How do I save visibility/visibility in render poses in DS 4.6+?????
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How do I save visibility/"visible in render" poses in the latest version of DS? For example, if I want to hide the character's hands and make them invisible in the render, how do I save such a preset as a single click? Selecting children and batch modifying their properties is getting old...
--MW
Post edited by ModernWizard on
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If I understand what your asking for, is to make the hands invisible. And to be able to make that happen without using the opacity thing for each hand every time?
One involves saving a "Material Preset" selecting only the hands when you save it. This will only work on the type of item it was saved from.
The other involves making a simple "Shader Preset" that can be called up for each item selected.
Are you working with "Genesis 2", "Genesis", or is this much older (Stuff I don't have)?
You can select your figure, then do a file, save as properties presets.
From here you remove the options materials, shaping, pose and activate the tab "other", then you browse the nodes (bones) and check only what you need, this should give what you see on the image.
Making a simple, "NotThere" Shader preset.
1, go to the create menu, and select "Primitive".
2, Just click the "Accept". (The type, Origin, nor size mater at all).
3, Go to the Surface tab, and set "Opacity" and "Specular" to Zero Percent.
4, Save As, "Shader Preset". Save the file Some place you can find it easily.
I usually toss this one specific shader preset in my "DAZ Studio Formats -> My Library -> Presets" path, and no further down. I use this allot.
* You can go to that path in your "Content Library" and near the bottom, click the '+'. Then select "Shader Preset" from that menu. That '+' thing will save the stuff in the path you have open in the Content library.
5, In the Options that pop up, leave everything selected. This makes this a blank slate DazDefault shader load thing as well.
Now you want something gone, select that surface, and double click that "Not There" thing, and it is invisible. "O" the "surface selection tool", that is very helpful thing to have up top next to the other tool select things.
(EDIT)
Hello Kadix, I didn't know about that way of achieving selective saves. :coolsmile:
:)... you can even create dsa files to save exactly what you want... But it takes time if like me you are a poor coder.
Actually all these technics work : either you prefer hiding by material and in this case you work with shaders, or you prefer hiding a specific node, and in this case you make the partial properties saving. The bones (nodes) and material areas do no everlap so it is interesting to have both solutions..
I'm going back to work, it seems that I managed to have 2 independent layers of tattoos working with separate mapped HSV and opacity control for each :) Hurray! I can't wait to test this deeply!