Q about "Mec4D The Vampire Huntress for Genesis 2 Female(s)"

HeraHera Posts: 1,958
edited December 1969 in The Commons

I'm having a problem with this outfit, mainly with the jacket. My character is wearing it sitting down and I need to have the lower part of the jacket folded backwards instead of sticking between her legs and down through the stone she's sitting upon. Now there's no morphs in this jacket with which I can make this work, the only thing I have is the bones for the tights, and those are very rough, so I was thinking about fine-tuning the shape using itty bitty D-formers to push and pull with. But for some reason I cannot use a D-former upon this item. It simply does not respond to added D-former.

Anyone have any brilliant idea about how to fix this?

http://www.daz3d.com/mec4d-the-vampire-huntress-for-genesis-2-female-s

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,770
    edited December 1969

    For a Genesis N figure or clothing you need to have the root selected, and the field of the DForm needs to be lined up with the zero pose of the item to catch the mesh - it's probably easier to use the relatively new option to control the DForm via weight map, which allows you to select the bits you want affected with the Geometry Edit tool and then switch to the Node Weight Map brush tool, assign the DForm weight map in Tool settings and with it selected fill the selected points with a non-zero weight (or use a gradient for a smoother effect, or just smooth the weight map after filling).

  • BarubaryBarubary Posts: 1,216
    edited December 1969

    Herakleia said:

    I'm having a problem with this outfit, mainly with the jacket. My character is wearing it sitting down and I need to have the lower part of the jacket folded backwards instead of sticking between her legs and down through the stone she's sitting upon. Now there's no morphs in this jacket with which I can make this work, the only thing I have is the bones for the tights, and those are very rough, so I was thinking about fine-tuning the shape using itty bitty D-formers to push and pull with. But for some reason I cannot use a D-former upon this item. It simply does not respond to added D-former.

    Anyone have any brilliant idea about how to fix this?

    http://www.daz3d.com/mec4d-the-vampire-huntress-for-genesis-2-female-s


    Nothing brilliant, really more the brute force way. Scale your DFormer field up to some insane value, until you can see the field on the item you want to dform. Use the x-, y- and z-translation sliders to move the field around until the deep red sections become visible on your item - then shrink the whole mess back down :D Might require some further adjustment to bring it where you want, of course.

  • HeraHera Posts: 1,958
    edited December 1969

    it's probably easier to use the relatively new option to control the DForm via weight map, which allows you to select the bits you want affected with the Geometry Edit tool and then switch to the Node Weight Map brush tool, assign the DForm weight map in Tool settings and with it selected fill the selected points with a non-zero weight (or use a gradient for a smoother effect, or just smooth the weight map after filling).

    Thanks Richard, but you lost me. I've never managed to do something useful with the Geometry Edit save for selecting parts of an item and turn them invisible. The Node Weight Map is another of these things I've never managed to crack either.

  • HeraHera Posts: 1,958
    edited December 1969

    Barubary said:
    [ Scale your DFormer field up to some insane value, until you can see the field on the item you want to dform. Use the x-, y- and z-translation sliders to move the field around until the deep red sections become visible on your item - then shrink the whole mess back down :D Might require some further adjustment to bring it where you want, of course.

    The problem was the D-Former never was able to bite this item. I don't know why.

    In the end I had to make an entirely new document, with a V6 just wearing the jacket, attach a D-former to that jacket then saving it.
    Then importing it into my ongoing work and re-fit the jacket from the sample V6 to the V6 in the work and the D-former followed through. I don't know why it was impossible to add a D-former to an existing item in the work I was busy with.

  • BarubaryBarubary Posts: 1,216
    edited December 1969

    Herakleia said:
    Barubary said:
    [ Scale your DFormer field up to some insane value, until you can see the field on the item you want to dform. Use the x-, y- and z-translation sliders to move the field around until the deep red sections become visible on your item - then shrink the whole mess back down :D Might require some further adjustment to bring it where you want, of course.

    The problem was the D-Former never was able to bite this item. I don't know why.

    In the end I had to make an entirely new document, with a V6 just wearing the jacket, attach a D-former to that jacket then saving it.
    Then importing it into my ongoing work and re-fit the jacket from the sample V6 to the V6 in the work and the D-former followed through. I don't know why it was impossible to add a D-former to an existing item in the work I was busy with.

    Well, DS teaches you to come up with creative solutions to insane problems if nothing else :D

  • HeraHera Posts: 1,958
    edited December 1969

    Barubary said:
    Herakleia said:
    Barubary said:
    [ Scale your DFormer field up to some insane value, until you can see the field on the item you want to dform. Use the x-, y- and z-translation sliders to move the field around until the deep red sections become visible on your item - then shrink the whole mess back down :D Might require some further adjustment to bring it where you want, of course.

    The problem was the D-Former never was able to bite this item. I don't know why.

    In the end I had to make an entirely new document, with a V6 just wearing the jacket, attach a D-former to that jacket then saving it.
    Then importing it into my ongoing work and re-fit the jacket from the sample V6 to the V6 in the work and the D-former followed through. I don't know why it was impossible to add a D-former to an existing item in the work I was busy with.

    Well, DS teaches you to come up with creative solutions to insane problems if nothing else :D
    It sure does :coolsmile:

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