Buying Poser just for cloth room

Avalon999Avalon999 Posts: 43
edited December 1969 in The Commons

Hi all, I am using DAZ 3-D in conjunction with Vue Complete since more than an year and I love it.
I do work a lot with 'biblical, angelic and monastic clothes' and I realized that the only feature I am really missing is the Poser's Cloth Room.
I bought some dynamic clothes from Optitex and they work great in DAZ but I noticed there are many clothes I would be interested in just in Poser format.
Now the question is: if I buy Poser 10, can I use all my figures (Genesis 2, V4 and M4, V6 and M6), dress them in Poser and reimport the figure into DAZ or directly into Vue as .obj?
I don't know Poser at all so before buying it I would need to know if it can fit my needs.

Thank you everyone.

Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    Yes, though the easiest way to do it is to drape the cloth in Poser and then export just the cloth as .obj, then you can load it into DS as the draped .obj or as a morph target for the original. That way you keep the ability to change things on your figure that don't effect the clothes like facial expressions and finger bends.

  • Avalon999Avalon999 Posts: 43
    edited December 2014

    Thank you very much for the advices.

    Post edited by Avalon999 on
  • ToyenToyen Posts: 1,915
    edited December 1969

    I´d just like to warn you to be ready for possible very long simulation time.

    When I first tried the Cloth Room a few days ago, I was following a tutorial on youtube so the workflow was pretty straight forward:

    - Load your figure, go to frame 30 and give it a pose, 30 frames will be the time it takes for the figure to get from Frame 1 Pose (T-pose) to your desired Pose at frame 30
    - Then I loaded the mesh I wanted to clothify, simple dress
    - My final Pose was a sitting on the floor one
    - Then I started the simulation.

    After over 40 minutes of the simulation running, I was at frame 2/30. So I stopped it because I just dont have a whole day to run cloth simulations : D : )

    In the video, they said that their simulation took like 2 MINUTES.

    I have two graphic cards, 16GB RAM and i7 so my computer should be able to run the cloth simulations. No idea what went wrong there.

    I didnt even change the dynamic settings at all. I thought this was going to be a quick test simulation but oh, how wrong I was : D

    If anybody has any idea what went wrong here I´d really appreciate any help : ) I´d love to be able to run cloth simulations in Poser!

  • Avalon999Avalon999 Posts: 43
    edited December 2014

    Dave, thank you very much for your warning. Actually I own a machine very similar to yours (i7, 16 GB RAM and 2GB VRAM) so, before purchasing Poser maybe it will be better to hear if someone else experienced an issue like to one you did. Otherwise I will continue using only DAZ dynamic clothing :-)

    Post edited by Avalon999 on
  • ToyenToyen Posts: 1,915
    edited December 1969

    Yeah, I´d love to hear that as well. I don´t think it should take that long to run a clothing simulation with my computer.

    Heres the tutorial - https://www.youtube.com/watch?v=j3OZG_iuV8E

    Their clothing is way more complex than my simple sleeves dress and they claim to have the simulation finished in 2 minutes.

    They do have a less complicated final pose I suppose, but still....40 minute = 2 frames?! What the hell : D

  • Fixme12Fixme12 Posts: 589
    edited December 1969

    Avalon999 said:
    Hi all, I am using DAZ 3-D in conjunction with Vue Complete since more than an year and I love it.
    I do work a lot with 'biblical, angelic and monastic clothes' and I realized that the only feature I am really missing is the Poser's Cloth Room.
    I bought some dynamic clothes from Optitex and they work great in DAZ but I noticed there are many clothes I would be interested in just in Poser format.
    Now the question is: if I buy Poser 10, can I use all my figures (Genesis 2, V4 and M4, V6 and M6), dress them in Poser and reimport the figure into DAZ or directly into Vue as .obj?
    I don't know Poser at all so before buying it I would need to know if it can fit my needs.

    Thank you everyone.

    check out marvelousdesigner or blender cloth room for sure

  • ToyenToyen Posts: 1,915
    edited December 1969

    fix - I would not recommend Blender cloth room. It handles collision terribly when colliding against a human body. It can be used to simulate simple drapes, curtains, tablecloth or blankets but clothing? Not a good idea in my opinion.

    As for MD I took part in the Beta and loved it. The cloth simulation is just great. Not sure how much work needs to be done for a custom avatar to be able to be animated/posed inside MD though.

    It´s a great one but much bigger investment than Poser. It is definitely on my wishlist and I still have the 15 day trial period waiting for me : ) I am only hesitant because I dont feel like spending so much money on a software that can only do one specific thing - clothing. But I think I´ll get it anyways one day : )

  • Fixme12Fixme12 Posts: 589
    edited December 1969

    fix - I would not recommend Blender cloth room. It handles collision terribly when colliding against a human body.

    if you find Blender bad with it, then expect a lot more terribly in poser.
    guess Marvelousdesigner is your way to go then.

  • ToyenToyen Posts: 1,915
    edited December 1969

    Actually I found the results from Poser of other users much better looking than Blender´s, I just don´t know why is it not working for me : (
    The cloth simulation in Blender does not take as much time but the results are not very satisfying. When it comes to clothing of course.
    Yes you are right, MD is the best : )

  • Avalon999Avalon999 Posts: 43
    edited December 1969

    Marvelous designer is too expensive for me considering I am a sound designer/musician and spend lot of money in sound libraries, synths and so on.
    I'll wait for some more feedbacks about Poser or maybe a kind of Cloth Room in a future version of Daz (the 3d software I like most) ;)

  • Fixme12Fixme12 Posts: 589
    edited December 1969

    Avalon999 said:
    Cloth Room in a future version of Daz (the 3d software I like most) ;)

    where waiting almost 4 years from now, optitex stopped developed a plugin.

  • j cadej cade Posts: 2,310
    edited December 1969

    Blender cloth absolutely works on figures. It takes some experimentation, but absolutely can be done (main key to keep down simulation times is use the un-subd-ed version of your figure,)

    Anyway, below are two dresses created in and draped in blender.

    bouguerouwindfixsmall.png
    1081 x 2000 - 3M
    verity.png
    900 x 1350 - 2M
  • ToyenToyen Posts: 1,915
    edited December 1969

    Those two look great Kamion! : )

  • CybersoxCybersox Posts: 9,085
    edited December 1969

    Great thread. There are a lot of things that Poser can do that DAZ Studio can't, and vice versa, but the cloth room and collisions are two of the places where Poser really shines. (Despite that, I use DS for almost everything these days.)

  • CybersoxCybersox Posts: 9,085
    edited December 1969

    By the way, if your main interest is the cloth room, you can buy Poser 9 on Amazon for under $25, and Poser Pro 2012 for less than $90.. Once you've registered one of those, it's not too hard to find upgrades to the newer/better versions if you're willing to wait a bit.

  • FistyFisty Posts: 3,416
    edited December 1969

    I have a comparable machine and have only had calculation times like that if I was using a super high poly count model and/or had cloth self collisions on.. sometimes that is fine but often it just takes forever.

    Marvelous Designer for the absolute win though.

  • Avalon999Avalon999 Posts: 43
    edited December 2014

    If I could be sure that Poser Cloth Room does work correctly on my system (see Dave's first post) I would buy it now at $99 (there is a special offer on Smith Micro's site). I am on Mac, does Poser 10 work fine on Mac in your opinion?

    Post edited by Avalon999 on
  • CybersoxCybersox Posts: 9,085
    edited December 1969

    Avalon999 said:
    If I could be sure that Poser Cloth Room does work correctly on my system (see Dave's first post) I would buy it now at $99 (there is a special offer on Smith Micro's site). I am on Mac, does Poser 10 works fine on Mac in your opinion?

    If you're talking about Poser 10, it's currently only $40.34 on Amazon (Poser/Mac combined version.) You'll have to pay shipping if you don't have Amazon Prime, but my experience with Smith MIcro is that the best prices are almost always NOT on their website.
  • CybersoxCybersox Posts: 9,085
    edited December 1969

    Oh, and you do know that SM has a 30 day free trial offer for most of their products, right?

  • throttlekittythrottlekitty Posts: 173
    edited December 2014

    I´d just like to warn you to be ready for possible very long simulation time.

    When I first tried the Cloth Room a few days ago, I was following a tutorial on youtube so the workflow was pretty straight forward:

    - Load your figure, go to frame 30 and give it a pose, 30 frames will be the time it takes for the figure to get from Frame 1 Pose (T-pose) to your desired Pose at frame 30
    - Then I loaded the mesh I wanted to clothify, simple dress
    - My final Pose was a sitting on the floor one
    - Then I started the simulation.

    After over 40 minutes of the simulation running, I was at frame 2/30. So I stopped it because I just dont have a whole day to run cloth simulations : D : )

    In the video, they said that their simulation took like 2 MINUTES.

    I have two graphic cards, 16GB RAM and i7 so my computer should be able to run the cloth simulations. No idea what went wrong there.

    I didnt even change the dynamic settings at all. I thought this was going to be a quick test simulation but oh, how wrong I was : D

    If anybody has any idea what went wrong here I´d really appreciate any help : ) I´d love to be able to run cloth simulations in Poser!

    Cloth simulation is very complex, and solve times will vary greatly between different settings. There was a mention that collision in Blender was bad, and that's hardly true, that comes down to your simulation settings as well.

    Most systems process everything vert by vert, checking with their neighbors many many times in each step. Anything that makes them look farther, double/triple/ludi-check for interpenetration, collision, behaving the basic cloth settings, etc will increase solve time. This increases exponentially the more vertices the model has. -So maybe in your case it is mesh resolution, but 2 frames in 40 minutes sounds close to normal for a high quality sim. (edit to say that I haven't used poser's cloth sim, so i can't suggest much from generic advice)

    Post edited by throttlekitty on
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