Minotaur 6 Discussion and Render Thread

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  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Freyfaxi said:
    I'm not sure if this is the right thread for this, but here goes. While I like the look of the new minotaur bull, I can't say the same for his cow companion. Yes, the bulls need a cow, but have you ever seen one with a less realistic looking udder ? I nearly died laughing when I saw what they'd posted for Taurette. :) Poor female minotaurs..forever doomed to appear in public naked from the waist down if you want to show them with the udder. I defy you to find any of your normal, classical female skimpware that'll fit over *that* set of mammaries !! :)

    One: it's an optional conformer.
    Two: Where would you put udders on a biped?

    Fantastic job on these morphs and skins Rawn!

    I'm wondering does the udder for taurette have any gravity morphs. I have no problem with placement. I was thinking more that when she is full of milk they may stick out but straight after feeding they would be more floppy. I would image udders would be similar to breast feeding humans very full and hard just before feeding and much softer afterwards.

  • RawArtRawArt Posts: 5,959
    edited December 2014

    Pendraia said:

    One: it's an optional conformer.
    Two: Where would you put udders on a biped?

    Fantastic job on these morphs and skins Rawn!

    I'm wondering does the udder for taurette have any gravity morphs. I have no problem with placement. I was thinking more that when she is full of milk they may stick out but straight after feeding they would be more floppy. I would image udders would be similar to breast feeding humans very full and hard just before feeding and much softer afterwards.

    No it is just designed as a simple prop.

    Rawn

    Post edited by RawArt on
  • TotteTotte Posts: 14,098
    edited December 1969

    I just had to put this one in here ;-)

    merry-xmas-pw.jpg
    1293 x 1800 - 473K
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    RawArt said:
    Pendraia said:

    One: it's an optional conformer.
    Two: Where would you put udders on a biped?

    Fantastic job on these morphs and skins Rawn!

    I'm wondering does the udder for taurette have any gravity morphs. I have no problem with placement. I was thinking more that when she is full of milk they may stick out but straight after feeding they would be more floppy. I would image udders would be similar to breast feeding humans very full and hard just before feeding and much softer afterwards.

    No it is just designed as a simple prop.

    Rawn Thanks Rawn...now I just have to find some spare cash.

  • vwranglervwrangler Posts: 4,902
    edited December 1969

    This may be a strange question, but do the Beauty and the Beast or the Arena pose sets for the Minotaur have a Zero pose for him? I have the Capsces and Minos pose sets, and neither of them do, and I think there are only four Minotaur pose sets.

    I've discovered that when I try to use the "Zero Figure Pose" in the Parameters tab flyout (the little triangle thingie), it works on everything but his tail and his lower legs. Straightening the tail is comparatively simple, sort of -- that doesn't respond to the Zero Figure Pose at all, so you have to deal with the Transform sliders for every segment (although you can select them all and that works) -- and zeroing his legs involves doing each and every segment, I guess their zero pose is so different that Studio doesn't quite know what to do to zero them as part of the whole figure.

    And if there isn't a zero pose, could someone at DAZ possibly produce one for him? Please? It's very easy to wind his legs into knots by using one preset after another.

  • SickleYieldSickleYield Posts: 7,644
    edited December 2014

    vwrangler said:
    This may be a strange question, but do the Beauty and the Beast or the Arena pose sets for the Minotaur have a Zero pose for him? I have the Capsces and Minos pose sets, and neither of them do, and I think there are only four Minotaur pose sets.

    I've discovered that when I try to use the "Zero Figure Pose" in the Parameters tab flyout (the little triangle thingie), it works on everything but his tail and his lower legs. Straightening the tail is comparatively simple, sort of -- that doesn't respond to the Zero Figure Pose at all, so you have to deal with the Transform sliders for every segment (although you can select them all and that works) -- and zeroing his legs involves doing each and every segment, I guess their zero pose is so different that Studio doesn't quite know what to do to zero them as part of the whole figure.

    And if there isn't a zero pose, could someone at DAZ possibly produce one for him? Please? It's very easy to wind his legs into knots by using one preset after another.

    I don't think it came with a hierarchical zero. It does seem like an odd omission. Here's one:

    https://www.dropbox.com/s/5p2ssbshgpmmpzs/ZeroPoseMin6.zip?dl=0

    For those not wishing to have to cut/paste this into your content folder, or not liking my stupid icon, you can create your own like this.

    Load a G2M. Go to the People/Genesis 2 Male/Characters/Minotaur 6 folder.

    Click the "wearables" option that loads all the bits. It will apply a minotaur texture as well.

    Click G2M.

    Go to your pose folder and the Minos poses subfolder.

    Click the plus sign at the bottom of your content library screen.

    Choose "Hierarchical Pose Preset."

    Leave everything checked. Click OK.

    A Hierarchical preset can save a pose for all of a thing's geografted bits or props. It is very useful! All the Minos poses are this.

    Post edited by SickleYield on
  • PendraiaPendraia Posts: 3,598
    edited December 1969


    I don't think it came with a hierarchical zero. It does seem like an odd omission. Here's one:

    https://www.dropbox.com/s/5p2ssbshgpmmpzs/ZeroPoseMin6.zip?dl=0

    For those not wishing to have to cut/paste this into your content folder, or not liking my stupid icon, you can create your own like this.

    Load a G2M. Go to the People/Genesis 2 Male/Characters/Minotaur 6 folder.

    Click the "wearables" option that loads all the bits. It will apply a minotaur texture as well.

    Click G2M.

    Go to your pose folder and the Minos poses subfolder.

    Click the plus sign at the bottom of your content library screen.

    Choose "Hierarchical Pose Preset."

    Leave everything checked. Click OK.

    A Hierarchical preset can save a pose for all of a thing's geografted bits or props. It is very useful! All the Minos poses are this.

    Thanks Sickle, that's very useful info!

  • vwranglervwrangler Posts: 4,902
    edited December 1969

    I don't think it came with a hierarchical zero. It does seem like an odd omission. Here's one:

    https://www.dropbox.com/s/5p2ssbshgpmmpzs/ZeroPoseMin6.zip?dl=0

    For those not wishing to have to cut/paste this into your content folder, or not liking my stupid icon, you can create your own like this.

    Load a G2M. Go to the People/Genesis 2 Male/Characters/Minotaur 6 folder.

    Click the "wearables" option that loads all the bits. It will apply a minotaur texture as well.

    Click G2M.

    Go to your pose folder and the Minos poses subfolder.

    Click the plus sign at the bottom of your content library screen.

    Choose "Hierarchical Pose Preset."

    Leave everything checked. Click OK.

    A Hierarchical preset can save a pose for all of a thing's geografted bits or props. It is very useful! All the Minos poses are this.

    Thank you SO much for this! Doing pose resets for him was really strangely laborious, so I couldn't figure out if there was something I was completely missing.

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