Multipass Rendering for DS?
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A long time ago (several versions of Studio ago) there was a product called DAZ Relight that allowed you to do multipass rendering (like you can do with ZBRush) which can then be composited with a 2D layer editor like Photoshop. That particular product says "this product is not currently compatible with DAZ Studio above version 1.8."
Is this ability now native to DAZ Studio, or is there a similar product available at this point in time?
Comments
Never mind--figured out how to do it.
How?
See in Dreamlight store. I believe he have something similar to relight for DS4.6.
In other hand you need use RSL shader builder if you can do it manually.
http://www.daz3d.com/light-dome-pro-r
It have two videos. You can see if it is what you want.
How?
Well I was planning to turn off all lights in the scene and then turn them on one at a time and do a render for each (and then manage it in layers in Photoshop). You could probably do a pass to also get the specular, etc. by changing the illumination settings but I don't know how to do that (yet).
I was going to do it that way, but then I found a script someone wrote here in the forums that kind of automates the process (I tried to attach the script file to this post for you for you but the forum wont let me). It does a separate render for each light in the scene which you can then composite. It would also be good if you do a render with no lights in the scene as a base render to overlay the others. I used Screen mode in Photoshop on the separate layers and then dialed the opacity up or down depending on the effect I wanted.
I don't remember who wrote the script or the thread I got it from (or I would provide the credit). I'd give you a link if I could find the thread again.
Update:
Found the link to the script: https://www.dropbox.com/s/eqorj226crk8qai/SimpleMPRLightsPreserved.dsa
This 2 part tutorial is more what I needed in order to do multipass renders such as I am more used to:
Part 1
Part 2