Absolutely Loving Studio 4.7

JohnDelaquioxJohnDelaquiox Posts: 1,195
edited December 1969 in The Commons

I am absolutely loving the new features in Studio 4.7, most of all the new auxiliary view-port and the fact that I can now have the normal view-port on a separate screen from studio.

I need to know more about the IPR

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    That makes 3 of us....

    ...what info about IPR do you need?

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    4) Aux Viewport Pane - A separate, singular, auxiliary viewport in its own pane that can be used as a convenient, independently sized, alternate view of the scene with IPR capabilities (for renderers that provide it)

    How do I know what renders provide it or how do I set up renders for it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    IPR is just ON or OFF so I am unsure what you mean. It is virtually the same as the main Viewport in the way you can select which camera it renders. I have it set up to render the main rendering camera whilst the main viewport is in Perspective mode so I can make changing on the fly. Once I am happy I set the main Viewport to my rendering camera and do a final render.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Szark said:
    I have it set up to render the main rendering camera whilst the main viewport is in Perspective mode so I can make changing on the fly. Once I am happy I set the main Viewport to my rendering camera and do a final render.

    Oh, good idea.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks mike

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited November 2014

    Where do I find the switch for the IRP?

    this is a screen cap of my ui

    screen_cap.JPG
    1602 x 898 - 188K
    Post edited by JohnDelaquiox on
  • TaozTaoz Posts: 9,979
    edited November 2014

    Did they fix the bug with the viewport controls going nuts? I had to go back to an earlier version because of this.

    Post edited by Taoz on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Where do I find the switch for the IRP?

    this is a screen cap of my ui

    screen_cap_copy.jpg
    1602 x 898 - 232K
  • DestinysGardenDestinysGarden Posts: 2,550
    edited December 1969

    I agree about the Aux viewport being the best thing ever. You can get a preview of shader surfaces, like the ones made with shader mixer that show up all grey, and preview tiling like stuff based off of UberSurface, that don't show up correctly in the main viewport.

    Another discovery-you can adjust shadow softness and intensity on ray-traced shadows. Yea!

  • kyoto kidkyoto kid Posts: 41,251
    edited December 1969

    ...for the most part, pretty nice.

    A couple small things though, doesn't seem to play very well with AoA's Advanced lights, Graphic Arts Cameras and some of the Atmospheric Camera features, all of which I use a lot.

  • LunaseasLunaseas Posts: 6
    edited December 1969

    I also wish I knew how to do a cartoon render, I've been shown to click show hidden properties but I still can't figure it out. :(

  • kyoto kidkyoto kid Posts: 41,251
    edited November 2014

    ...OK found it.

    Go to "Render Settings" -> "Editor" -> "All" -> then click the small square just above the "Render" button that will bring up a small menu with the "Show Hidden Properties" selection, Click on that and in the menu bar to the left the selection titled "Style" should appear the under "General" category. Click on that and you'll get a selection bar that says "Default" with a down arrow to the right. Click on the arrow and it will show the options of "Default" and "Cartoon".

    Once you have done that the "Style" option will always be there every time you open the application.

    Post edited by kyoto kid on
  • SotoSoto Posts: 1,440
    edited December 1969

    Definitelly loving 4.7 as well. The IPR is a HUGE help for me. And the fix on the color halo around figures with no background is something I've been wanting since I`m doing this.

    Really happy with this new version.

  • LunaseasLunaseas Posts: 6
    edited December 1969

    Thank you for that answer. :)

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    I had to turn off the key stroke navigation because it was unable to tell when I was trying to look for something in my runtime and when I was trying to actually navigate the scene. I hope that later one they can make it so that we can assign the keys our selves. If that is a feature in this version, I can't find it would appreciate it if someone could point me in the right direction.

  • kyoto kidkyoto kid Posts: 41,251
    edited December 1969

    ...too bad it doesn't use the numeric and/or arrow keypad.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    I had to turn off the key stroke navigation because it was unable to tell when I was trying to look for something in my runtime and when I was trying to actually navigate the scene. I hope that later one they can make it so that we can assign the keys our selves. If that is a feature in this version, I can't find it would appreciate it if someone could point me in the right direction.

    Window > Workspace > Customize, expand "View Control" on the left side, right-click on the item you want to change the keyboard shortcut for.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Kyoto Kid said:
    ...too bad it doesn't use the numeric and/or arrow keypad.

    Use Customize

  • kyoto kidkyoto kid Posts: 41,251
    edited December 1969

    ...cool, thanks.

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    Thank you , Much better now!

  • normal batesnormal bates Posts: 4
    edited December 1969

    So how did solve the AOA graphic arts camera issue again?

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Kyoto Kid said:
    ...OK found it.

    Go to "Render Settings" -> "Editor" -> "All" -> then click the small square just above the "Render" button that will bring up a small menu with the "Show Hidden Properties" selection, Click on that and in the menu bar to the left the selection titled "Style" should appear the under "General" category. Click on that and you'll get a selection bar that says "Default" with a down arrow to the right. Click on the arrow and it will show the options of "Default" and "Cartoon".

    Once you have done that the "Style" option will always be there every time you open the application.

    Just curious and was wondering if anyone knows if it is possible to create new styles and how it's done?

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    4) Aux Viewport Pane - A separate, singular, auxiliary viewport in its own pane that can be used as a convenient, independently sized, alternate view of the scene with IPR capabilities (for renderers that provide it)

    How do I know what renders provide it or how do I set up renders for it.

    In theory, if the render engine used the DAZ Studio viewport and is capable of progressive rendering in the DS Viewport, it could use it. The only render engine that ships with DS that uses the feature is the 3Delight Render engine. (Not OpenGL, and not render to RIB as they don't support Progressive rendering.)

    I hope that makes sense. :)

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