Actual Tears (G2F) - Has anyone gotten this to work?
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Hi All
I'm trying to get Actual Tears (by MindVision G.D.S.) to work on my G2F figures, but just seem to be having no luck. I went through the small instruction page that comes with it, but it hasn't helped much. What happens when I apply any of the tears is they drop straight down into the cheek and there's no way to get them to conform properly to the face. Setting the 'fit to' option doesn't help. If I parent the tear to the head or an eye and I play with some of the collision settings, I can get it to pull out of the face, but when viewed from the side, it's sticking way out and then angling back in near the bottom. This seems to be the tear going over the eyelash instead of under it. I found that if I change the Collision setting to set it to the actual eye, then it goes straight down as expected, under the eyelash, but then it goes into the cheek again and none of the transforms will move it at all.
I would absolutely love to be able to include tears in my renders (and this is going to be very important in my story I'm planning on creating), but I'm having a heck of a time. There is another product, mostly for expressions that does include some tears (Temptation and Drama for Genesis 2 Female(s)), but I don't really need all the expression morphs, just tears, which is why I purchased Actual Tears.
Anyone have any insight? I'm at a loss.
Comments
I say this all the time in the Carrara forum, but if you can post some screen shots of what is happening, that can help. I don't have the product myself, so I can't look at it, but others may have had experience with the issues you described and may recognize the problem or see a solution.
Also, is this a product in the DAZ 3D store? If it is, can you post a link?
Here's the product: http://www.daz3d.com/actual-tears
It's weird; when you click on the Artists name, it doesn't actually list this item. I've seen that before. No idea why that is.
I'll try to do up some screenshots and post them. Thanks for the reply.
I see what you're saying, it's with expressions that it isn't following, I'll have to play with it.
Ok, so select the figure and go to Edit>Object>Geometry>apply smoothing modifier.
Then select the tears in the scene tab and go to Parameters>General>Mesh Smoothing and raise the smoothing iterations.
In the image, I have the expression, Sad, cranked to 1.0. Without smoothing, it digs into the cheek. Smoothing set to 76 iterations seemed to do the trick.
I took a couple screenshots (sorry about the lousy quality) to show what I'm referring to. I'm glad you saw the poking through into the cheek thing. I did some testing and the only way I could get the tears to come out of the face was to change the smoothing and collision. however, as seen in the second pic, it's flowing over the eyelash.
I tried the suggestions you made, but it didn't seem to do anything. I have a couple expressions in play, Confused to 1.0 and Fear to .045. I also have Inner Brow Up set to 1.0.
I put together a base test figure (Aiko6/EstrellaFull) and applied tears to both eyes and it worked immediately just fine. I checked to make sure this was a G2F and it is, V6/BritanyHD. I'm still puzzled by this. Setting the Collision Item to her left eye didn't seem to do anything either. Maybe I'll have to use another character. I don't want to have to drop the expression as it's important to the scene.
You only have 2 iterations in the first/26 in the second, but also collision, if i see that correctly, go higher till you see it not sinking into the skin anymore. Mine was in the 70s for smoothing, I didn't use any for collision.
Oddly enough, when I increase the smoothing iterations, it seems to swivel towards the nose and sink even further into the face until I hit 200 and there is no tear left showing at all.
Edit: Interestingly, if I dial out all the Confused, almost all the tear is now visible, with some gaps still there, but not as bad. But when I try to add smoothing it does the same thing, look like it's swiveling up into the inner tear duct and disappearing. No collision set at all.
Very strange.
Edit 2: Ok, I did a bunch of fiddling and I got some pretty good results, not perfect, but good enough. It seems that the tears couldn't handle the lifting of the cheekbone very well (the Confusion setting) straight out of the box, so I had to do some coaxing. Final settings: Smoothing: 11, Collision Item: Britany, Collision: 2. See attached pic for results (quick aux viewport render which include some surface adjustments).
Boy was that painful!! hahaha
I'm guessing, depending on the shapes and morphs you use, you might have better luck trying dformers.
Try clicking the gear icon on the G2F expressions you've used (you can quickly find them by going to Currently Used in the Parameters or Posing tabs, with the head selected). From the menu select Parameter Settings. Now make sure AutoFollow is on - it's off for most expressions as it can cause issues with some hair, helmets and other items that partially cover the face.
Tear 6 L and R are pretty much unusable out of the box with anything other than the base face of G2F. Thats because the tears rely on smoothing for their shape and they use base shape matching (g2f's base shape) to not blow up on her face. If you switch that to generic, the tears start fighting with her eyelashes.
So. You either need to morph the tears using a deformer when you change g2f's face, including pose controls mind you, and then set the base shape of the tears by turning off smoothing going to Edit > Figure > Geometry > Set Smoothing Modifier Base then turning it back on again.
or
Cutting out a tear template for a geometry shell in photoshop and mimicking actual tears's material settings on that. Speaking of which, anyone have any tips for great looking blood or tears using a geometry shell. Would appreciate some tips.
Probably because you have "Hide items I own" checked (new store feature).
Wow. This seems a bit complicated. Someone needs to make some tear brushes. This looks easier to post work in.
Sad to see this doesn't work very straight forwardly as I was going to buy it in the sale.