Question re Daz Tree Bark Shaders

WilmapWilmap Posts: 2,917
edited December 1969 in The Commons

Can anyone please tell me what each folder is for please? All the folder are just called AMT, BMT, BT or CMT, and I would like to know what they mean.

Comments

  • MarcCCTxMarcCCTx Posts: 926
    edited December 1969

    Also why is there a displacement max but not a min. I want it like mom's mesquite trees, the bark goes real deep

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    wilmap said:
    Can anyone please tell me what each folder is for please? All the folder are just called AMT, BMT, BT or CMT, and I would like to know what they mean.

    Yeah you can blame me for that.

    BT is just a Basic tiled texture.

    A, B and C. As in (A)MT, (B)MT and (C)MT are mixed tiled textures, mixed in three different ways A, B and C. So in spite of there being different source components for these shaders side by side there will be structural similarities all those in group A or B or C.

    The basic tiled textures will render faster the others will take longer because they use procedural functions to mix things up a bit and attempt to break up obvious repetitions from the photo images used.

    If you want more detail feel free to ask. Just don't expect me to know all the DS jargon.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    MarcCCTx said:
    Also why is there a displacement max but not a min. I want it like mom's mesquite trees, the bark goes real deep

    Displacement... the chosen settings were those that mostly worked. Beyond the modest settings chosen, and depending on the shading rate set in the render settings, ugly little triangles started to crop up. In order to get the best outcome for most of the time this limitation was chosen.

    If you want to dig into the shader mixer... You can see the relationship between the various elements. Again I don't know the correct terms for this since I cut my teeth in the altogether stranger world of Bryce. But I will offer up what help I can.

    shader_mixer.jpg
    1491 x 828 - 324K
  • WilmapWilmap Posts: 2,917
    edited December 1969

    Thanks David. Thanks for some more great textures.

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