Anybody using Shade from Mirye Software? Edit - model conversion do work on trial!

launoklaunok Posts: 793
edited December 2014 in The Commons

I got via email from Mirye Software downloads from Shade 9 up to Shade14.

The only version which I could download fully was Shade12. All the others didn't complete after multitude of tryings. Version 13 and 14 content files are more than 1 gb which is way too much to download manually, no wonder the downloads was unsuccessful. :smirk:
I have tried a few minutes ago again the downloads which are still active but for how long I am not sure.

Apparently Mirye is not going to release it anymore, some other company has taken Shade over.

It seems the downloads are trials only but hopefully it will work for some time. I have downloaded a model of a Granny Trailer and hope this will open in Shade12 as only the Shade version was offered for free a few days back. I am actually using Bryce and hope this model can be exported as .obj to use it in Bryce, etc. Are there people out here using Shade to give some advice?

Any help is appreciated.

EDIT 17 DEC: I have installed today (17th) the trial version which will expire in 30 days. I am so pleased that I was able to convert the Shade format of the Granny Trailer into obj format although the size is massive, more than 250 mb!! But at least I was able to import it into Bryce without any problems. The Bryce scene is also huge which will definitely crash Bryce if I try to add more objects to the trailer scene.

Can anyone please tell me, if possible, how to resize the .obj (wavefront) to smaller size to use in Bryce together with other objects?

Attached is the Granny Trailer in Bryce 7.1

Laura

GRANNY_TRAILER_-_TEXTURES.jpg
1200 x 603 - 119K
Post edited by launok on

Comments

  • icprncssicprncss Posts: 3,694
    edited December 1969

    A version Shade was given away when you purchased Poser back when it was owned by eFrontiers. The interface is different. Not intuitive at all with a pretty steep learning curve. I can't say it wasn't stable. I was created by the Japanese and very popular in Japan but had limited following outside Japan as I understood it.

    It just didn't click with me.

  • McGyverMcGyver Posts: 7,066
    edited December 1969

    icprncss said:
    I was created by the Japanese and very popular in Japan but had limited following outside Japan as I understood it.

    Are you one of those giant transforming robots?... If so that's pretty cool.
  • launoklaunok Posts: 793
    edited December 2014

    icprncss said:
    A version Shade was given away when you purchased Poser back when it was owned by eFrontiers. The interface is different. Not intuitive at all with a pretty steep learning curve. I can't say it wasn't stable. I was created by the Japanese and very popular in Japan but had limited following outside Japan as I understood it.

    It just didn't click with me.

    According to the email from Mirye the new owners who has taken it over is in Japan. The downloads which was available for only 48 hours and the product itself has now ended for good at Mirye, now getting a 404 on downloads link. But at least I have version 12 trial to try it out.

    Post edited by launok on
  • icprncssicprncss Posts: 3,694
    edited December 1969

    icprncss said:
    I was created by the Japanese and very popular in Japan but had limited following outside Japan as I understood it.

    Are you one of those giant transforming robots?... If so that's pretty cool.

    I wish I was. Right now my poor little car is sitting at the scrap yard waiting to be turned into a flattened mass of metal. Or should I say the scrap yard will finish what the morons who were supposed to be shoring up the garage it was in started. Needless to say, the poor thing is totaled. I will not swear and cry, I will not swear and cry...

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    I have it. It is a nice piece of software, but is different in operation than either DS or Poser. It can use figures/props imported from Poser.

    Kendall

  • launoklaunok Posts: 793
    edited December 1969

    Added a Bryce scene of the Granny Trailer to my 1st post above. :)

  • McGyverMcGyver Posts: 7,066
    edited December 2014

    Are you saying the Granny Trailer is importing into Bryce having a larger file size than it should?
    Or is Bryce saving it as a much larger file than it seems it should?
    I used to use Bryce a lot more a while ago and one thing I have noticed was for example, when I would save an OBJ model that was 40-50 Mb, Bryce would make it around 150-200 Mb...
    I asked around and if I'm recalling correctly, it had something to do with how Bryce handles image based textures... I don't know if that is accurate, but that is what I took as an answer.
    If the Trailer is exporting out of Shade way bigger than the file you downloaded, than there may be some export options that need to be adjusted... I haven't used Shade in couple of years, so I can't say if that is the case, but with different software this can happen.
    Mess around with the export option and compare the file sizes...

    @icprncss... Sorry to hear your car was killed by faulty garage repair... I find swearing does help, especially creative swearing...

    Post edited by McGyver on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Could well be the way Bryce handles image based textures, they are uncompressed in Bryce, so end up the kb equivalent of TIFF or BMP textures rather than JPG.

  • launoklaunok Posts: 793
    edited December 1969

    Are you saying the Granny Trailer is importing into Bryce having a larger file size than it should?
    Or is Bryce saving it as a much larger file than it seems it should?
    I used to use Bryce a lot more a while ago and one thing I have noticed was for example, when I would save an OBJ model that was 40-50 Mb, Bryce would make it around 150-200 Mb...
    I asked around and if I'm recalling correctly, it had something to do with how Bryce handles image based textures... I don't know if that is accurate, but that is what I took as an answer.
    If the Trailer is exporting out of Shade way bigger than the file you downloaded, than there may be some export options that need to be adjusted... I haven't used Shade in couple of years, so I can't say if that is the case, but with different software this can happen.
    Mess around with the export option and compare the file sizes...

    @icprncss... Sorry to hear your car was killed by faulty garage repair... I find swearing does help, especially creative swearing...

    Thank you for your reply and mention of possibilities when exporting. I am using Shade today for the 1st time, only a trial version of Shade 12.

    I have quickly checked the original Granny Trailer model in shade format = 188,205,529 bytes
    When exported as .obj the file size increases quite a lot with textures = 244 mb
    Bryce scene as seen in my 1st post above = 137 mb

    I am not quite familiar with the Shade export menu but the best way is to try play around with which option will work best.

    I have for instance exported the model out of Shade with no textures - .obj size is then 120 mb which is almost half of the file with textures. And guess what, in Bryce the scene without textures is only 40 mb - what a major difference! This mean everything is laying in the textures!

  • launoklaunok Posts: 793
    edited December 1969

    chohole said:
    Could well be the way Bryce handles image based textures, they are uncompressed in Bryce, so end up the kb equivalent of TIFF or BMP textures rather than JPG.

    Yes, this seems the problem is actually in the textures which is very large. I had a look now at the textures folder, yes it's indeed .bmp's!

  • ChoholeChohole Posts: 33,604
    edited December 1969

    If I really want to keep the included textures with a model I will halve the physical size and check how much that affects the resolution, and if the answer is that is not too bad, then I will save a copy and use that in Bryce.

    Otherwise I have been known (many times) to replace the image textures with Bryce procedurals where possible.

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