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I'm an IT Support Monkey, doing mostly scripting work in PowerShell (sssssooooo much easier than VBScript) with some very basic C# thrown in for good measure. I've always loved drawing and painting the traditional way. I discovered Daz through a banner on some web-page or other -- I remember it fondly...it was promo art for this product: http://www.daz3d.com/blood-bound and I was spellbound! Hot girls in sexy clothes! And the promise that *I* could create such hotness!
I downloaded my free copy of Studio and I've been hooked ever since... rendering hot girls in sexy clothes! I have gotten a few requests from friends who are small business owners for some illustrations, so I guess technically I'm a semi-pro, but still very much a hobbyist with tons more to learn.
Oh, and I do love video games as well: I can't count the amount of hours I've lost to Fallout 3 and Skyrim, not to mention Baldur's Gate II: which I still play to this day.
And may I add how interesting this thread is turning out to be...
Baldurs gate 2 and fallout the original are some of my favorites :)
That's awesome. I never did play the original Fallout, but I've heard nothing but good things about it. I've even got it on my computer, I just have to find the time to play.
As far as BG2 -- I could easily de-rail this thread with silly quotes from Minsc! But I'm going to show some restraint and stop here (Go for the eyes Boo! -- ok, just one.)
Hello,
Another IT Programmer (IBM/Unix COBOL) in the midst of transitioning to VB.NET.
I write as a hobby which is how i also found my way to Daz3D. I am currently taking a game idea I was once attempting to develop, and now using that concept to make an online webcomic.
-MJ
I don't use Daz but I do use something similar enough.
I am also a 'writer' but not as a profession. I write fanfiction and I use Poser for character art and location art for my stories. I put a lot of work into it and I probably shouldn't put that much into fanfiction but almost every chapter has some kind of art.
I don't have an actual profession. I am disabled so most of what I do is mess with Poser and write lol.
OK, I promise to stick to topic this time. I started working computer graphics at the Kennedy Space Center in 1974 on a Raytheon 706 minicomputer. 16KB magnetic core memory, 7-track 1/2 inch 200bpi magnetic tape drive, no disk drive (yes, KB not MB memory, yes, 7 track not 9 track tape, yes 200bpi not 800 or 1600 bit per inch data density, and yes, no disk drive!). The tape drive was stamped "serial #1". (when we called up the manufacturer for help in calibrating it they said "oh, that one, we wondered where that went. It's slightly different than the production models.")
2D graphics was done on an electrostatic printer using 10 inch wide thermal paper at 120 dots per inch. During my spare time I played around with creating 3D wireframe images and even animations of simple 3D wireframe geometric shapes. Animations were done by clamping single sheets of paper in a binder and thumbing through them like a Disney animator would.
A year or two later we added another computer (Raytheon RDS-500) that had a disk drive (yea!) and a Tektronics 4012 graphic display (image below) that drew direct vectors on a green "storage screen" (didn't need refreshing to keep a line on the screen. You erased a line by overdrawing with opposite value, or you erased the whole screen at once). Using the Tektronix display I was able to dynamically animate my simple 3D geometric objects at about 8 frames/second. I think resolution was 4096 addressable points wide, and if you drew a straight line from lower left to upper right corner then from upper right back to lower left the lines were not straight but curved slightly in opposite directions because of the analog circuitry directing the vector beam. If you wanted nice straight long lines you had to break them up into shorter segments.
Playing aside, the principle duty of the computers and displays was to create 2D topology style maps of the electric field intensity measured at ground level all over the Kennedy Space Center in a research project to try to predict where lightning would strike.
I worked in the "Special Measurements Division" and had my own little lab (800 sq. feet) on the 2nd floor of the Launch Control Center where we did experimental stuff in data analysis and black & white line graphics but I always lusted after the flight related equipment upstairs in the Firing Room on the 3rd floor of the Launch Control Center where they had 21 inch, Aydin color graphics terminals that could fill in areas with color as well as draw colored lines. Ooh, shiny!!!
Writer, somewhat recent MFA grad. Eh, that's about it.
Planescape: Torment!
...hmmm, I feel as if I am the only one here who isn't into computer/video gaming.
LeatherGryphon, cool stuff! Several years before I was even born, even. It's interesting to look back and see how much work it took to do things we take for granted now in CG. My first experience was using a digitizer on my fathers Tandy CoCo as a toddler.
I never finished Torment, I should do that! Did you hear that there may be a new Planescape pc game? I'm playing through S.T.A.L.K.E.R. with the Lost Alpha mod right now.
Aye, we backed it on Kickstarter a long time ago... can't wait =)
Greetings,
Oh man... So my first owned computer was a Timex Sinclair 1000. The 1000 was for how much RAM it came with. 1K. 1024 bytes (some was taken up with control information, so +/- some.) I learned Z80 machine code pretty darn quick, even though my grandmother bought me a 16K expansion cartridge (that kept falling off). The manual came with a Z80 instruction guide in the back. Storage was on audio cassette, go figure. Graduated to a TRS-80 Model IV when my mom got a tax return some time later. Thankfully also a Z80 machine, so I could continue doing assembly programming, as well as BASIC (and a LISP variant!) Contrast with the VAX and GiGi BASIC I was programming at my mom's office, as well as (eventually) Pascal. I learned COBOL in high school, along with Fortran and Pascal, but thankfully I've never had to professionally program in either of the first two. (Although later, as part of the first-ship team on Borland's Delphi, I did have to do some Delphi Pascal back then.)
Many years later, I went to college at New York Institute of Technology, a computer graphics powerhouse. (Z-buffers, mip-mapping, and alpha channels are some of the things invented there.) Loved the place, but even with my mom working there (technician to two fully stocked TV studios), I couldn't afford to stay in college, so I took a job fighting computer viruses on the other side of the country in Silicon Valley.
A few years later, I got my hands on 3D Studio (before Max...and before Windows NT) and loved it, but couldn't figure out for ANYTHING how to make a scene that was interesting at all. I even tried a few mannequin-type programs (and of course when Max came out, tried Character Studio, but it was really not...right, yet.
Fast forward a bunch of years, I picked up Poser at a fire-sale at one point. Couldn't make it dance.
A few more years later, I'm unemployed, looking for something to do, and ran into DAZ Studio being released for free. Oh MAN, the forums were filled with angry people over that. The vitriol was epic, and told me something interesting...that people really had paid BANK for this application, it wasn't just a never-made-a-sale 'free' release. I grabbed it, tried it out, and it blew the top of my head off. Figuratively, thankfully. Paid into the Platinum Club before I bought a single piece of content, and never looked back. Thankfully I got a job, or my kids and wife and I would be out on the street with how much I've spent on this hobby... :)
I do game (Assassin's Creed Black Flag(!), Uncharted, SSX, Skyrim(!), Bethesda's Fallouts, and a few others) but not multiplayer, pretty much ever, unless it's with my wife. (We played Diablo 2 for YEARS, Diablo 3 some, and LotR:O as a 2-person fellowship for a while.)
I've been programming full-time professionally for 25 years, and personally for 35, and thankfully I'm still not burnt out on it yet. I love this work, so incredibly much, and I've stayed pretty reasonably up-to-date, transitioning from packaged software to web development in 2001, and keeping on the edge of that for 13 years.
And when I don't feel like coding on my own projects, DAZ Studio is waiting, tempting, taunting, teasing me with terabytes of toys and textures to try out.
-- Morgan
On my day time I work as an independent IT consultant / software & systems developer and in the night I'm Batman, oh sorry, I play with 3D. I wandered back into 3D from pen and paper Roleplaying game map and handouts making over at Dundjinni. I've been a pen and paper RPG and Wargamer since the mid 70s (when my dad introduced me to it). I did dabble with 3D before, I had Strata Vision 3D in the late 80s, but never took off.
I use 3D mostly for making pictures and things for my hobby RPG adventures and things like that. I love to run stupid contests that sparks creativity and humor.
Aside from being a professional DAZ Iconic Character freak, I'm just a 26 year old game development college major on academic hiatus for three hospitalizations over suicidal depression, still living at home with family and collecting SSI. I do run an independent online business in spiritual advisory which I get no customers for, so I just cook and clean around the house to make me feel like I'm doing something useful and helping my friends out with an RPG Maker-engined indie game.
May I have my 2014 Loser Award now? :cheese:
...P & P RPGs, now you're talking my language.
That is part of the reason I got into this, so I could create visuals for the scenarios I GM'd (the other was advancing arthritis which made it difficult to draw and paint). Never thought one of my ideas would grow into an actual story.
...oh, and entering silly themed contests as well.
Nope.. 'cause that's very similar to where my husband is in his life right now and I don't consider him a loser. Plus RPG Maker is awesome.
Nice! I'm more of the New Age Metaphysics type. When I say "Spiritual Advisory", I mean personal Horoscopes, Tarot readings, Numerology reports, Palmistry, and Aura Analysis with stones... :)
Completely different reason, but I too had to abandon a promising career, mine was in finance in the City (London) and I was part way through courses for attaining an ACII qualification. I made a silly mistake, I became pregnant only 3 months after getting married (and taking on a mortgage). 3 years and a 2nd child later I was left with a failed marriage (financial problems do tend to cause friction) and the need to support myself and the boys any way I could. Since then I have tried various jobs including working as a waitress, a barmaid and then as a Warehouseman (it was so unusual back then to have a female driving a fork lift truck and working with the guys that they didn't have a female equivalent title). Health made me give up (the lifting etc that was necessary) after 10 years, so I then actually used my art training for a couple of years working as a self employed costumier in a reenactment society, designing and making Crinoline style dresses and uniforms for the ACW period. I then went into Contract services, ending up as the contract manager on a major contract before retiring. I had discovered 3D art back in the days of Bryce making it's debut (on windows not the Mac) and Bryce is still my go to program even now some 16 years later, as if you couldn't guess that. :coolsmile:
Totte, I like this image much. Not much that we witness a thousand word in a pic. It almost makes me grasp a big idea for my career. Thanks!
Totte, I like this image much. Not much that we witness a thousand word in a pic. It almost makes me grasp a big idea for my career. Thanks!
(* Yikes *) 8-O As cart puller or hair puller!!! ???
8-O As cart puller or hair puller!!! ???
As a writer of Gor novels?
Actually, I would like to be a writer. I have a collection of short stories I've been fiddling with literally for decades. I think the first copies were on 3.5" floppies. Most of them came from waking dreams. Either the entire story played itself out in my head like a Roger Corman movie, or I woke up with one scene or image as a concept I wrapped the story around. Most of the stories have to do with a Galactic society devoted to peace, prosperity and mutual aid. Their interactions with Humans are what most of the stories deal with. The time span covers 500,000 years of Galactic history. Some of the stories have absolutely nothing to do with anything else. :lol: Most of them I could probably render cover art for, but there's no way I would try to do them as graphic novels.
One of the projects I worked on at Berkeley was doing some engineering for the School of Optometry. You know the machine the Optometrist puts in front of your face and asks, "Which lens makes the letters clearer, #1 or #2?" It's called a Refractometer. In 1976 we had a computer controlled, interactive system that did exactly the same thing. The computer was a PDP-8E with little DEC-tapes spinning back and forth. The refractometer had 12 stepper motors and weighed at least 100 lbs. It also had random-access slide projectors, which was quite a novelty at the time. For the audio messages, we used 8-track tapes with shortened loops. I think there was one with a 15 second loop, and another with a 30 second loop for longer instructions. I'll dig up a picture later. It was quite a contraption. We installed it at Letterman Hospital in San Francisco. The funny thing was, there was one class of people we absolutely could not get to go through the process of determining a prescription. The medical profession refers to such people as "incompetent patients." It was the Army brass... :lol:
I have been that "Expert" many times myself!
Yet another IT person, mainly microcomputers and small business networking. Currently working as an accountant for a small company.
Been a college professor for Business Computing, Small Business Consultant, Systems Analyst, Database Design and Programmer, E-Commerce Designer and Programmer and a Software Trainer and Help Desk Director.
Got my computer graphics start back in high school in 1980 on an Apple ][ doing the first over hi-res picture of our Bulldog mascot. I plotted it out on 10sqr/in graph paper and wrote a basic program to plot the dots one by one on the screen. It took some fancy doing to memory dump it to a printer, LoL! I have played with fonts and Vector graphics for years as a hobby since then. I even taught part of my own high school computer class in 1982 before graduating and heading to college.
For fun I have been playing pencil and paper RPGs as well and creating lots of accessories, aids and items for use by others. I have a couple of worlds that have been played but never felt like writing them up to release them formally. I do a lot of creative writing for some forum based MMORPGs and have a couple of novellas started based on a couple of characters I have played of the years.
I have always liked movies and Star Wars and Last Starfighter made my love for GC and 3D grow. Been recently involved in the Tabletop Game section of KickStarter and have begun working with others to improve their games. That led to some work on some rpg and board gaming websites and the need to get a 3D overview of a large, sprawling futuristic city for a project there. A few web searches later and found DAZ and completely lost control as I joined in the middle of all the sales a couple of months ago, and now I have a new system shipping to help me render faster!
I really would like to be doing 3D work as my only job, but that will take some time and effort. In the mean time I am doing some art for a new dice/card game launching next year.
I think the precise nature of the IT world blends well with the hard physics of 3D reality and design. Most of us that are/were analysts or programmers realize there is a surprising amount of creativity needed for elegant solutions to problems. I think this carries over to the art.
Jazzy B-)
A few mentions of role-players ... my friend created and developed over a few years a 'simple' pencil and paper RPG system called Gallant - http://fav.me/d85ikup - it fits on a single pieces of A4 (double-sided) and is genre-agnostic. One of the fun things you can do with it is pick a book or film everyone is familiar with and then just dive in, with everyone already knowledgeable about the setting and play the sequel :)
Oh, and it's free :) Oh, and it has some of my renders in the banner ;)
I thought she was pleading with executioner to spare bloke in the cage, he is stroking her hair prob negotiating an ... ahem price
Lol!
Every expert recognise his life in this video.
It was the same for me, as soon as I saw it, I thought : "Hey, there were here during my meetings or what?"... Then my husband (who's an expert too) told me that he also thought the same seeing it, and he also received it from an expert who thought the same... and I think we all lived the same totally improbable and surrealistic situations :)
So now when I have a doubt about staying in 3D or not, hop, this video helps me a lot! Or maybe one day I'll feel like "drawing 7 perpendicular red lines with green and transparent ink".... All this while inflating a balloon with the shape of a ca... a kitten! xD
I really have to show this to my husband, who is the expert in his profession. (Imbedded software programmer, Porometer Product Engineer).
I am a stay at home mother, homeschooling her children. I am also an aspiring writer who discovered DAZ Studio in the hopes of creating my own book covers. I have ideas for several book covers. It is just a matter of figuring out how to implement the ideas. I have always been the artistic/craftsy type ( I blame my mother for this). 3D art is just the latest in my crafting repertoire which usually includes mostly textile arts like spinning, knitting and quilting.
My background, when I had a profession outside the home, was in nursing.
My husband, who is not a DAZ studio person, also does 3D art in his spare time. However, he uses Blender. He says he is building stuff not doing art.
If you are still alive after all that, you are not a loser. Period. I know what it's like. Hope your New Age stuff helps you.
As for me, I am Russian. Like, a real Russian, from actual Russia. Never been abroad in my entire life - when I was younger, I was busy with academic achievements 24/7 (I mean it... I needed to get a "gold medal" in high school to get into a good university easier, and then I felt that graduating from this university with anything but honours would be a waste of time), and then I found out it's possible to spend money on not just books, but CDs, and then all the digital stuff you can order online: music, games, software and... yup... 3D content.
I also do modeling/texturing on my own, but it takes a lot of time - as I have a day job that often takes all the strength out of me. It's all about academic stuff again (I have degrees in applied physics/engineering and language studies, and my job mixes all these things: research, teaching, translation etc; and before anyone becomes jealous - hey it's post-Soviet Russia here, it's not a well-paid job! But it's the only job I am truly qualified to do, and I do it pretty well for "a girl" LOL).
I love the actual tech and science behind rendering. I enjoy setting up others' shaders and coding my own in RSL. 3Delight is my favourite render engine, and I cannot be thankful enough to the DAZ dev team that introduced me to its magic via including it with DS (my first DS was version 2-something!).
To tell the truth, I have more hobbies than necessary. Those precious few things I am not even remotely interested in would be dancing, comedy and finance, I think. Although I always know the rouble exchange rates, but that's a necessity, not something I follow for fun.
I'm also a rather boring person who always takes things way too seriously (good thing my faith does not promote violence or anything like that! LOL). I also never really "fit in" for a myriad of reasons, whatever community you take. Like, even in the TES fandom - generally, a "true" TES fan worships Morrowind, loves Skyrim, has never played Daggerfall and is suspicious of TESO. That's not me =D
I'm always looking to meet those who share something in common with me. The more "somethings" the better.
Thanks a lot for the link, Simon! I've been on the lookout for "simple" systems, and this one is amazing.
I like COBOL.
000100 IDENTIFICATION DIVISION.
000200 PROGRAM-ID. HELLOWORLD.
000300
000400*
000500 ENVIRONMENT DIVISION.
000600 CONFIGURATION SECTION.
000700 SOURCE-COMPUTER. RM-COBOL.
000800 OBJECT-COMPUTER. RM-COBOL.
000900
001000 DATA DIVISION.
001100 FILE SECTION.
001200
100000 PROCEDURE DIVISION.
100100
100200 MAIN-LOGIC SECTION.
100300 BEGIN.
100400 DISPLAY " " LINE 1 POSITION 1 ERASE EOS.
100500 DISPLAY "Hello world!" LINE 15 POSITION 10.
100600 STOP RUN.
100700 MAIN-LOGIC-EXIT.
100800 EXIT.
This reminds me of when I was an English major in another life, eons ago. I was in my first go around with college and took a intro to computer programming as a lark. I never learned COBOL, but I ended up helping several CS students with term papers, usually late at night in the CS lab after closing when the really fun stuff happened. They were always complaining about their COBOL projects and how everything would get messed up if a period was in the wrong place. Usually, they had periods in the wrong place in their term papers, as well.
Talking about COBOL programming back in the day reminds me of fun times. Back then the only languages I learned were Vax Basic on the old Unix machines and Fortran. Fortran was what made me decide I didn't belong in the computer programming field. I passed by the skin of my teeth because my programs always worked, but my instructor would shake his head at me and try to explain spaghetti programming to me and how to avoid it.
That limited computer background is what helped me land my husband some twenty years later. That and usenet. Although, thinking that far back makes me feel very old. :grrr: