The Holidays Of The Walking Dead Complaint Thread

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  • TJohnTJohn Posts: 11,227
    edited December 1969

    TroutFace said:
    Waiting for my ride home, reading Luxrender documentation.. dayum.. that sucker can do some amazing things! :bug:

    It'll be fun to play and experiment.. a good reason to stock up on beer and stay home all weekend! :cheese:

    I wonder if Reality supports volumetrics.. will need to spend quality time reading up.

    Can't wait to play with caustics! Wheeeeeeeeeeeeee!


    Been messing around with Reality 2.5 for a while. This is my first go with 4.0. Big improvement in the texture department. The presets for G2M and F are very good. New ones like Cloth (which I used on the dress) come out great in LuxRender. Seems to translate most things very well by itself. I like it. :)
    Mei_Lin_4.jpg
    1250 x 1500 - 377K
  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    ps1borg said:
    Dentist first thing this morning. Two fillings. Pity me :lol:

    My dentist is referring me to an oral surgeon for my toothache and wisdom tooth issues.

    Post edited by starionwolf on
  • SerpentSerpent Posts: 4,075
    edited December 1969

    TroutFace said:
    Kyoto Kid said:
    ...there are also film quality settings so if you want to do something that looks like it was shot, say, using Kodachrome, you can. Some of the film settings render in B & W as well.

    Cool! I went, I saw, I purchased... :red: Will play with it this week, it's learning time!

    I will note that the blown-out image on my un-calibrated monitor at work looks kick butt on my CALIBRATED monitor at home!!!

    This could be my PURCHASE OF 2014 winner :red: :red:

  • SerpentSerpent Posts: 4,075
    edited December 1969

    tjohn said:
    TroutFace said:
    Waiting for my ride home, reading Luxrender documentation.. dayum.. that sucker can do some amazing things! :bug:

    It'll be fun to play and experiment.. a good reason to stock up on beer and stay home all weekend! :cheese:

    I wonder if Reality supports volumetrics.. will need to spend quality time reading up.

    Can't wait to play with caustics! Wheeeeeeeeeeeeee!


    Been messing around with Reality 2.5 for a while. This is my first go with 4.0. Big improvement in the texture department. The presets for G2M and F are very good. New ones like Cloth (which I used on the dress) come out great in LuxRender. Seems to translate most things very well by itself. I like it. :)

    Very nice! :cheese: :cheese:

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Downloading Reality, Luxrender x64, and all the Reality content from Daz.

    I guess I'll get to play with it.. wait.. SOOOOOOOOOOOOOOOOONNNNNN :bug: :bug:

  • SerpentSerpent Posts: 4,075
    edited December 1969

    ps1borg said:
    Dentist first thing this morning. Two fillings. Pity me :lol:

    My dentist is referring me to an oral surgeon for my toothache and wisdom tooth issues.

    I had all 4 wisdom teeth out at once.. I needed a ride home from my gf and was on insanely strong painkillers for 10 days.. be careful... :blank:

  • DanaTADanaTA Posts: 13,263
    edited December 1969

    Frank0314 said:
    DanaTA said:
    Complaint: DIM showed about 8 updated products. I added them to the queue and then started it. Results?
    Download Failed! - 4 of them
    Install Failed! - 2 of them

    So that's about a 75% fail rate!

    Dana

    Did you try it again? DIM is very sensitive to a constant ISP. I have problems cause ours goes up and down occasionally for a split second.

    Multiple times. I even closed the DIM and restarted it. This happens every now and then. Something upon which we are so dependent should be a bit more robust. It should have fault tolerance built in. But, I have a very good high speed broadband account, so that's not likely the cause. And the failed installations have nothing to do with the Internet connection, they're already downloaded at that point.

    Dana

  • kyoto kidkyoto kid Posts: 41,249
    edited December 2014

    ...arrgh!!! Just saw FilterForge is part of the 50% sale, don't have 80$ to spare.


    TJohn, nice pic. Shaders look really good. Now if I can figure out where to manually install everything from the .zip file I got I'll be in business. I thought the installer would be an .exe like it was last update. Manually installing content is one thing as I know where everything goes, plugins and software are different, one mistake and it's "error city".

    Post edited by kyoto kid on
  • ps1borgps1borg Posts: 12,776
    edited December 1969

    TroutFace said:
    ps1borg said:
    Dentist first thing this morning. Two fillings. Pity me :lol:

    Owwwwwwwwwww! Hang in there!

    Afterward listening to ppl complaining about last week's filming I wished I was back in the dentist chair getting a tooth pulled :lol:

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Kyoto Kid said:
    ...Reality is an unbiased render engine that employs "real" lighting physics. 3Delight and Firefly fake lighting though use of shaders.

    Effectively Reality gives a more realistic quality to renders that can be on par with the pro grade software like 3DS or expensive 3rd party render engines like Octane.

    While rendering does take longer there are some advantages.

    --You can pause and resume a render.
    --You can run the render process without having to leave the scene being rendered in Daz Studio open (or for that face even needing Daz Studio open at all)
    --You can adjust the rendering and output quality on the fly without having to restart the process.
    --You can assign any number CPU threads you have available to the rendering process.
    --Any item (except a Daz primitive) can be turned into a mesh light, so for example, you can have lightbulbs that actually are light emitters.
    --Lux uses a "progressive" rather than bucket" driven process which lets you see the entire scene as it is rendering. which make it easier to spot any errors in setup or placement without having to wait until the process is finished.
    --Lux also allows for full as well as a hybrid GPU assisted rendering.
    --I have noticed my system running at lower temperatures using Reality/Lux than with 3Delight

    Some differences:

    --The Standard Daz lights (as well as UE and the Advanced lights) do not work well in Lux, however, there are Lux based lights as well as gels that are provided through the Reality plugin. Again these all use "real lighting" physics (bounce, AO, etc...).
    --Lux uses it's own surface settings (which Reality converts Daz surfaces/textures to). There are also custom (more "real world") settings that can be applied (similar to what can be done in Daz through the Surfaces Editing tab) though they are no where near as complex to use as Carrara's. Reality4 also now also handles the new Daz SSS shaders.

    Below is a comparison of a scene which I am working on. The first is the 3DL render the second is Reality (2.5)/Lux.

    Great picture :) Is the light at a lower angle in the bottom image? Shadows iz different :lol: Not that it matters :lol:

  • MistaraMistara Posts: 38,675
    edited December 1969

    Kyoto Kid said:
    ...Reality is an unbiased render engine that employs "real" lighting physics. 3Delight and Firefly fake lighting though use of shaders.

    Effectively Reality gives a more realistic quality to renders that can be on par with the pro grade software like 3DS or expensive 3rd party render engines like Octane.

    While rendering does take longer there are some advantages.

    --You can pause and resume a render.
    --You can run the render process without having to leave the scene being rendered in Daz Studio open (or for that face even needing Daz Studio open at all)
    --You can adjust the rendering and output quality on the fly without having to restart the process.
    --You can assign any number CPU threads you have available to the rendering process.
    --Any item (except a Daz primitive) can be turned into a mesh light, so for example, you can have lightbulbs that actually are light emitters.
    --Lux uses a "progressive" rather than bucket" driven process which lets you see the entire scene as it is rendering. which make it easier to spot any errors in setup or placement without having to wait until the process is finished.
    --Lux also allows for full as well as a hybrid GPU assisted rendering.
    --I have noticed my system running at lower temperatures using Reality/Lux than with 3Delight

    Some differences:

    --The Standard Daz lights (as well as UE and the Advanced lights) do not work well in Lux, however, there are Lux based lights as well as gels that are provided through the Reality plugin. Again these all use "real lighting" physics (bounce, AO, etc...).
    --Lux uses it's own surface settings (which Reality converts Daz surfaces/textures to). There are also custom (more "real world") settings that can be applied (similar to what can be done in Daz through the Surfaces Editing tab) though they are no where near as complex to use as Carrara's. Reality4 also now also handles the new Daz SSS shaders.

    Below is a comparison of a scene which I am working on. The first is the 3DL render the second is Reality (2.5)/Lux.


    imo, the first one looks more Z depth :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    ahhh startin the day with chai tea latte and piece of ginger loaf :cheese:

    they finished the molding in apt refinishing. able to drag my compy out of my dressing room and into it's new den/home office
    ram has gotten a lot more complicated yikes :bug: used to be 30pin or 72pin dim

  • SerpentSerpent Posts: 4,075
    edited December 2014

    Pseudo complaint: I woke up too early and decided to play with Reality without even opening the RUG! :gulp: Much coffee and experimentation and I had one scene, a ripply water plane and a light. But DANG :bug: the result! I felt like I was rendering in Maya or Houdini! :bug:

    I can definitely see using 3Delight for rough test renders, then going to Reality for "Final Render" work. :)

    Fun times tonight! Reality and some home-made chicken soup the bosses wife sent him in with. :cheese:

    One complaint - was 24F when I got up. Brrr, welcome to Winter!

    Saw two flocks of geese heading South - wish I was with 'em!

    *edit* The install went smoothly for me - unzipped the goodies, ran the installer, and then spent 20 minutes trying to figure out how to bring up the stupid thing. :smirk: Registration went smoothly once I figured that everything is done in the "Reality Render Editor". :blank:

    Post edited by Serpent on
  • Sfariah DSfariah D Posts: 26,551
    edited December 1969

    I do not have a day off work till Sunday.

  • MistaraMistara Posts: 38,675
    edited December 1969

    I do not have a day off work till Sunday.


    You can tell them 'no' sometimes. 4 day work week is plenty to buy content. ;)

  • atticanneatticanne Posts: 3,009
    edited December 1969

    Just kicking the bots.

  • SerpentSerpent Posts: 4,075
    edited December 1969

    AtticAnne said:
    Just kicking the bots.

    Always a fun activity... :blank:

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Octane? Isn't that something for gasoline? Anti-Knock Index?

  • SerpentSerpent Posts: 4,075
    edited December 1969

    2/3 of the way through the Reality manual. My head hurts. :long:

    It reminds me of the first time I tried to learn Lightwave, sooooo long ago. Materials, channels, etc. - no nodes, which I really like. It's going to take some getting used to the "fewer is better" lighting approach, though.

    I wonder if LAMH works at all with Reality? Hmmm.. must try the free Player..

    Barely 34F outside and windy, don't wanna walk to the store, so getting a junkburger out of the machine.. oh well.. :sick:

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    TroutFace said:
    I wonder if LAMH works at all with Reality? Hmmm.. must try the free Player..
    (snip)

    You do bring up a good question. I wonder if some shaders I bought from the Daz Store work with Reality. Shaders don't work with the free Octane Render Demo. I can't afford the plugin of Octane for Daz Studio.

  • SerpentSerpent Posts: 4,075
    edited December 1969

    TroutFace said:
    I wonder if LAMH works at all with Reality? Hmmm.. must try the free Player..
    (snip)

    You do bring up a good question. I wonder if some shaders I bought from the Daz Store work with Reality. Shaders don't work with the free Octane Render Demo. I can't afford the plugin of Octane for Daz Studio.

    My assumption is that anything that uses a feature of 3Delight that isn't present in LuxRender won't work, anything using RSL in specific will be pretty hard to convert. :blank:

    I'm assuming that all my super-fancy shaders (Gemologica, etc.) won't work in Reality. When I need those, it's back to 3Delight.

    Given the differing capabilities, I see Reality as better for "Photoreal" work, more of an adjunct to 3Delight than a replacement.

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Ha, found a big free collection of Smart IBLs:

    http://www.hdrlabs.com/sibl/archive.html

    Gotta catch 'em all! :coolsmile:

  • TJohnTJohn Posts: 11,227
    edited December 1969

    Kyoto Kid said:
    ...arrgh!!! Just saw FilterForge is part of the 50% sale, don't have 80$ to spare.


    TJohn, nice pic. Shaders look really good. Now if I can figure out where to manually install everything from the .zip file I got I'll be in business. I thought the installer would be an .exe like it was last update. Manually installing content is one thing as I know where everything goes, plugins and software are different, one mistake and it's "error city".


    Unzip the zip file. There is an .exe file in there that will install everything where it should go.
  • TJohnTJohn Posts: 11,227
    edited December 2014

    TroutFace said:
    2/3 of the way through the Reality manual. My head hurts. :long:

    It reminds me of the first time I tried to learn Lightwave, sooooo long ago. Materials, channels, etc. - no nodes, which I really like. It's going to take some getting used to the "fewer is better" lighting approach, though.

    I wonder if LAMH works at all with Reality? Hmmm.. must try the free Player..

    Barely 34F outside and windy, don't wanna walk to the store, so getting a junkburger out of the machine.. oh well.. :sick:


    LAMH player doesn't work with Reality, no. With the full version of LAMH, you can export the hair as as static poly objects. The resulting hair is HUGE memory-wise, but if you have enough memory, it can be done.
    The hair objects are similar to the fiber hair and beard you've seen from PAs like Mec4D.
    (BTW, I've never tried it, so I may be off a bit,) :)
    Post edited by TJohn on
  • SerpentSerpent Posts: 4,075
    edited December 1969

    tjohn said:
    TroutFace said:
    2/3 of the way through the Reality manual. My head hurts. :long:

    It reminds me of the first time I tried to learn Lightwave, sooooo long ago. Materials, channels, etc. - no nodes, which I really like. It's going to take some getting used to the "fewer is better" lighting approach, though.

    I wonder if LAMH works at all with Reality? Hmmm.. must try the free Player..

    Barely 34F outside and windy, don't wanna walk to the store, so getting a junkburger out of the machine.. oh well.. :sick:


    LAMH player doesn't work with Reality, no. With the full version of LAMH, you can export the hair as as static poly objects. The resulting hair is HUGE memory-wise, but if you have enough memory, it can be done.
    The hair objects are similar to the fiber hair and beard you've seen from PAs like Mec4D.
    (BTW, I've never tried it, so I may be off a bit,) :)

    That's kind of what I figured. Eh, transmapped hair looks decent in Reality so that'll do fine.Gonna sneak out early today, grocery shop, then go home and RENDER! :cheese:

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    ps1borg said:
    Kyoto Kid said:
    ...Reality is an unbiased render engine that employs "real" lighting physics. 3Delight and Firefly fake lighting though use of shaders.

    Effectively Reality gives a more realistic quality to renders that can be on par with the pro grade software like 3DS or expensive 3rd party render engines like Octane.

    While rendering does take longer there are some advantages.

    --You can pause and resume a render.
    --You can run the render process without having to leave the scene being rendered in Daz Studio open (or for that face even needing Daz Studio open at all)
    --You can adjust the rendering and output quality on the fly without having to restart the process.
    --You can assign any number CPU threads you have available to the rendering process.
    --Any item (except a Daz primitive) can be turned into a mesh light, so for example, you can have lightbulbs that actually are light emitters.
    --Lux uses a "progressive" rather than bucket" driven process which lets you see the entire scene as it is rendering. which make it easier to spot any errors in setup or placement without having to wait until the process is finished.
    --Lux also allows for full as well as a hybrid GPU assisted rendering.
    --I have noticed my system running at lower temperatures using Reality/Lux than with 3Delight

    Some differences:

    --The Standard Daz lights (as well as UE and the Advanced lights) do not work well in Lux, however, there are Lux based lights as well as gels that are provided through the Reality plugin. Again these all use "real lighting" physics (bounce, AO, etc...).
    --Lux uses it's own surface settings (which Reality converts Daz surfaces/textures to). There are also custom (more "real world") settings that can be applied (similar to what can be done in Daz through the Surfaces Editing tab) though they are no where near as complex to use as Carrara's. Reality4 also now also handles the new Daz SSS shaders.

    Below is a comparison of a scene which I am working on. The first is the 3DL render the second is Reality (2.5)/Lux.

    Great picture :) Is the light at a lower angle in the bottom image? Shadows iz different :lol: Not that it matters :lol:
    ...yeah, I had to "guesstamate" the position of the Reality "Sun" from where I had the original Advanced Distant light.

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    Kyoto Kid said:
    ...Reality is an unbiased render engine that employs "real" lighting physics. 3Delight and Firefly fake lighting though use of shaders.

    Effectively Reality gives a more realistic quality to renders that can be on par with the pro grade software like 3DS or expensive 3rd party render engines like Octane.

    [...]

    Below is a comparison of a scene which I am working on. The first is the 3DL render the second is Reality (2.5)/Lux.


    imo, the first one looks more Z depth :)
    ...a lot of that has to do with the different lighting systems. Part of the reason the shadows are not as dark in the Lux rendered pic is because there is real bounce lighting from the pavement (sidewalk) roadway and shelter that is not present with the Advanced lights. Basically the second one is more like a snapshot photograph.

    This is just a raw test with Reality/Lux (my first work with it actually). I pretty much have been just using the default camera settings for now so I can learn the ropes as it approaches rendering from a photographic perspective. I imagine playing around with the f-stop and shutter speed would produce more "depth" (I am not much of a 'pro" photographer, if the needle of the built in light meter on my old 35mm SLR is dead centre, I shoot the pic).

  • kyoto kidkyoto kid Posts: 41,249
    edited December 1969

    Octane? Isn't that something for gasoline? Anti-Knock Index?

    ...:lol:

    Back in the days they called it "Ethyl" or "High Test"

  • kyoto kidkyoto kid Posts: 41,249
    edited December 2014

    ...TJohn beat me to the question about LAMH.


    You can however use any of the Shades of Life shaders, you just have to reset the tiling factor in Reality..Textures modified with the LIE will also work.

    Haven't tried pwGhost or any of AoA's other shaders yet and don't have any HD stuff.

    Post edited by kyoto kid on
  • MistaraMistara Posts: 38,675
    edited December 1969

    i'm craving some penne al pesto. luv fresh pesto :-P

This discussion has been closed.