AVAILABLE NOW! Bath Wear for Genesis 2 Female(s) by Dumor3D [Commercial]
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Bath Wear for Genesis 2 Female(s) is now in the DAZ store. This product is also available in the Bath Wear Bundle for Genesis 2 Male(s) and Female(s).
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Main-Bath-Wear-Dumor3D-daz3d.jpg
1000 x 1300 - 377K
Post edited by Dumor3D on
Comments
The description doesn't see to mention any morphs. Are they poseable? Do they open? What are KeyedERCs?
I noticed that certain breasts size/shape from certain characters' morphs will make a under breasts line on the robe.
Hmmm.... Seems DAZ missed the morphs on the product page. The robe for instance, has around 70 morphs. Most of these are hidden due to them being automated or the are ERC frozen to a bone rotation. So, you bend the thigh and the morphs apply automatically as the thigh bends. Studio version 4.6 I think it was, added the ability to do "KeyedERC"s. These work something like setting up morphs on an animate timeline. Basically, the morphs stack one on top of another. This allows for much better fitting in particular to the difficult thigh bend minus or forward. The robe has 5 morphs for each thigh bend and then another five which are multipliers which make corrections when both thighs are bent at the same time. The bottom line is you don't need many corrective morphs.
In addition to those, there are visible morphs, on both the female and male robes which are:
MidBottomBackIn
MidBottomFrontIn
Tie Left Bend In Out
Tie Right Bend In Out
Top Close
Top Open
The male version also has an Expand Skirt, due to it being longer.
It also has been fit to Giselle, Gia, Lillith, Olympia, Steph6, Victoria 6, Aiko 6, Girl 6, Michael 6, Lee 6, and Gianni. As with all of my products, I go through all the standard DAZ morphs and make corrections as needed. For instance the breast morphs and body morphs, such as bodybuilder and such.
To me, I want my clients to be able to put my outfits on a figure and have it work. This isn't easy and I'm sure there still might be some poses which might cause some poke. But you just don't need much in the way of movement morphs, except for things like open or close robe top. Note for open robe top, the default 100% is still "safe". You can however override that setting.
The towel wrap is much the same with open slit and lower top.
The male towel over the shoulder has a number of movement morphs and morphs to fit it over the robe. The head towel has a lower front and morphs to fit it over the shoulder towel and or robe.
The rear wrap has morphs on the ends to rotate left or right, swing up, swing down, move forward, move rearwards. Basically what you need to get the ends to touch your floor properly.
I will work with DAZ on Monday to start getting these on the product pages. The list is pretty long. I do apologize for the confusion this has caused.
Hi Zenrel. If you have time, I would love to know which combos caused this.
Many thanks for these details - they help a lot. I've had towel sets for previous generations which have been a nightmare (or impossible) to pose so, from your description above, these are very desirable.
Many thanks for these details - they help a lot. I've had towel sets for previous generations which have been a nightmare (or impossible) to pose so, from your description above, these are very desirable.
Thank you for mentioning this! I had missed that they were not on the page.
Hi Zenrel. If you have time, I would love to know which combos caused this.
Ah when I looked at it, I accidentally used a Stephanie character body morph into Gia that causes the line, but with I use a Gia character morph into Gia no line under the breasts.
This is strictly the wrong thread, but since you are posting here: I'd like to use the longer male robe on female figures, do you know if the correction morphs will survive using AutoFit or the Cross Figure Conversion tool in a recognisable form?
Ah when I looked at it, I accidentally used a Stephanie character body morph into Gia that causes the line, but with I use a Gia character morph into Gia no line under the breasts.
Oh good! Well, sort of. I seem to prove that I am human way too much, too. :) If I could just get rid of that problem... but I'm most likely be a total bore then.
I just tried it and they didn't make the trip. There might be some combo that would do it but I don't know what that is. I did not try copying the morphs over. I would expect some oddities even if that did work.
One of the drawbacks to doing a lot of movement morph work, especially the keyed movements, is at least to me, it seems to make it much harder to do an adjust length morph. Also, it caused a distortion of the materials unless you do multiple UV maps. That is why they are not included. But, at least you don't get the S-curves front and back when bending the thighs. Those are a pet peeve of mine.
And Richard... moving this male robe fit to female around a bit, I'm seeing some problems with the legs fairly early on. If you wish to do very 'ladylike' poses... keep those knees close to each other, it might do what you need. FYI, the two products do have somewhat similar appearances, but use totally different meshes. For instance, the front of the robes close in opposite directions, like a male shirt and a female blouse would close.
Thanks,. I was afraid of that. Yes, I had noticed the closure difference but thought I could live with it.
The line forms again when I use Zev's Breast Control morphs when I use !Breast Large or !Breast Sag1.
When I have really difficult questions like that, I normally ask that Richard fellow that shows up all over these forums. He IS the answer man! ROTFL!!!!! It the mesh was the same and it was just a port from one to the other, I suppose it might work. So how could you know without the product files? There was a very early transfer of the mesh at the very beginning, but guys and girls are built different so repairs and remeshing was done. I will stop being a smart alack now. :)
I just tried it and they didn't make the trip. There might be some combo that would do it but I don't know what that is. I did not try copying the morphs over. I would expect some oddities even if that did work. [...]
When using the cross figure conversion at least the morphs appear to survive. They might not be as accurate as when used with G2M shape though, but at least they show 'in action'.
I believe there are about 6 or 8 "Smoothers" also included in Zev's package? 4 or 5 of them are to be used to smooth under the breasts. Did you try those to see if they corrected the line? Zev's products are fantastic and he normally takes these things into consideration. If that doesn't work, please let me know as he and I normally talk at least once every couple of days. I can find out more.
When using the cross figure conversion at least the morphs appear to survive. They might not be as accurate as when used with G2M shape though, but at least they show 'in action'.
OH cool Renpatsu! I just used Autofit. I really need to play with Cross Figure Conversion. There seems to always be about 50 things on my list that I want to learn more about. Thanks for posting your results! :)
I believe there are about 6 or 8 "Smoothers" also included in Zev's package? 4 or 5 of them are to be used to smooth under the breasts. Did you try those to see if they corrected the line? Zev's products are fantastic and he normally takes these things into consideration. If that doesn't work, please let me know as he and I normally talk at least once every couple of days. I can find out more.
Just tested and it does work. haha. Sorry about that :P I should look more carefully what's in front of my face in plain sight.
I'm glad I could help with a solution on that. I haven't had time to play with those morphs, but I have pretty much everything Zev has ever made and know his quality is great.
Thank you again Dumor for a great set
Just a little something I did with it a while back
Full size in the gallery here:
http://www.daz3d.com/gallery/#images/50696
I love this Matty! The pose and expression tell the whole story to me.... maybe feeling a bit shy about only wearing a towel in a public locker room? And she's so cute! There's just too much to compliment on this one... locker paint, DoF.... on and on. Great work sir.
Something weird happening with the towel textures.
I load the towel on a figure, apply the mat colour and try to view with IPR in Aux Viewport. See attached image for what happens. If I try a render, it halts at 0%. If I try to cancel the render, DAZ Studio crashes. I'm using a UberEnvironment light and an UberSpot light.
The last entry in the log is:
Rendering IPR Image
WARNING: QColor::setHsv: HSV parameters out of range
WARNING: QColor::setHsv: HSV parameters out of range
WARNING: QColor::setHsv: HSV parameters out of range
WARNING: QColor::setHsv: HSV parameters out of range
Finished IPR Render
As far as I am aware, this only happens with this towel set. Oh, one more thing: after this has happened, even if I delete the towel from the scene, the IPR render is still screwed. I have to quite DS and restart it to get back to normal.
I think it's calculating displacements, and those will grab a real big chunk of memory as they are adding mesh dynamically and those towels have a lot of displacements.
I have 24GB memory - not enough for these towels?
That is way more than enough RAM. I can run them easily on my laptop with 12GB. There can be a lot of calculations going on, which may take a while to finish. To get the look of terry cloth, displacement is the only option. This is very much like the set for Genesis from a year or two ago as far as displacement is concerned.
I'll give it a run with AUX to see what happens on my laptop.
One quick question. Did you just hit this snag and did you by any chance reboot your system to try it again? If you've pushed Studio really hard, sometimes I find I need to reboot to get a fresh load of video drivers and such.
I seem to remember it happened once before but I don't know how I resolved it - I think I used the shaders from that Genesis set you mentioned. I have not rebooted my computer - it is a Mac, by the way. I do have a Mac utility which cleans the memory so when I restart DS after a crash, I always clean the memory first. As far as I know, Macs don't use video drivers in the same way that PCs do. They are part of the kernel, I think (not an expert by any means).
I'm just trying the old Genesis towels on G2F and they seem to convert quite well. When I'm done tonight I'll reboot and test your towels again tomorrow.
I've loaded G2F, the robe, the wrap and the head wrap and cannot replicate this. I am on a Windows system... my laptop at the moment. If you could give me a bit more info. Which item exactly, which materials. Also, you might want to try the more fuzz and standard fuzz options as they increase and decrease the displacement. I used a UE2 light and Uber Area Light and a Standard Spotlight. I couldn't find an UberSpot light on my system.
The first time I tried with the more fuzz option. This was when DS crashed while I was trying to cancel the render. After the restart, I tried it with standard fuzz towel material. It was the chest towel, not any of the props and not the gown.
It seems to happen if the light is bright. I did manage a render with the spotlight further away from the subject so there was no glare, but it was quite dark. I haven't tried with a normal DAZ spotlight.
Ok -next morning now. Have rebooted overnight and re-loaded the scene.
Problem is entirely reproducible. Happens when the spotlight is strong enough to light the towel material.
Same towel, same lighting, same scene but with the old Genesis (Sicklemar) towel shader and it renders without a problem (see image attached).
Perhaps you could ask someone at DAZ to test on a Mac for you?
Actually, the proper process here is for you to file a bug report. As I can't reproduce the issue, I couldn't provide the proper information to DAZ. This is available via:
https://helpdaz.zendesk.com/requests/new
I know some folks who are using this product on Mac Pros without issues. Please provide as much as you can to DAZ including the exact light and the item name, so that they can test on their Mac systems. If the problem lies with the Bath Wear product, it will certainly be repaired.
Thanks!
TBH I was expecting this response but my experience with logging "bugs" hasn't been good and it usually involves a lot of to-and-fro with little progress. There was one recently when I asked them to look at the V-Shape mesh distortion on dresses which ended up with no progress whatsoever.
In this case, I have a perfectly decent workaround by using another towel shader so I think I'll just stick with that rather than becoming involved in a long and frustrating bug chase.