Licorne or Medusa?
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I can't decide between Faveral's Licorne or Medusa ship? Both look pretty comparable. Does one have more detailed textures than the other? More articulated morphs?
Thoughts?
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I can't decide between Faveral's Licorne or Medusa ship? Both look pretty comparable. Does one have more detailed textures than the other? More articulated morphs?
Thoughts?
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Comments
Medusa is the "pirate corvette" and includes in 1 package what the Lincorne and its accessories pack have by my reading.
Thanks Jazzy Bear.
That's the same conclusion I arrived at. About the only difference I can see is that The Medusa includes an ocean plane.
If anyone has either of these, I'd love to hear more observations.
Licorne and Medusa are very close.
I first modelled the Licorne, and once it was done I realized how taxing it was on ressources. It's a very detailed model and the textures are fairly big.
So I reworked the model, simplifying some parts of the geometry itself, and remapped it so it could take smaller tiling textures, it became the Medusa.
It's a matter of personal choice which you prefer.
One is more detailed,but heavier on resources, which can be a problem if you start adding a crew (I highly recommend the crew poses by Don Albert). The other is lighter on resources and Rawart made a ghost ship texture for it as well.
Thanks Faveral!
One last question. Is the ocean plane and the same sail morphs as the Medusa (Wind - inflates and deflates the sails and Flutter) also
included in the Licorne?
OK, I went with Medusa. Couldn't be happier. Thanks Faveral!
Actually, I have been on the fence about the same subject; could you tell me how the textures are holding up and if there are enough material zones to use shaders? Does the ship work in close-up renders?
For close-ups you may want to modify the textures to your liking, but lighting and adding displacement does make a difference.
I have the Licorne and I love it.
Thanks, I actually couldn't resist and bought the Medusa (ahoy mateys, and all that). It looks incredible in wide shots with Ocean Wide, and I am still surprised by how well almost anything by Faveral handles subdivision. The textures, if anyone has doubts, could do with some tweaking for close-ups, but nothing too drastic. Now, to find a suitable interior for the captain's quarters.