DoF in DS 4.7.0.12 change?
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Has the method of Depth of Field changed at all in DS 4.7.0.12???
Before, I would create a new camera. Turn DoF on in the settings. Switch to perspective view to see the bounding lines....and use Focal Distance and F Stop to move the lines to where I wanted the bit in focus, with everything outside those lines would be blurred focus.
Now, DoF doesn' seem to work at all, using that method. The whole render is exactly teh same.
Has it changed? Have I done' something wrong?? Driving me NUTS!!!
Comments
Works the same way as it always did for me.
Do you have 'DOF Pane Visibility' set to 'On' as well in the Parameters pane under Display > Scene View > Depth of Field?
i don't usually use that pane visibility thing, however I only just discovered what the problem was.
When i installed the new version of DS, it totally changed my render settings, back to the default I think. As soon as I went in and changed the settings back to my preferred ones, the DoF showed up beautifully. :eye roll: I think it's the X & Y pixel settings? They were VERY low and I changed them back to my normal ones, and hey presto, the dof is perfect. :D