Midsummer Night's Dream Hair - differences between the Genesis and V4 versions

cecilia.robinsoncecilia.robinson Posts: 2,208
edited December 1969 in The Commons

Please tell me, what are the differences? If you have the V4 version, is it worth getting the Genesis one? Autofit may lose some hidden bones.

Comments

  • LeanaLeana Posts: 11,839
    edited December 1969

    Main difference will be that the Genesis version is weight-mapped.
    IMO there's a good chance autofit would not handle it well, if I wanted to use the V4 version on Genesis I would rather parent it to the head.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    In other words, it could lose bones? I'm really anxious about this, I know a person who has the V4 version and now considers buying the Genesis one too.

  • LeanaLeana Posts: 11,839
    edited December 1969

    It would definitely lose non-standard bones if you autofit it, as the conversion will use a standard hair template to create the weight maps for the converted version.
    Converting the original to a weight-mapped figure and then use the transfer utility to fit it to Genesis should enable you to keep non-standard bones, IIRC.

    Besides the rigging of the specific Genesis version will probably have been optimized so that it gives better results than a direct conversion from the V4 version.
    The Genesis version might also have custom morphs matching Genesis ones (no idea if that is the case for this hair, I didn't check the morphs list), and a conversion of the V4 version won't have those, it will have a converted version of the morphs intended for V4.

    So yes, IMO if you want to use it on Genesis you will probably get better results with the Genesis version than with autofitting the V4 one.

  • FSMCDesignsFSMCDesigns Posts: 12,782
    edited December 1969

    Don't autofit it, just load, align to the head, parent, and add a smoothing modifier if needed to collide with the head, works great and you don't lose any functionality.

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