed like on the Supersuit. I find such detail to be more realistic to articles like latex and nylon footwear. :)

    Post edited by RCDeschene on
  • FlipmodeFlipmode Posts: 909
    edited December 1969


    Anyway,glad to see all the nice updates on this, but I must ask, are there more foot morphs this time?

    By default the feet are so tight you can see the shape of the toes, but there is a "relax toes" morph to smooth them out. It works pretty well imo. Not 100% sure if that is what you meant though.

    Once you have the G-Suit2 in your hands feel free to request whatever you`d like to see in addons or upgrades. I`ll keep doing new stuff for it anyway. ;)

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    Flipmode said:
    Herakleia said:
    Can we please have one for the M6 guys as well?

    Don`t look my way for that, it`s a miracle I didn`t shoot myself doing this one. ;)

    Does that mean, you will do a verion for the Genesis 2 Male characters later? I really hope so.

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    No, sorry, I meant to hint the opposite. No suit for males from me.

  • RCTSpankyRCTSpanky Posts: 850
    edited December 1969

    Flipmode said:
    No, sorry, I meant to hint the opposite. No suit for males from me.

    Too bad ... the suit looks so great with all the material zones ...

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  • RCDescheneRCDeschene Posts: 2,801
    edited November 2014

    Yes! That is exactly what I meant! :-)

    But wait! Why no male version? :long:

    Post edited by RCDeschene on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Flipmode said:
    (SNIP)Fisty did some very thorough Poser testing (thanks!), and it seems to work quite well. I`ll post the summary in time for release, I think it has some good tips.
    Now I'm really interested, not that I have Poser, that another exceptional modeler/PA has given it the O.K. fit-wise.

    If I had a penny for every time I got something, just for a spot somewhere to have poke-threw with no way to fix it without making my own D-Forms. Even that dynamic skirt has to be 'Draped' from scratch several times before it stops on a wherever-iteration cycle with no poke-threw on the side the camera is on. It's given me doubts as to IF the all-out control thing is worth the asking price (Biting my tong on the rest). A question for another thread, and this suit may be a better solution anyway.

    Another thing I'm thinking, err, why I'm interested in the first place, is the zones. I'm assuming I can use this as a shell of sorts for specific items, and have it not there elsewhere (invisible).

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Yay, poke-through, tricky topic you are bringing up here ;)
    I won`t say it`d never happen on G-Suit2HD, that`d be untrue, but I think it`s fair to say it works very well in that regard.
    It`s made to work with Smoothing Modifier off, according to Fisty that`s what helps it in Poser as well.
    Also means you still have mesh smoothing as line of defense, together with the expand morph.
    Out of the poses I used for preview renders only one gave me real trouble, that "hero landing" thing on the superheroines addon.

    Zones / use as shell > yes.
    The suit is modeled 1mm close to the skin (loading with a tiny bit of expansion for safety, but you can dial it back to 1mm). Basicly it is a shell with more suitable material zones. E.g. I thought about doing a set of localized slash-wounds. I don`t think I`ll really do that, but it works as illustration of possible uses. ;)
    ---

    Preparing for release in a week, I`ve just updated the infopage with the Poser infos and a new section about sharing custom styles.
    The later may not make much sense to anyone right now, but the bottom line is that users could easily make new presets from generic materials and morphs, the same way the majority of styles on the previews were made. Since it all goes into a single .duf I think user sharing would be a nice thing.

    Link: Sharing styles Infos
    Link: Poser Infos
    (Fisty didn`t cross-read it yet, hope I got it right and she won`t chop my head off)

  • GallCommTVGallCommTV Posts: 239
    edited December 1969

    Flipmode said:
    No, sorry, I meant to hint the opposite. No suit for males from me.

    Ah!, ... and for that reason, .. I'm out! :blank:
  • TJohnTJohn Posts: 11,227
    edited December 1969

    Correct me if I'm wrong, but since this is a bodysuit, and G2M and G2F come with clothing fits (or whatever they're called) for each other, wouldn't it be likely that this new bodysuit would give a fairly good fit for G2M through "follow"?
    Here are Base G2M and G2F wearing each others clothes, for example.

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  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Good point tjohn.
    I gave it a quick test, just loaded it and picked "full-body" on Autofit.
    It seems to work quite well imo, see image.
    For posed M6 (left) I had to play with the expand_body slider a bit since there was mini poke-through, could have done it with mesh smoothing too I guess.
    The kneeling figure to the right is male base, no adjustments made to the suit.
    However, obviously there are no custom shape adjustments (FBMs) included, so some edges of the material zones will distort, similar to using it with an unsupported female figure.

    Anyway, I just wanted to check out tjohn`s suggestion, it`s still a set for females!

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  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Flipmode said:

    Preparing for release in a week, I`ve just updated the infopage with the Poser infos and a new section about sharing custom styles.
    The later may not make much sense to anyone right now, but the bottom line is that users could easily make new presets from generic materials and morphs, the same way the majority of styles on the previews were made. Since it all goes into a single .duf I think user sharing would be a nice thing.

    Link: Sharing styles Infos
    Link: Poser Infos
    (Fisty didn`t cross-read it yet, hope I got it right and she won`t chop my head off)


    so......theoretically, that means someone could make a wicked cool Wonder Woman or Supergirl or Batgirl outfit with it, and share it?

  • FistyFisty Posts: 3,416
    edited December 1969

    Flipmode said:
    Link: Poser Infos
    (Fisty didn`t cross-read it yet, hope I got it right and she won`t chop my head off)

    Nah, I like you with your head where it is.

    But yeah, that's the general gist. The biggest trick with render times is keeping Poser from calculating the shadows on the HD morphed suit. How you get around it depends on the scene. If you don't have a reflective floor/wall/table/whatever, and your shadows are softened then just turning off visible to raytracing for the whole suit is the easiest option. If you have very hard edged shadows and a lot of wrinkle morphs used on the suit if you just turn off vsisble in raytracing then your shadow will be smooth body shape without the suit wrinkles.. in that case raising the shadow bias so the suit isn't casting shadows on the skin but is casting shadows on the floor is the best bet. Likewsie if you have a reflective surface you want to see the suit in then altering the shadow bias is better. >but< you might need to have your shadow bias lower if your shadows are cutting off weirdly around other items.. in that case it's probably best select each body part and trun off shadow casting for them. For a full body suit that takes a long time so I wouldn't suggest it unless you have no other choice.

    Also.. if you value your sanity, don't put a raytraced reflective material on the suit and then put hair on your character. You're probably alright if you use the full hood without hair, but in my tests raytraced metallic material + hair = omg render time.

  • RCDescheneRCDeschene Posts: 2,801
    edited November 2014

    Wow! That autofit looks really nice! Definitely reassuring! :cheese:

    Though, a suggestion, if I may... You DID tell me that you would gladly do add-ons and updates for this item, correct? Maybe instead of composing a whole other product for G2M, you could update the FBM or even produce a morph add-on pack for the boys? I'm sure that be much less of a headache for you if you took that route, and grantee you a hearing from my debit account. :)

    Post edited by RCDeschene on
  • FistyFisty Posts: 3,416
    edited December 1969

    You can use cross fit to make it so a female item will conform to the male without complaining or giving pop-ups, you can even do a custom version of that basic male morph so it's perfect.. however.. then making, say, a custom M6 morph that works on the G2F item when it's conformed on G2M... well, I haven't figured it out yet. And trust me, I've tried.. for many many hours.. the only thing I could get to work was to bake a smoothed morph, and that really isn't optimal, not nearly as good as a real custom fit morph. So basically what you're asking, RCD, is pretty much impossible. He would have to make an entirely new figure to properly support males beyond what the auto morphing will do.

  • RCDescheneRCDeschene Posts: 2,801
    edited December 1969

    Fisty said:
    You can use cross fit to make it so a female item will conform to the male without complaining or giving pop-ups, you can even do a custom version of that basic male morph so it's perfect.. however.. then making, say, a custom M6 morph that works on the G2F item when it's conformed on G2M... well, I haven't figured it out yet. And trust me, I've tried.. for many many hours.. the only thing I could get to work was to bake a smoothed morph, and that really isn't optimal, not nearly as good as a real custom fit morph. So basically what you're asking, RCD, is pretty much impossible. He would have to make an entirely new figure to properly support males beyond what the auto morphing will do.

    Ahh, you mean the Genesis 2 Cross-Figure Resource Kit, right?
  • FlipmodeFlipmode Posts: 909
    edited December 1969

    jakiblue said:

    so......theoretically, that means someone could make a wicked cool Wonder Woman or Supergirl or Batgirl outfit with it, and share it?

    That`s one for the copyright experts.
    Obviously such outfits can not be commercial items.
    My guess would be that it is ok for non-commercial use.
    An example that seems very similar to me would be racing games. They often don`t have the licence for some racing series, so they add a generic car model and give users the tools to paint it, and of course the users make 1:1 replicas of the original cars.
    Anyway, if noone shows up with a definite answer I`ll ask Daz about it, certainly worth investigating.

    ---
    Fisty is my new hero. Not only did she do the Poser testing and allow me to keep my head on my shoulders, I think she also just saved me from having to make up excuses about a conversion for males. ;)

    To be serious, I am just not very much into doing male stuff. Plus you guys most likely know more about it than me ...I had even forgotten you can load female clothing on males.
    But if someone would like to use G-Suit2 for a proper male conversion they are very welcome to get in touch about it.
    For now auto-fit seems to work better than I`d have expected, I think we`ll get more feedback on it once it`s released.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 2014

    Sorry for my absence, things have been rather buisy since Wednesday in this neck of the woods. Thanks for the answers, clarification, and that cool auto-fit discovery.

    "O" nice test render of the gents Flipmode. The past day I had seen an outfit that looked enticing for my wishlist, and I decided that the material zones were not shown because the promos were replaced with daz ones, or the outfit did not play with tiled maps. Obviously a non-issue with this suit. Except possibly unavoidable distortion with ridiculously impossible exaggerated 100x chest sizes, lol.


    Looks like that G2F-G2M clothing fit thing is also a must have at this point, or is that something other? I've tried fitting G2M hair on G2F, and auto-fit seamed to not have G2-anything in the source list. Check that, Studio 4.7 is different from 4.6 a few months ago???

    Did that get updated so Genesis2 is no longer under "Unsupported", or did I purchase something in the mas-sale-mayhem I don't remember??? :blank: :ohh: :coolhmm:

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    Post edited by ZarconDeeGrissom on
  • FistyFisty Posts: 3,416
    edited December 1969

    Ahh, you mean the Genesis 2 Cross-Figure Resource Kit, right?

    Yes, it's really a great tool to have even if you're not a PA. A lot of things convert better than you would expect, and doing it that way instead of just through the normal pop up window you don't lose any functionality of the original item in terms of morphs or extra bones. (I put the MFD with all its extra skirt bones on G2M and it worked great) But it does have to be able to auto-morph okay to look good in the end, things with a lot of extra pieces and details aren't going to work as well if you put them on like Lee or Gianni because they're very lumpy.. unless you have SY's clothing smoother product for the guys which really helps. This suit >should< work pretty well, though will look shrink wrapped over the muscles if you don't have SY's smoother product.

  • FistyFisty Posts: 3,416
    edited December 1969

    Okay, just tried.. I think either my install of G2F is messed up or my cross fit is messed up. It's not getting the bones in the right place. I experienced it with another product I just finished a couple days ago and I thought it was the item itself.. but this suit should work perfectly with cross fit so I need to figure out what's wrong with my install.

    Anyway, this is using the free conversion, set it to G2F and full body..

    For Lee and Gianni I turned on smoothing, the area around the eyelashes doesn't play nice which is expected, if you can find a morph that shrinks the eyelashes into the head that would be optimal if using the mask, if you're making the mask part invisible it doesn't matter. For Brodie I didn't have to do anything, it just fits him perfectly.. which I also expected.

    So first render is default, 2nd is with SY's clothing smoothers for guys applied to Lee and Gianni. (and expand-body increased a little on the suit to get rid of the last little bits of poke-through)

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  • FistyFisty Posts: 3,416
    edited December 1969

    I tried out one of the presets on it.. because of the obvious detail on the straps I needed to crank the smoothing modifier on Gianni and Lee... that makes the poke through much worse. I couldn't get rid of it without using the expand morphs beyond what looked good so I just made most of those guys bodys invisible. I removed the transparency map from the most of the neck material zones and added in the appropriate neck finishing morph.. looks better on the guys with this style and hides the fact that I hid their chest bones. (Thank you Flipmode for having that part of the template textured even though it's trans-mapped out normally!)

    I added in the toe expansion morph but the mesh smoothing almost completely removed the effect... I tried with general rather than base shape matching and that kept the smooth toes but didn't straighten out the straps on the thighs as good. So it's a give and take.

    Overall, works pretty well on the guys if you're willing to mess with it a bit. These are all DS tricks though, they won't work if you want to use it in Poser. Stick to the girls in Poser, or do all these tricks in DS and save it as a scene file, then make a Poser companion file of the DS scene file if you really want to use it on the guys in Poser.

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  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Doh, I don`t have SY`s clothing smooth thingie, but it looks like a very useful tool.
    For the suit I just used mesh smoothing if I really wanted to get rid of muscle detail, but I take it the SY tool is more efficient about it.

    Fisty said:
    I tried out one of the presets on it.. because of the obvious detail on the straps I needed to crank the smoothing modifier on Gianni and Lee... that makes the poke through much worse.
    Those straps are a nightmare anyway, for posing too. ;)
    That`s why I added a version without the straps last second (not sure if it was in the version you have) to make it more useful with various poses.

    (Thank you Flipmode for having that part of the template textured even though it's trans-mapped out normally!)


    Ha! Loved that comment because this really isn`t random. Early on I didn`t care about regions which would be invisible, then I thought someone might have the funky idea to unhide it and reworked the textures. Super happy you discovered it. :)

    I start feeling a bit bad about how much time you spend testing stuff here, it`s very much appreciated though.

  • FistyFisty Posts: 3,416
    edited December 1969

    It's all good.. I normally don't buy much clothing because I make my own, but this is the type of thing I probably wouldn't ever make so it's good to have in my library. I have a basic body suit I made for G1 and G2 for utility purposes, but it's no where near as cool as this one.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Flipmode said:
    jakiblue said:

    so......theoretically, that means someone could make a wicked cool Wonder Woman or Supergirl or Batgirl outfit with it, and share it?

    That`s one for the copyright experts.
    Obviously such outfits can not be commercial items.
    My guess would be that it is ok for non-commercial use.
    An example that seems very similar to me would be racing games. They often don`t have the licence for some racing series, so they add a generic car model and give users the tools to paint it, and of course the users make 1:1 replicas of the original cars.
    Anyway, if noone shows up with a definite answer I`ll ask Daz about it, certainly worth investigating.

    oh sorry yes, that's what i meant. I was only JUST awake when i wrote that so probably didn't come out as I meant. With all the material zones on the suit, I'm hoping some enterprising person would be interested in making non-commercial use superhero textures as freebies for the suit for those three. :D I'm thinking with the mat zones etc, you could get the WW style...the almost leotard look...from the suit. :D

  • FlipmodeFlipmode Posts: 909
    edited December 1969

    Hehe, no worries ... admittedly your post gave me pause for a sec but I figured it was genuine interest. ;)
    Since I am ok with people using my generic G-Suit textures for non commercial stuff it would be relatively easy to do nice genre stuff. The spandex mats from the base set should be suitable, and the superheroine addon also adds a more modern generic heroine material.

    Since it`s apparently no problem to share genre renders, I don`t really see why sharing materials would be any different.
    Still, I am no expert, but I am sure we can figure it out next week.

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