Hexagon instability

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Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    For my purposes nostalgia doesn't have anything to do with it, it's the Hex bridge. Yeah I could a lot of it with the z-brush bridge, but I know how to do it quickly and easily in Hex and my zbrush skills are still pretty rudimentary. I learn little bits as I need to for projects when I can't do them with other programs but I really don't have time to devote a few weeks to learning that behemoth of a program, I would be homeless.

  • FistyFisty Posts: 3,416
    edited December 1969

    Taozen said:
    I paid a good deal for it too. Wouldn't mind paying $50 or more for a bugfixed 64 bit upgrade.

    quoted for truth!

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    I use Hexagon on Win8 and its still my primary modelling application but it does crash unexpectedly, and occassionally user error is not even involved. Incremental saves are your friend. Still the best $1.88 I ever spent, because the return on investment has been phenomenal.

    ..when I bought it years ago, I paid 54$ (on sale) which is part of the reason I am so disappointed. Would have been more so had I paid the full price (something like 149$).

    I didn't return it as I knew I was going to eventually move to 64 bit and hoped that would have helped as I figured my old 32 bit system was partly responsible since I was getting so many render crashes working in Studio at the time and the the OS (XP Media Edition) did not support the 3GB .ini option.

    No improvement in stability after installing it on the 64 bit system, even making it large address aware.

  • kyoto kidkyoto kid Posts: 41,249
    edited November 2014

    Muze said:
    I've been using Hex a bit more recently and have imported a complex model into it. Weirdly enough, it didn't crash. However, it crashes when I model in it. Maybe there's something to that. *shrugs* I model in Max, but tweak in Hex after the model has been UVed. Hex is a great program, and it's sad to see that its bugs aren't being worked on. :down:

    ...converting models from .3ds to .obj format is about all I use it for myself.


    Yes, the UV Mapping tools is another part of Hex that needs serious overhaul.


    I also wondered why it still supports Second Life, does anybody use that anymore? Feel it is a holdover from the Eovia days.

    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,249
    edited December 1969

    Fisty said:
    Taozen said:
    I paid a good deal for it too. Wouldn't mind paying $50 or more for a bugfixed 64 bit upgrade.

    quoted for truth!

    Quoted for same desire. Come on DAZ!

  • Dumor3DDumor3D Posts: 1,316
    edited December 1969

    I love Hexagon! The interface and tools fit how I want to work. I do have really decent graphics in all my stuff so maybe that is helping me. When I first started with Hex, it crashed all the time. Over time, I've learned it crashes when I ask it to do something that shouldn't be done. To me, it protects me from going on with a mesh that shouldn't ever see the light of day. Yes, I do incremental saves a lot, but we play together really nicely. In fact, I'm constantly bridging form Studio to Hex, to Studio to zBrush, to Studio to Hex and so forth. It's just really fast to get to my best tools without a lot of save, open, save, open, save open... and with Studio in the middle, I do get to do a preview of my WIP. :)

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...it got to the point I had to save almost every time I made a change. Didn't have to do that with the trial version of Modo. Didn't have to do that with the trial version of Silo.

  • LeatherGryphonLeatherGryphon Posts: 11,672
    edited November 2014

    Dumor3D said:
    .... When I first started with Hex, it crashed all the time. Over time, I've learned it crashes when I ask it to do something that shouldn't be done. ... :)

    Or, in other words, It hurts when I do that, so I don't do that anymore." 8-s

    Post edited by LeatherGryphon on
  • Sky HndxSky Hndx Posts: 142
    edited December 1969

    I have a few thing shut off in the preference editor. The only time it crashes is if I hit the sort button with several items grouped. But I will admit that UV mapping sometimes makes me want to cry and pound my head on a piano.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...I think John Cage may have already done the latter. ;-)

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    We shouldn't be FORCED to tolerate outdated software. I too would be willing to pay $50 or more for an updated AND BUGFIXED 64 bit Hexagon 3 and I'd be willing to pay for an updated and modernized Bryce too.

    Once this new Carrara update goes live, DAZ should put some people on Hex and Bryce.

    By not doing this with SOME level of urgency, DAZ runs the risk of losing more people to Blender or other competitors. And it doesn't have to be that way!

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ...most likely Nevercenter's Silo will benefit once the 64 bit version for Windows is released as it is easy to learn and reasonably priced.

  • SixDsSixDs Posts: 2,384
    edited November 2014

    once the 64 bit version for Windows is released

    Hmmm. Hasn't that already happened, KK? Their downloads page shows a version for Windows 7+ 64-bit, and the file itself says x64. I haven't tried to install it yet (I hate uninstalling and re-installing stuff on my SSD), but I may try it on a test system first to see what happens, whether it ends up in Program Files or Program Files x86.

    Update: Well I downloaded and installed the alleged x64 version on my test machine and it was installed automatically to Program Files, which the operating system (Win 7) reserves for 64-bit apps. I entered the keycode for my previously-installed 32-bit copy and it accepted it. (for any concerned about the legality of this, the EULA allows me to install it on up to three PCs). It seems to run just fine. However, I cannot confirm definitively that it is 64-bit, since it doesn't indicate this anywhere. I suppose an email to Nevercenter would be the logical way to confirm it.

    Post edited by SixDs on
  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited December 1969

    SixDs said:
    ...I hate uninstalling and re-installing stuff on my SSD...

    Ummm, why?

  • AmaranthAmaranth Posts: 435
    edited December 1969

    I love Hexagon and it's my main modelling program, I can't get used to other software.
    It only crashes when I hit the enter button instead of the delete button.

    Odd I know and the min I do that it goes poof lol (and the cursing start)

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    SixDs said:
    However, I cannot confirm definitively that it is 64-bit, since it doesn't indicate this anywhere. I suppose an email to Nevercenter would be the logical way to confirm it.

    Start task Manager (right-click on the Task Bar) and go to the processes tab - 32 bit applications will have *32 after their names.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    SixDs said:
    once the 64 bit version for Windows is released

    Hmmm. Hasn't that already happened, KK? Their downloads page shows a version for Windows 7+ 64-bit, and the file itself says x64. I haven't tried to install it yet (I hate uninstalling and re-installing stuff on my SSD), but I may try it on a test system first to see what happens, whether it ends up in Program Files or Program Files x86.

    Update: Well I downloaded and installed the alleged x64 version on my test machine and it was installed automatically to Program Files, which the operating system (Win 7) reserves for 64-bit apps. I entered the keycode for my previously-installed 32-bit copy and it accepted it. (for any concerned about the legality of this, the EULA allows me to install it on up to three PCs). It seems to run just fine. However, I cannot confirm definitively that it is 64-bit, since it doesn't indicate this anywhere. I suppose an email to Nevercenter would be the logical way to confirm it.
    ...interesting, their (RDNA's) forums seem to have flaky ebot issues like here as I set it to notify me when a new post was made to the thread.

  • edited December 1969

    Thanks to all for your responses to my inquiry as to the status of HEXAGON at DAZ. I am pleased to note that there are many who have the same concerns about HEXAGON as I do. Now does anyone know of a way to get DAZ off its collective butt and do something with this product or as at least one person has suggested; sell it to a company who will support it.

    Concerning Silo:
    I have been using Silo as opposed to HEXAGON for the simple reason that it is more stable. I like the HEXAGON tool set better, but the lack of stability makes me leery of trying to use HEXAGON very much. I find it to be like many of you have said: Sometimes it's stable and sometimes not.

    Anyway I went to the Nevercenter site and discovered there is a 64-bit version of Silo available (Silo 2.3.1). Its apparently only been recently released. It will accept your current software key. I haven't really checked it out but I intend to do so ASAP.

    Thanks again for the responses

  • RAMWolffRAMWolff Posts: 10,249
    edited December 1969

    Thanks for the heads up on the release. Just purchased, waiting for the download link and serial to show up now..

  • GreycatGreycat Posts: 334
    edited December 1969

    Thanks to all for your responses to my inquiry as to the status of HEXAGON at DAZ. I am pleased to note that there are many who have the same concerns about HEXAGON as I do. Now does anyone know of a way to get DAZ off its collective butt and do something with this product or as at least one person has suggested; sell it to a company who will support it.

    Software is considered obsolete after 5 year, it been nearly 7 years and not word. I wouldn't hold my breath.

  • edited December 1969

    Yes, I know, and it will just get worse, probably to the post of it won't run any more.

  • Sky HndxSky Hndx Posts: 142
    edited December 1969

    Greycat said:
    Thanks to all for your responses to my inquiry as to the status of HEXAGON at DAZ. I am pleased to note that there are many who have the same concerns about HEXAGON as I do. Now does anyone know of a way to get DAZ off its collective butt and do something with this product or as at least one person has suggested; sell it to a company who will support it.

    Software is considered obsolete after 5 year, it been nearly 7 years and not word. I wouldn't hold my breath.

    Then it's a fickle industry. I have other means of artistic expression I don't feel too particularly bound to this medium and what I have seen so far as art hasn't been to overwhelming.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 2014

    ...I used to wok in the traditional media pretty much all my life, until worsening arthritis made it almost impossible to hold a brush or pencil for more than ten minutes at a time. Loss of grip and unsteadiness due to the stiffness turned what once was very deft style of drawing into what now looks like a scratchy mess of lines.

    2 and 3D CG allowed me to get back to realising the visions I had. Is it the same? No, for it is limited by the power of my workstation and capability of the software. Oh I push the tools as far as I can and in so doing have over time developed what I like to consider a more personalised approach to character design which relies on morphing and shaping instead of purchased character presets. Crikey, I spent months working on what seemed a futile effort, successfully turning the tall buxom supermodel Vicky4 into a convincing 8 year old child (as there was no Gen4 child figure yet). Same for the teen characters in the illustrated story I am working on.

    The Genesis concept has made the process a bit less cumbersome as it is more flexible than the previous generation figures. However to do good work still requires a good eye. Simply loading Genesis slapping some clothes & hair on it, putting it in a setting with some lights and and couple props then clicking the "render" button is not what this is all about in my book. It is a visual medium, just as much as painting, drawing, sculpting, or photography is, and how one approaches it is where the creative aspect comes into play.

    But I digress, lest I continue beating a long deceased equine into the thickness of a graphine nanosheet

    Yeah, I agree, keeping up with the tech curve is a pain in the bum. Not having stable more powerful tools (without paying a fortune) is another. In some ways, like the cost of memory, it can be blessing. In others, such as ongoing application updates and rising costs, it can be a curse.

    Many traditional artists cannot afford the best studio grade oils, natural sable hair brushes, and a nice properly lit and ventilated studio workspace either, and thus must make do with less expensive tools and inadequate workspaces.

    Pencils, pens, brushes, paper, canvas, and clay have done pretty well without needing updates for a long, long time. Cameras have even been around for over a century and in spite of more frequent technical improvements, the basic concepts and techniques remained pretty much the same, even with the change from film to digital format. In comparison, 2D and 3D CG on the other hand is a rather young medium that is still in the early stages of evolution, and (unfortunately) its tools, both hardware and software, tend to have an extremely short "shelf life".

    Post edited by kyoto kid on
  • RCTSpankyRCTSpanky Posts: 850
    edited December 2014

    It is simply a shame, that a company like DAZ has this jewels (Hexagon and Bryce) in their treasure chest and don't give it the polishment that it deserves to shine bright like DAZ Studio 4. If I would be in the management I would do anything to bring all my programs together in one suite.

    Modelling in Hexagon
    Posing in Daz (with transfered Hair options from Carrara)
    Landscaping and environments in Bryce
    Lightning and rendering in Carrara

    The current activities are just focused on release so many new items on one day as possible. To bad, that so many small (but fantastic) releases get lost within' the flood of daily publishings.

    Post edited by RCTSpanky on
  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ..you and me both.

    I would add "or Luxrender" to Lighting and Rendering.

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