"Light line" where objects intersect?
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Hello.
Periodically, when I use UE lighting, and I have two surfaces intersecting - such as where a model's feet intersect the surface on which they are standing (always seems to be a background prop) - I'll get a little sliver of light along the edges of the model and the adjoining surface, where there should be shadow. I fix it in post, but it's tedious. Anyone know what causes it and how to prevent it?
Thank you!
Comments
You need to adjust the shadow bias, usually smaller number is better.
I'll try that, jestmart, thank you. For the image I'm working on, I can "cheat" with the camera angle, but I'll give that a try on a subsequent piece.
Your bias should be around .1 - .5
Well, it was already at .1, so there must be some other reason for this aberration. The issue I'm referring to can be seen on the main promo image at this link, below the model's left shoulder where it intersects the floor.
https://www.daz3d.com/easy-shadows
Is Ambient Occlusion on? I think that might help. If it's already on, then I'm stumped.
I'm using occlusion with directional shadows. I think it's on by default. But I don't see a specific reference to "ambient" occlusion in the UE settings... just occlusion.
Its usually wise to post a screen shot of your issue. It makes feedback more efficient and useful, no time wasted trying to figure out what the issue is. Best of luck.
Light-leakage around single planes is an issue - if possible use solid walls and floors (enclosed boxes) not simple planes.
I already provided a link to an example of the issue in an earlier post.
I'm using a backdrop. I wonder if enclosing the whole scene in a cube would help? Would a ceiling be needed?
Well, I tried enclosing everything in a cube, including the UE light, but the issue persists, though to a lesser extant. It seems particularly noticeable with SickleYield's Easy Shadows for some reason. Is a primitive cube "materially different" from a textured box?
I haven't tested this, but placing a stretched cube or even a plane close under the floor, or just behind a wall, should darken the area and possibly reduce light leakage.
Exactly... I used a scaled cube, and got it as close to the floor as I could. It seems to have helped a little, but will still require some attention. Thank you, though.