greeble city blocks for contemporary city request please?
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I would find this very useful.
Love esther
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I would find this very useful.
Love esther
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Is Sketchup still free? You can whip stuff like that up with sketchup pretty quickly and easily if it's just background greebles to fill out a cityscape.
I don't think I would be all that good at making that sort of thing.
Love esther
I would think this will work better for a contemporary city than greeble city blocks.
http://www.daz3d.com/dystopia-city-blocks-001-010-poser
Hello
the word "Greeble" does not translate to Portuguese, so I can not understand what you mean ...
what is Greeble?
Greeble is made up word in English. Greebles are various shapes used randomly to make a scene look more complex than it is.
http://www.daz3d.com/greeble-city-blocks
Greeble definition. You will also find the word "nurnie"; my understanding is that a nurnie is a real object like e.g. a piping section, while a greeble is usually just geometric shapes.
EDITED.... NEVER MIND.... THE DOWNLOAD IS SUSPENDED.
EDITED TO CLARIFY- I realize this isn't what the OP really wanted, but since I was looking through old links and stuff, I figured if this thread comes up in someone else's search, it might be useful...
I found this Free Plugin for Blender... Blended Cities: http://jerome.le.chat.free.fr/index.php/en/city-engine/
It looks useable...
If you use Blender and have $80 laying around there is Scene City: http://cgchan.com/scenecity/
It's a plugin for Blender... It used to be called Suiciditor and had a free version, but they did away with that when they changed the name.
I read about a free City Generator for 3DS Max but I can't seem to find it... But not many folks can afford Max anyway.
EDITED AGAIN-
The Blended Cities documentation explains how to use use the plugin, but some of it is still in French, the fellow who made the models for the option to use non procedural population feature has a fairly simple explanation on how to use them and Blended Cities over at his site....
http://3d-synthesis.com/tutorialsenglish.html
Just scroll down past the pictures of the rocks (a neat little rock generator) until you see the part about Blended Cities.
Blended Cities uses both procedurally generated buildings and pre-made building parts to do its thing.
Yeah the Dystopia one is actually quite good as generic machine greebles too. I've squashed and stretched them to be wall panel greebling on different sci-fi sets. You can do good forced perspective stuff with it too.
I have an OpenStreetmap based city generator I used to do Adelaide https://www.youtube.com/watch?v=_ZsxHVqR-uA
The Scene City guy promised on Blenderartists forum a demo version of his new product but, AFAIK, has not released it yet.
Hmmm, but then ... This is done in blender too?
Will, it is possible to use it to create the city of jerusalem with the dome of the rock and everything? ... And market the renders, can also?
Thanks @ Greycat, and Latego,
I can now understand the meaning of Greeble.
Hmmm, but then ... This is done in blender too?
Will, it is possible to use it to create the city of jerusalem with the dome of the rock and everything? ... And market the renders, can also?
I used carrara to render but it was a Blender plugin with a standalone version I dare say same one mentioned
it is not on my computer at the moment as I got bit tight on space on my SSD so deleted it, would not run on external if I recall.
http://osm2world.org/ what I used
it is a jar file and runs as is, it is full OSM data I unistalled, you can still get the data from your browser for the area you wish to use
http://www.openstreetmap.org/export#map=11/31.7941/35.1068
I am having a go
this is what I got
I downloaded the OSM2WORLD-0
but this ... What did I do with it I'm not finding the setup ...
Ooh! Then you ... this is the city of jerusalem ... Hmmm!
So then just find a picture on the same angle to texture?
When I clic on export here, it export a text with colorful words
It might tell you the area you have selected is too big
you manualy scale a rectangle to smaller dimensions
it should download then as an .osm file, you click the jar file in bin to run the convertor, open the osm and export obj
it may also still be too big in which case you need to select yet a smaller area
OMG!!! This OSM2World program is so much fun. And Hamilton City Hall looks like crap in the virtual world as well as the real world! I'm going to have so much fun with this software.
MWAHAHAAAAA! Giant grey man CRUSH puny mortals in Hamilton City Hall. Puny mortals think twice about denying gaint application to rezone giant home commercial/residential. HO! HO! HO!!!!
Sadly it only takes the footprint of each building and extrudes it to the correct height.
There is a lot of open source point cloud and LIDAR software I have looked at but my non-geek brain cannot figure out how to use the data to produce 3D mesh.
There is no setup. It's a straight executable .bat file. Just unzip to a directory and run.
There is no setup. It's a straight executable .bat file. Just unzip to a directory and run.
Thank you
I got it now.
There is a secret to save the texture too?
because when moving the map on OpenStreetMap for milliseconds, I can see textured jerusalem, I can even see the golden color of the rock dome, but I can not save him.
That's what I'm wondering. I downloaded the texture pack but it looks like it exports an Un UV mapped mesh.
Is it possible to export a UV mapped mesh?
I never got their textures to work, I re-uv maped my Adelaide in Carrara or Ultimate Unwrap 3D forgotten now which