Question re Daz Tree Bark Shaders

Can anyone please tell me what each folder is for please? All the folder are just called AMT, BMT, BT or CMT, and I would like to know what they mean.
You currently have no notifications.
Can anyone please tell me what each folder is for please? All the folder are just called AMT, BMT, BT or CMT, and I would like to know what they mean.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Also why is there a displacement max but not a min. I want it like mom's mesquite trees, the bark goes real deep
Yeah you can blame me for that.
BT is just a Basic tiled texture.
A, B and C. As in (A)MT, (B)MT and (C)MT are mixed tiled textures, mixed in three different ways A, B and C. So in spite of there being different source components for these shaders side by side there will be structural similarities all those in group A or B or C.
The basic tiled textures will render faster the others will take longer because they use procedural functions to mix things up a bit and attempt to break up obvious repetitions from the photo images used.
If you want more detail feel free to ask. Just don't expect me to know all the DS jargon.
Displacement... the chosen settings were those that mostly worked. Beyond the modest settings chosen, and depending on the shading rate set in the render settings, ugly little triangles started to crop up. In order to get the best outcome for most of the time this limitation was chosen.
If you want to dig into the shader mixer... You can see the relationship between the various elements. Again I don't know the correct terms for this since I cut my teeth in the altogether stranger world of Bryce. But I will offer up what help I can.
Thanks David. Thanks for some more great textures.