Using Graphmate and/or Keymate to lock feet
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Many readers will be familiar with the inability to keep feet pinned when the hip moves past a certain point. I understand this is known bug that Daz isn't in a hurry to fix. I recall reading a post a while back that said Keymate could be used to work around this. Does anyone know how to do that?
Comments
It's only a bug if the feet could remain pinned - not always the case when people complain about this. Keymate allows you to adjust the keys more flexibly than the base timeline, but I'm not sure it could help here - the main thing is to try to keep your movements when dragging joints small and controlled, so that you can correct things or undo when the feet move undesirably. Using KeyMate/Graphmate to adjust the interpolation may help to tidy up over and underhsoots on movements.
its not a bug
its a flaw
you can pin the feet for little movement in a posing position
for animation its not possible
best help are the mcasual scripts like pinmedown and other
look here
https://sites.google.com/site/mcasualsdazscripts2/home
RH:
quote author="Richard Haseltine" date="1419200018"]It's only a bug if the feet could remain pinned...
Then its a bug. DAZ Studio routinely fails to resolve hip movement by rotating the shins and thighs to maintain pinned feet in contrast to any other 3D app I've ever seen. I'm not looking for the gravity boot effect per se but the soft pinning creates more work that is worth it.
Ruphuss
I thought that pinmedown was just for walk cycles. I'll take a closer look in any case.
If there were only an easy way to cut and paste the Global x,y and z of the feet or toes from one frame to another and have this drag the figure like FK posing would that would be more tolerable.