Licorne or Medusa?

MediaheadMediahead Posts: 120
edited December 1969 in The Commons

I can't decide between Faveral's Licorne or Medusa ship? Both look pretty comparable. Does one have more detailed textures than the other? More articulated morphs?

Thoughts?

Comments

  • JazzyBearJazzyBear Posts: 805
    edited December 1969

    Medusa is the "pirate corvette" and includes in 1 package what the Lincorne and its accessories pack have by my reading.

  • MediaheadMediahead Posts: 120
    edited December 1969

    Thanks Jazzy Bear.
    That's the same conclusion I arrived at. About the only difference I can see is that The Medusa includes an ocean plane.

    If anyone has either of these, I'd love to hear more observations.

  • FaveralFaveral Posts: 415
    edited December 1969

    Licorne and Medusa are very close.
    I first modelled the Licorne, and once it was done I realized how taxing it was on ressources. It's a very detailed model and the textures are fairly big.
    So I reworked the model, simplifying some parts of the geometry itself, and remapped it so it could take smaller tiling textures, it became the Medusa.

    It's a matter of personal choice which you prefer.
    One is more detailed,but heavier on resources, which can be a problem if you start adding a crew (I highly recommend the crew poses by Don Albert). The other is lighter on resources and Rawart made a ghost ship texture for it as well.

  • MediaheadMediahead Posts: 120
    edited January 2015

    Thanks Faveral!
    One last question. Is the ocean plane and the same sail morphs as the Medusa (Wind - inflates and deflates the sails and Flutter) also
    included in the Licorne?

    Post edited by Mediahead on
  • MediaheadMediahead Posts: 120
    edited December 1969

    OK, I went with Medusa. Couldn't be happier. Thanks Faveral!

  • UthgardUthgard Posts: 867
    edited December 1969

    Actually, I have been on the fence about the same subject; could you tell me how the textures are holding up and if there are enough material zones to use shaders? Does the ship work in close-up renders?

  • MediaheadMediahead Posts: 120
    edited December 1969

    For close-ups you may want to modify the textures to your liking, but lighting and adding displacement does make a difference.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    I have the Licorne and I love it.

  • UthgardUthgard Posts: 867
    edited December 1969

    Thanks, I actually couldn't resist and bought the Medusa (ahoy mateys, and all that). It looks incredible in wide shots with Ocean Wide, and I am still surprised by how well almost anything by Faveral handles subdivision. The textures, if anyone has doubts, could do with some tweaking for close-ups, but nothing too drastic. Now, to find a suitable interior for the captain's quarters.

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