Are you too seeing M6 for $10?

2»

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    There is a pack of Head Morphs and of Body Morphs for G2M from DAZ, and a bundle of both. Those are the nearest equivalent to Morphs++

  • LeatherGryphonLeatherGryphon Posts: 11,673
    edited December 1969

    There is a pack of Head Morphs and of Body Morphs for G2M from DAZ, and a bundle of both. Those are the nearest equivalent to Morphs++

    Thank you. :-)

    The following is something I posted in another thread:

    Arghhh, my head hurts! :-( Someone needs to create a large poster that shows the hierarchy of DAZ people and their add-ons and how specific characters & features & attributes fit into the picture. If the computer network engineers can create a poster that demonstrates the hierarchy of the insane number of network protocols then surely some geeky DAZ person can create a DAZ people feature poster. I think I need another aspirin.

    http://olds.blogcn.com/wp-content/uploads/83/8361/2007/09/network-associates-guide-to-communications-protocols.png

  • McGyverMcGyver Posts: 7,066
    edited December 1969

    Actually, I should be more specific...
    With M4/V4 you pretty much needed the ++ morphs to use most character morphs for them... Is that more or less still the case with G2?
    I don't actually want morphs if I don't critically need them to get by, though I'll probably get them when I find them on sale...

    What Mr Gyphon said back there would really make a lot of sense from a marketing stand point... Laying out what one needs to "play the game" is very helpful to new users and anyone who has fallen out of the loop... I've wanted to ask this question for a while, but it felt awkward and out of context, and not to mention stupid... So I just waited until I either came across the answer or it was in context with a thread... That is more than a year that DAZ might have had my money in their bank instead... I would easily imagine that I'm not the only one...
    Explanations go a long way in marketing... people know what they need to get what they envision doing and they can proceed easily... Figuring out stuff on ones own works well with the determined, but when one has limited time, asking around just makes one hold off and wait.
    Period.
    Regardless of what marketing studies show or experts think... It's human nature.
    I'm just saying... In case anyone in a decision making capacity reads this.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    Since DS has auto-follow for morphs you are much less likely to find that the body shape is spun from the stock morphs, though some PAs do still use them as auto-follow is far from perfect.

  • McGyverMcGyver Posts: 7,066
    edited December 1969

    Ah, I see... No, I'm lying... I don't... Imagine I was marooned on a desert island ( without Gilligan or other wacky, fun castaways)... (more like Tom Hanks, except Wilson is a surly monkey)... So now I've made it back to DAZ on my floating Port-A-Potty and I'm all like "what happened while I was away?"
    So I do or don't need an equivalent of ++ morphs?
    It sounds like you are saying I don't need something like that, but I'm pretty stupid much of the time, so I need confirmation... The morph part of that statement... the stupid part I confirmed long ago.
    And thank for the explanation and sorry for the density.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Well yes really you do need some morphs to make the Genesis figures more useful The regular morphs for Genesis 2 male are these

    http://www.daz3d.com/genesis-2-male-head-shapes
    http://www.daz3d.com/genesis-2-male-body-morphs

    or as a bundle

    http://www.daz3d.com/genesis-2-male-s-morphs-bundle

    and there are equivalent packs for Genesis 2 female.

  • McGyverMcGyver Posts: 7,066
    edited December 1969

    Okay, I get that. Thank you.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    I was saying check the product requirements for characters, if that's what you are looking at - most won't require extra morphs, some will. If you want to spin up your own new shapes then yes, you will need the base morphs (as linked by Chohole) and perhaps some other sets according to taste (such as the kits by Thorne and Handspan Studios).

  • LeatherGryphonLeatherGryphon Posts: 11,673
    edited December 2014


    ... sorry for the density.

    Density often implies solidity and stability. But can also imply brittleness and fracturability. Tempered glass is very dense but stress it just slightly in the wrong way and it disintegrates into tiny fragments. I tend to think I'm in that latter class. And like light through glass, new ideas just flow right through me without making much of an impression.

    Post edited by LeatherGryphon on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,591
    edited December 1969

    a lot of the characters in store only require that character unless stated as they have be sculpted in Zbrush often subdivided so use HD
    seems to be the popular thing
    others may require a DAZ character like Gianni, M6 or David as well as sculpted from them as a base.
    A few use the morph packs too mostly the two basic sets.
    the single character full body morphs seem popular among PA's

  • WahilWahil Posts: 307
    edited December 1969

    DAZ admin's have said in the past that any glitches are okay to take advantage of, and I do so when they occur.

    This seems to occur every night now, when new stuff enters the store. Too bad the 100% off doesn't work in the cart.

    but I keep testing it

    zcreen.jpg
    1235 x 754 - 722K
Sign In or Register to comment.