Adjusting figure height w/ and w/o Measure Metrics

SnowSultanSnowSultan Posts: 3,644
edited December 1969 in The Commons

Since both the male and female Genesis 2 figures are approximately 6 feet tall by default, can I ask how you resize them? Do you use morphs like Height (which can make the legs look a bit too short compared to the torso sometimes) or do you Scale it down slightly?

If you have Measure Metrics, can you tell me how that resizes figures when you input custom measurements? Does it use Scale or morphs to make the changes?

Thanks.

Comments

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I can only say I use the regular axis for scaling characters (or short/long legs/arms). Adding a bit of YT and Basic Child also helps. I don't have Measure Metrics.

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    Figure Metrics uses the Scale for height, it could be told to use leg length for the legs but isn't by default. That is how people generally work - overall scale, then adjust head scale and leg length to restore the proportions.

  • SnowSultanSnowSultan Posts: 3,644
    edited December 1969

    Thanks. So do you think the Height morph is intended more for creating little people or very lanky shapes rather than just bringing a 6 foot woman down to 5' 4" or such?

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