Increasing vertical visibility using Studio's render dimensions?

SnowSultanSnowSultan Posts: 3,644
edited December 1969 in The Commons

Hopefully I can explain this in a way that makes sense...

Is there a way to add more *vertical visibility* to a scene by changing the render dimensions like you can with horizontal visibility? For example, if I have a scene that is 1000x800 and I change it to 1300x800, more of what is on the left and right edges of the scene will be included in the aspect frame, and thus rendered. However, if I want to show more of what is above or below the aspect frame, changing the dimensions to something like 1000x1200 will only reduce the horizontal view, it won't "add" anything to the top or bottom.

Thanks in advance for any advice.

Comments

  • Testing6790Testing6790 Posts: 1,091
    edited December 2014

    As a cheapo workaround you can just turn the render can 90 degrees on it's side and render it that way and then do a simple rotation back to vertical once it's rendered. Voila! You have increased vertical dimension (at the expense of horizontal).

    That, or you can change the aspect ratio in the render settings. I thought you had to specify a ratio when deciding your field. I'm not at my rendering computer right now, but I thought it was fairly simple to choose whatever dimensions you wanted.

    Post edited by Testing6790 on
  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    My suggestion is to put a couple of primitives in on the borders of the "too short" image, change the render dimensions, then pull back the camera (using sliders) until the primitives are back in the same place, and then turn the primitives invisible.

  • scorpioscorpio Posts: 8,481
    edited December 1969

    I might have got the wrong idea but If you turn off Constrained Proportions (Global) you can put in any value of dimensions you want - ie W 800 H 2000

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    The problem is that one of the dimensions needs to be used to determine what is included, so no there isn't a one-step way to increase what is included vertically - you'd need to zoom to do that (dolly or focal, depending on intent, or even both in balance).

  • SnowSultanSnowSultan Posts: 3,644
    edited December 1969

    Thanks for the suggestions so far. Richard's answer is what I expected though, I had tried a lot of things (including adjusting the render dimensions of course) to do it without having to zoom. I didn't want to have to zoom because I'm using a low focal length and changing anything would screw up the perspective.

    Thanks again.

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